From d2e35a5460c5c4b3951c0aaca4fdb867b20478bb Mon Sep 17 00:00:00 2001 From: Chad Versace Date: Tue, 15 Nov 2011 18:21:12 -0800 Subject: [PATCH] intel: Resolve buffers in intel_map_texture_image() Reviewed-by: Eric Anholt Signed-off-by: Chad Versace --- src/mesa/drivers/dri/intel/intel_tex.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c index 505e617d709..9884a57d0fe 100644 --- a/src/mesa/drivers/dri/intel/intel_tex.c +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -171,6 +171,11 @@ intel_map_texture_image(struct gl_context *ctx, intel_miptree_s8z24_gather(intel, mt, tex_image->Level, slice); } + intel_miptree_slice_resolve_depth(intel, mt, tex_image->Level, slice); + if (mode & GL_MAP_WRITE_BIT) { + intel_miptree_slice_set_needs_hiz_resolve(mt, tex_image->Level, slice); + } + /* For compressed formats, the stride is the number of bytes per * row of blocks. intel_miptree_get_image_offset() already does * the divide. -- 2.30.2