From d30163ad4201dcd5a594694ab87be9e59db47edd Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 22 May 2009 14:23:02 -0600 Subject: [PATCH] mesa: use Elements() for loop limit --- src/mesa/main/dlist.c | 4 ++-- src/mesa/main/varray.c | 4 ++-- src/mesa/vbo/vbo_context.c | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c index 5120e516e08..dd73a1906b8 100644 --- a/src/mesa/main/dlist.c +++ b/src/mesa/main/dlist.c @@ -6806,10 +6806,10 @@ _mesa_NewList(GLuint name, GLenum mode) /* Reset acumulated list state: */ - for (i = 0; i < VERT_ATTRIB_MAX; i++) + for (i = 0; i < Elements(ctx->ListState.ActiveAttribSize); i++) ctx->ListState.ActiveAttribSize[i] = 0; - for (i = 0; i < MAT_ATTRIB_MAX; i++) + for (i = 0; i < Elements(ctx->ListState.ActiveMaterialSize); i++) ctx->ListState.ActiveMaterialSize[i] = 0; ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 0982dc7977f..ff3128b8beb 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1079,10 +1079,10 @@ _mesa_print_arrays(GLcontext *ctx) print_array("Normal", -1, &arrayObj->Normal); if (arrayObj->Color.Enabled) print_array("Color", -1, &arrayObj->Color); - for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) + for (i = 0; i < Elements(arrayObj->TexCoord); i++) if (arrayObj->TexCoord[i].Enabled) print_array("TexCoord", i, &arrayObj->TexCoord[i]); - for (i = 0; i < VERT_ATTRIB_MAX; i++) + for (i = 0; i < Elements(arrayObj->VertexAttrib); i++) if (arrayObj->VertexAttrib[i].Enabled) print_array("Attrib", i, &arrayObj->VertexAttrib[i]); _mesa_printf(" _MaxElement = %u\n", arrayObj->_MaxElement); diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c index f193a4bf1e0..90025f62fc9 100644 --- a/src/mesa/vbo/vbo_context.c +++ b/src/mesa/vbo/vbo_context.c @@ -214,7 +214,7 @@ GLboolean _vbo_CreateContext( GLcontext *ctx ) for (i = 0; i < 4; i++) vbo->map_vp_none[28+i] = i; - for (i = 0; i < VERT_ATTRIB_MAX; i++) + for (i = 0; i < Elements(vbo->map_vp_arb); i++) vbo->map_vp_arb[i] = i; } -- 2.30.2