From d2ea3d4a76770e6c605490a991a4136469da6d35 Mon Sep 17 00:00:00 2001 From: Vadym Shovkoplias Date: Wed, 10 Oct 2018 13:51:28 +0300 Subject: [PATCH] glsl/linker: Change the format of spec quotation MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Also there is no "OpenGL ES Shading Language 4.00" spec, so change it to GLSL 4.00 spec. Signed-off-by: Vadym Shovkoplias Reviewed-by: Tapani Pälli --- src/compiler/glsl/linker.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 2f4c8860547..7db34ebf95b 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4648,12 +4648,11 @@ verify_subroutine_associated_funcs(struct gl_shader_program *prog) gl_program *p = prog->_LinkedShaders[i]->Program; glsl_symbol_table *symbols = prog->_LinkedShaders[i]->symbols; - /* - * From OpenGL ES Shading Language 4.00 specification - * (6.1.2 Subroutines): - * "A program will fail to compile or link if any shader - * or stage contains two or more functions with the same - * name if the name is associated with a subroutine type." + /* Section 6.1.2 (Subroutines) of the GLSL 4.00 spec says: + * + * "A program will fail to compile or link if any shader + * or stage contains two or more functions with the same + * name if the name is associated with a subroutine type." */ for (unsigned j = 0; j < p->sh.NumSubroutineFunctions; j++) { unsigned definitions = 0; -- 2.30.2