From d79a3449a70b35a7fd38e7b4e17cafcbc28dda0d Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Thu, 15 Oct 2015 23:29:00 +0200 Subject: [PATCH] radeonsi: link ES-GS just like LS-HS MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit This reduces the shader key for ES. Use a fixed attrib location based on (semantic name, index). The ESGS item size is determined by the physical index of the highest ES output, so it's almost always larger than before, but I think that shouldn't matter as long as the ESGS ring buffer is large enough. Reviewed-by: Michel Dänzer --- src/gallium/drivers/radeonsi/si_shader.c | 24 ++++--------------- src/gallium/drivers/radeonsi/si_shader.h | 21 +++++++--------- .../drivers/radeonsi/si_state_shaders.c | 13 ++++------ 3 files changed, 19 insertions(+), 39 deletions(-) diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index a119cbdc16c..56b05cef1a3 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -775,6 +775,7 @@ static LLVMValueRef fetch_input_gs( struct tgsi_shader_info *info = &shader->selector->info; unsigned semantic_name = info->input_semantic_name[reg->Register.Index]; unsigned semantic_index = info->input_semantic_index[reg->Register.Index]; + unsigned param; if (swizzle != ~0 && semantic_name == TGSI_SEMANTIC_PRIMID) return get_primitive_id(bld_base, swizzle); @@ -805,12 +806,10 @@ static LLVMValueRef fetch_input_gs( vtx_offset_param), 4); + param = si_shader_io_get_unique_index(semantic_name, semantic_index); args[0] = si_shader_ctx->esgs_ring; args[1] = vtx_offset; - args[2] = lp_build_const_int32(gallivm, - (get_param_index(semantic_name, semantic_index, - shader->selector->inputs_read) * 4 + - swizzle) * 256); + args[2] = lp_build_const_int32(gallivm, (param * 4 + swizzle) * 256); args[3] = uint->zero; args[4] = uint->one; /* OFFEN */ args[5] = uint->zero; /* IDXEN */ @@ -2016,9 +2015,6 @@ static void si_llvm_emit_es_epilogue(struct lp_build_tgsi_context * bld_base) LLVMTypeRef i32 = LLVMInt32TypeInContext(gallivm->context); LLVMValueRef soffset = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, si_shader_ctx->param_es2gs_offset); - uint64_t enabled_outputs = si_shader_ctx->type == TGSI_PROCESSOR_TESS_EVAL ? - es->key.tes.es_enabled_outputs : - es->key.vs.es_enabled_outputs; unsigned chan; int i; @@ -2031,11 +2027,8 @@ static void si_llvm_emit_es_epilogue(struct lp_build_tgsi_context * bld_base) info->output_semantic_name[i] == TGSI_SEMANTIC_LAYER) continue; - param_index = get_param_index(info->output_semantic_name[i], - info->output_semantic_index[i], - enabled_outputs); - if (param_index < 0) - continue; + param_index = si_shader_io_get_unique_index(info->output_semantic_name[i], + info->output_semantic_index[i]); for (chan = 0; chan < 4; chan++) { LLVMValueRef out_val = LLVMBuildLoad(gallivm->builder, out_ptr[chan], ""); @@ -4023,10 +4016,6 @@ void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f) fprintf(f, !i ? "%u" : ", %u", key->vs.instance_divisors[i]); fprintf(f, "}\n"); - - if (key->vs.as_es) - fprintf(f, " es_enabled_outputs = 0x%"PRIx64"\n", - key->vs.es_enabled_outputs); fprintf(f, " as_es = %u\n", key->vs.as_es); fprintf(f, " as_ls = %u\n", key->vs.as_ls); fprintf(f, " export_prim_id = %u\n", key->vs.export_prim_id); @@ -4037,9 +4026,6 @@ void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f) break; case PIPE_SHADER_TESS_EVAL: - if (key->tes.as_es) - fprintf(f, " es_enabled_outputs = 0x%"PRIx64"\n", - key->tes.es_enabled_outputs); fprintf(f, " as_es = %u\n", key->tes.as_es); fprintf(f, " export_prim_id = %u\n", key->tes.export_prim_id); break; diff --git a/src/gallium/drivers/radeonsi/si_shader.h b/src/gallium/drivers/radeonsi/si_shader.h index d815ce27e6a..de69a273ab4 100644 --- a/src/gallium/drivers/radeonsi/si_shader.h +++ b/src/gallium/drivers/radeonsi/si_shader.h @@ -26,14 +26,15 @@ * Christian König */ -/* How linking tessellation shader inputs and outputs works. +/* How linking shader inputs and outputs between vertex, tessellation, and + * geometry shaders works. * * Inputs and