From d4ce76275d17c3de3bdbf91f1ca5b2977c4ee02c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 6 Feb 2000 17:04:56 +0000 Subject: [PATCH] updated with new info --- src/mesa/main/KNOWN_BUGS | 25 +++++++++++++++++++------ 1 file changed, 19 insertions(+), 6 deletions(-) diff --git a/src/mesa/main/KNOWN_BUGS b/src/mesa/main/KNOWN_BUGS index 9c9076bfedc..42c52762b20 100644 --- a/src/mesa/main/KNOWN_BUGS +++ b/src/mesa/main/KNOWN_BUGS @@ -1,15 +1,17 @@ -$Id: KNOWN_BUGS,v 1.1 1999/08/19 00:55:41 jtg Exp $ +$Id: KNOWN_BUGS,v 1.2 2000/02/06 17:04:56 brianp Exp $ Performance issues with EXT_point_parameters & quake2 -Broken drivers: - --> After integration of the changes in kw3, only the X and FX -drivers are known to work. Windows and D3D are known to be broken, -and all others are suspected to be broken. Please test your driver -and update this entry when more is known. +Using glPolygonMode() where the front and back modes aren't the +same causes poor performance on 3Dfx. + + + +Broken drivers: some of the Mesa device drivers (such as BeOS, D3D, +etc) haven't been updated for Mesa 3.3's device driver changes. @@ -18,3 +20,14 @@ lines. Also, will have to add specular color add to pb.c (pixel buffer code). + +Joe Bronkema reported a bug when drawing a series of long GL_LINE_STRIP +primitives. Putting a glFlush() between the primitives is a work-around. + + + +glDrawRangeElements() should use vertex array locking to improve performance +but trying to do so causes a rendering error. Reported by Scott McMillan. +Fixed by disabling locking in glDrawRangeElements (varray.c) but that's +really just hiding a bug in array locking. + -- 2.30.2