From d34caddb4e62296f80792998ce0a42b07f919361 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 8 Nov 2007 17:45:34 -0800 Subject: [PATCH] Prevent loss of vectorequiv information when an alias follows the function being aliased. --- src/mesa/glapi/glX_XML.py | 91 +++++++++++++++++++++------------------ 1 file changed, 48 insertions(+), 43 deletions(-) diff --git a/src/mesa/glapi/glX_XML.py b/src/mesa/glapi/glX_XML.py index 1b5c3239e01..4c2e0f95bf4 100644 --- a/src/mesa/glapi/glX_XML.py +++ b/src/mesa/glapi/glX_XML.py @@ -115,7 +115,12 @@ class glx_function(gl_XML.gl_function): def process_element(self, element): gl_XML.gl_function.process_element(self, element) - self.vectorequiv = element.nsProp( "vectorequiv", None ) + # If the function already has a vector equivalent set, don't + # set it again. This can happen if an alias to a function + # appears after the function that it aliases. + + if not self.vectorequiv: + self.vectorequiv = element.nsProp("vectorequiv", None) name = element.nsProp("name", None) @@ -132,48 +137,47 @@ class glx_function(gl_XML.gl_function): child = element.children while child: - if child.type == "element": - if child.name == "glx": - rop = child.nsProp( 'rop', None ) - sop = child.nsProp( 'sop', None ) - vop = child.nsProp( 'vendorpriv', None ) - - if rop: - self.glx_rop = int(rop) - - if sop: - self.glx_sop = int(sop) - - if vop: - self.glx_vendorpriv = int(vop) - self.glx_vendorpriv_names.append(name) - - self.img_reset = child.nsProp( 'img_reset', None ) - - # The 'handcode' attribute can be one of 'true', - # 'false', 'client', or 'server'. - - handcode = child.nsProp( 'handcode', None ) - if handcode == "false": - self.server_handcode = 0 - self.client_handcode = 0 - elif handcode == "true": - self.server_handcode = 1 - self.client_handcode = 1 - elif handcode == "client": - self.server_handcode = 0 - self.client_handcode = 1 - elif handcode == "server": - self.server_handcode = 1 - self.client_handcode = 0 - else: - raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name)) - - self.ignore = gl_XML.is_attr_true( child, 'ignore' ) - self.can_be_large = gl_XML.is_attr_true( child, 'large' ) - self.glx_doubles_in_order = gl_XML.is_attr_true( child, 'doubles_in_order' ) - self.reply_always_array = gl_XML.is_attr_true( child, 'always_array' ) - self.dimensions_in_reply = gl_XML.is_attr_true( child, 'dimensions_in_reply' ) + if child.type == "element" and child.name == "glx": + rop = child.nsProp( 'rop', None ) + sop = child.nsProp( 'sop', None ) + vop = child.nsProp( 'vendorpriv', None ) + + if rop: + self.glx_rop = int(rop) + + if sop: + self.glx_sop = int(sop) + + if vop: + self.glx_vendorpriv = int(vop) + self.glx_vendorpriv_names.append(name) + + self.img_reset = child.nsProp( 'img_reset', None ) + + # The 'handcode' attribute can be one of 'true', + # 'false', 'client', or 'server'. + + handcode = child.nsProp( 'handcode', None ) + if handcode == "false": + self.server_handcode = 0 + self.client_handcode = 0 + elif handcode == "true": + self.server_handcode = 1 + self.client_handcode = 1 + elif handcode == "client": + self.server_handcode = 0 + self.client_handcode = 1 + elif handcode == "server": + self.server_handcode = 1 + self.client_handcode = 0 + else: + raise RuntimeError('Invalid handcode mode "%s" in function "%s".' % (handcode, self.name)) + + self.ignore = gl_XML.is_attr_true( child, 'ignore' ) + self.can_be_large = gl_XML.is_attr_true( child, 'large' ) + self.glx_doubles_in_order = gl_XML.is_attr_true( child, 'doubles_in_order' ) + self.reply_always_array = gl_XML.is_attr_true( child, 'always_array' ) + self.dimensions_in_reply = gl_XML.is_attr_true( child, 'dimensions_in_reply' ) child = child.next @@ -553,6 +557,7 @@ class glx_function_iterator: def next(self): f = self.iterator.next() + if f.client_supported_for_indirect(): return f else: -- 2.30.2