From d73f1f2ad879d0c6712931b75f2bfb995c2c9fcb Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Wed, 21 Feb 2018 23:32:49 -0500 Subject: [PATCH] nv50,nvc0: fix integer MS resolves using 2d engine We don't want filtering for integer textures, same as depth/stencil. Fixes: KHR-GL45.direct_state_access.renderbuffers_storage_multisample Signed-off-by: Ilia Mirkin Tested-by: Karol Herbst --- src/gallium/drivers/nouveau/nv50/nv50_blit.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_blit.h b/src/gallium/drivers/nouveau/nv50/nv50_blit.h index 0ccec568d3a..10fe5274b10 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_blit.h +++ b/src/gallium/drivers/nouveau/nv50/nv50_blit.h @@ -85,7 +85,8 @@ static inline unsigned nv50_blit_get_filter(const struct pipe_blit_info *info) { if (info->dst.resource->nr_samples < info->src.resource->nr_samples) - return util_format_is_depth_or_stencil(info->src.format) ? 0 : 1; + return (util_format_is_depth_or_stencil(info->src.format) || + util_format_is_pure_integer(info->src.format)) ? 0 : 1; if (info->filter != PIPE_TEX_FILTER_LINEAR) return 0; -- 2.30.2