From d4956699656187297b028017731a10076ad0993e Mon Sep 17 00:00:00 2001
From: Andreas Boll
Date: Tue, 2 Oct 2012 15:35:27 +0200
Subject: [PATCH] docs: update shading documentation
Reviewed-by: Brian Paul
---
docs/shading.html | 13 +++++--------
1 file changed, 5 insertions(+), 8 deletions(-)
diff --git a/docs/shading.html b/docs/shading.html
index a12487bb86c..19e20b183b6 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -27,7 +27,7 @@ Contents
- Environment variables
-
- GLSL 1.20 support
+
- GLSL 1.40 support
- Unsupported Features
- Implementation Notes
- Programming Hints
@@ -64,10 +64,10 @@ Example: export MESA_GLSL=dump,nopt
-
GLSL Version
+GLSL Version
-The GLSL compiler currently supports version 1.20 of the shading language.
+The GLSL compiler currently supports version 1.40 of the shading language.
@@ -75,9 +75,8 @@ Several GLSL extensions are also supported:
- GL_ARB_draw_buffers
-
- GL_ARB_texture_rectangle
- GL_ARB_fragment_coord_conventions
-
- GL_EXT_texture_array
+
- GL_ARB_shader_bit_encoding
@@ -94,7 +93,6 @@ in Mesa:
- Linking of multiple shaders does not always work. Currently, linking
is implemented through shader concatenation and re-compiling. This
doesn't always work because of some #pragma and preprocessor issues.
-
- gl_ClipVertex
- The gl_Color and gl_SecondaryColor varying vars are interpolated
without perspective correction
@@ -251,8 +249,7 @@ regressions.
The Piglit project
-has many GLSL tests and the
-Glean glsl1 test tests GLSL features.
+has many GLSL tests.
--
2.30.2