From d4aed002145bb9c4d8bf9a80af3e9f3198c421fa Mon Sep 17 00:00:00 2001 From: Alyssa Rosenzweig Date: Wed, 12 Jun 2019 15:23:19 -0700 Subject: [PATCH] panfrost/mfbd: Handle rendering to linear mipmap In anticipation of more general mipmapping support, we implemented support for rendering to linear mipmaps (a very simple case). Signed-off-by: Alyssa Rosenzweig --- src/gallium/drivers/panfrost/pan_mfbd.c | 22 ++++++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) diff --git a/src/gallium/drivers/panfrost/pan_mfbd.c b/src/gallium/drivers/panfrost/pan_mfbd.c index f325c2339b4..17f59e0aab2 100644 --- a/src/gallium/drivers/panfrost/pan_mfbd.c +++ b/src/gallium/drivers/panfrost/pan_mfbd.c @@ -88,16 +88,22 @@ panfrost_mfbd_set_cbuf( struct pipe_surface *surf) { struct panfrost_resource *rsrc = pan_resource(surf->texture); - int stride = rsrc->bo->slices[0].stride; + + unsigned level = surf->u.tex.level; + assert(surf->u.tex.first_layer == 0); + + int stride = rsrc->bo->slices[level].stride; + unsigned offset = rsrc->bo->slices[level].offset; rt->format = panfrost_mfbd_format(surf); /* Now, we set the layout specific pieces */ if (rsrc->bo->layout == PAN_LINEAR) { - rt->framebuffer = rsrc->bo->gpu; + rt->framebuffer = rsrc->bo->gpu + offset; rt->framebuffer_stride = stride / 16; } else if (rsrc->bo->layout == PAN_AFBC) { + assert(level == 0); rt->afbc.metadata = rsrc->bo->afbc_slab.gpu; rt->afbc.stride = 0; rt->afbc.unk = 0x30009; @@ -123,7 +129,13 @@ panfrost_mfbd_set_zsbuf( { struct panfrost_resource *rsrc = pan_resource(surf->texture); + unsigned level = surf->u.tex.level; + assert(surf->u.tex.first_layer == 0); + + unsigned offset = rsrc->bo->slices[level].offset; + if (rsrc->bo->layout == PAN_AFBC) { + assert(level == 0); fb->mfbd_flags |= MALI_MFBD_EXTRA; fbx->flags = @@ -141,11 +153,13 @@ panfrost_mfbd_set_zsbuf( fbx->ds_afbc.zero1 = 0x10009; fbx->ds_afbc.padding = 0x1000; } else if (rsrc->bo->layout == PAN_LINEAR) { + int stride = rsrc->bo->slices[level].stride; fb->mfbd_flags |= MALI_MFBD_EXTRA; + fbx->flags |= MALI_EXTRA_PRESENT | MALI_EXTRA_ZS | 0x1; - fbx->ds_linear.depth = rsrc->bo->gpu; - fbx->ds_linear.depth_stride = rsrc->bo->slices[0].stride; + fbx->ds_linear.depth = rsrc->bo->gpu + offset; + fbx->ds_linear.depth_stride = stride; } else { assert(0); } -- 2.30.2