From d2e66b953e458b591f86207d8b21253e1a9fbf08 Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Sun, 29 Sep 2013 08:08:46 -0700 Subject: [PATCH] glsl: Fix block name of built-in gl_PerVertex interface block. Previously, we erroneously used the name "gl_in" for both the block name and the instance name. Reviewed-by: Kenneth Graunke Reviewed-by: Jordan Justen Reviewed-by: Ian Romanick --- src/glsl/builtin_variables.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 6fc9183ad14..6f93d96c691 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -828,7 +828,7 @@ builtin_variable_generator::generate_varyings() glsl_type::get_interface_instance(this->per_vertex_fields, this->num_per_vertex_fields, GLSL_INTERFACE_PACKING_STD140, - "gl_in"); + "gl_PerVertex"); ir_variable *var = add_variable("gl_in", array(per_vertex_type, 0), ir_var_shader_in, -1); var->init_interface_type(per_vertex_type); -- 2.30.2