From d589df94013bd04b23ef88cdac6debe04e3075a1 Mon Sep 17 00:00:00 2001 From: Francisco Jerez Date: Mon, 17 Aug 2015 01:37:12 +0300 Subject: [PATCH] glsl: Accept supported image types in GLSL ES 3.1. MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit These are a subset of the image types supported by desktop GL, excluding 1D, 1D array, rectangle, buffer, cube array, 2D MS and 2D MS array texture targets. Reviewed-by: Tapani Pälli --- src/glsl/builtin_types.cpp | 24 ++++++++++++------------ src/glsl/glsl_lexer.ll | 24 ++++++++++++------------ 2 files changed, 24 insertions(+), 24 deletions(-) diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp index b0156a10f2d..c777f6eca1d 100644 --- a/src/glsl/builtin_types.cpp +++ b/src/glsl/builtin_types.cpp @@ -220,35 +220,35 @@ const static struct builtin_type_versions { T(struct_gl_DepthRangeParameters, 110, 100) T(image1D, 420, 999) - T(image2D, 420, 999) - T(image3D, 420, 999) + T(image2D, 420, 310) + T(image3D, 420, 310) T(image2DRect, 420, 999) - T(imageCube, 420, 999) + T(imageCube, 420, 310) T(imageBuffer, 420, 999) T(image1DArray, 420, 999) - T(image2DArray, 420, 999) + T(image2DArray, 420, 310) T(imageCubeArray, 420, 999) T(image2DMS, 420, 999) T(image2DMSArray, 420, 999) T(iimage1D, 420, 999) - T(iimage2D, 420, 999) - T(iimage3D, 420, 999) + T(iimage2D, 420, 310) + T(iimage3D, 420, 310) T(iimage2DRect, 420, 999) - T(iimageCube, 420, 999) + T(iimageCube, 420, 310) T(iimageBuffer, 420, 999) T(iimage1DArray, 420, 999) - T(iimage2DArray, 420, 999) + T(iimage2DArray, 420, 310) T(iimageCubeArray, 420, 999) T(iimage2DMS, 420, 999) T(iimage2DMSArray, 420, 999) T(uimage1D, 420, 999) - T(uimage2D, 420, 999) - T(uimage3D, 420, 999) + T(uimage2D, 420, 310) + T(uimage3D, 420, 310) T(uimage2DRect, 420, 999) - T(uimageCube, 420, 999) + T(uimageCube, 420, 310) T(uimageBuffer, 420, 999) T(uimage1DArray, 420, 999) - T(uimage2DArray, 420, 999) + T(uimage2DArray, 420, 310) T(uimageCubeArray, 420, 999) T(uimage2DMS, 420, 999) T(uimage2DMSArray, 420, 999) diff --git a/src/glsl/glsl_lexer.ll b/src/glsl/glsl_lexer.ll index 88565e84f6c..de6855f37eb 100644 --- a/src/glsl/glsl_lexer.ll +++ b/src/glsl/glsl_lexer.ll @@ -369,35 +369,35 @@ precise KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_gpu_shader5_enable, PRECI /* keywords available with ARB_shader_image_load_store */ image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D); -image2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2D); -image3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE3D); +image2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2D); +image3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE3D); image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT); -imageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE); +imageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE); imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGEBUFFER); image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY); -image2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY); +image2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY); imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY); image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS); image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY); iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D); -iimage2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D); -iimage3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D); +iimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D); +iimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D); iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT); -iimageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE); +iimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE); iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGEBUFFER); iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY); -iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY); +iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY); iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY); iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS); iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY); uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D); -uimage2D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D); -uimage3D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D); +uimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D); +uimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D); uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT); -uimageCube KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE); +uimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE); uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGEBUFFER); uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY); -uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY); +uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY); uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY); uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS); uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY); -- 2.30.2