From d5cf6e92b4f76e55b2b9013b1332ead34881858f Mon Sep 17 00:00:00 2001 From: Sagar Ghuge Date: Wed, 5 Dec 2018 17:02:42 -0800 Subject: [PATCH] glsl: Add "built-in" functions to do uint64_to_fp32(uint64_t) Reviewed-by: Elie Tournier Signed-off-by: Sagar Ghuge --- src/compiler/glsl/float64.glsl | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/src/compiler/glsl/float64.glsl b/src/compiler/glsl/float64.glsl index e8f6acc3c30..da805131dc3 100644 --- a/src/compiler/glsl/float64.glsl +++ b/src/compiler/glsl/float64.glsl @@ -1100,6 +1100,26 @@ __fp64_to_fp32(uint64_t __a) return __roundAndPackFloat32(aSign, aExp - 0x381, zFrac); } +float +__uint64_to_fp32(uint64_t __a) +{ + uint zFrac = 0u; + uvec2 aFrac = unpackUint2x32(__a); + int shiftCount = __countLeadingZeros32(mix(aFrac.y, aFrac.x, aFrac.y == 0u)); + shiftCount -= mix(40, 8, aFrac.y == 0u); + + if (0 <= shiftCount) { + __shortShift64Left(aFrac.y, aFrac.x, shiftCount, aFrac.y, aFrac.x); + bool is_zero = (aFrac.y | aFrac.x) == 0u; + return mix(__packFloat32(0u, 0x95 - shiftCount, aFrac.x), 0, is_zero); + } + + shiftCount += 7; + __shift64RightJamming(aFrac.y, aFrac.x, -shiftCount, aFrac.y, aFrac.x); + zFrac = mix(aFrac.x<