outputs between shaders are stored in a buffer. This buffer * lives in LDS (typical case for tessellation), but it can also live - * in memory. Each input or output has a fixed location within a vertex. + * in memory (ESGS). Each input or output has a fixed location within a vertex. * The highest used input or output determines the stride between vertices. * - * Since tessellation is only enabled in the OpenGL core profile, + * Since GS and tessellation are only possible in the OpenGL core profile, * only these semantics are valid for per-vertex data: * * Name Location @@ -57,13 +58,11 @@ * That's how independent shaders agree on input and output locations. * The si_shader_io_get_unique_index function assigns the locations. * - * Other required information for calculating the input and output addresses - * like the vertex stride, the patch stride, and the offsets where per-vertex - * and per-patch data start, is passed to the shader via user data SGPRs. - * The offsets and strides are calculated at draw time and aren't available - * at compile time. - * - * The same approach should be used for linking ES->GS in the future. + * For tessellation, other required information for calculating the input and + * output addresses like the vertex stride, the patch stride, and the offsets + * where per-vertex and per-patch data start, is passed to the shader via + * user data SGPRs. The offsets and strides are calculated at draw time and + * aren't available at compile time. */ #ifndef SI_SHADER_H @@ -245,7 +244,6 @@ union si_shader_key { /* Mask of "get_unique_index" bits - which outputs are read * by the next stage (needed by ES). * This describes how outputs are laid out in memory. */ - uint64_t es_enabled_outputs; unsigned as_es:1; /* export shader */ unsigned as_ls:1; /* local shader */ unsigned export_prim_id:1; /* when PS needs it and GS is disabled */ @@ -257,7 +255,6 @@ union si_shader_key { /* Mask of "get_unique_index" bits - which outputs are read * by the next stage (needed by ES). * This describes how outputs are laid out in memory. */ - uint64_t es_enabled_outputs; unsigned as_es:1; /* export shader */ unsigned export_prim_id:1; /* when PS needs it and GS is disabled */ } tes; /* tessellation evaluation shader */ diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 007a0ecb476..3bf130d8a36 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -195,6 +195,8 @@ static void si_shader_es(struct si_shader *shader) } assert(num_sgprs <= 104); + si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE, + shader->selector->esgs_itemsize / 4); si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8); si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40); si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES, @@ -251,8 +253,6 @@ static void si_shader_gs(struct si_shader *shader) si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize * ((max_stream >= 2) ? 2 : 1)); si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize * ((max_stream >= 3) ? 3 : 1)); - si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE, - shader->selector->esgs_itemsize / 4); si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize * (max_stream + 1)); si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, gs_max_vert_out); @@ -515,10 +515,8 @@ static inline void si_shader_selector_key(struct pipe_context *ctx, if (sctx->tes_shader.cso) key->vs.as_ls = 1; - else if (sctx->gs_shader.cso) { + else if (sctx->gs_shader.cso) key->vs.as_es = 1; - key->vs.es_enabled_outputs = sctx->gs_shader.cso->inputs_read; - } if (!sctx->gs_shader.cso && sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid) @@ -529,10 +527,9 @@ static inline void si_shader_selector_key(struct pipe_context *ctx, sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE]; break; case PIPE_SHADER_TESS_EVAL: - if (sctx->gs_shader.cso) { + if (sctx->gs_shader.cso) key->tes.as_es = 1; - key->tes.es_enabled_outputs = sctx->gs_shader.cso->inputs_read; - } else if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid) + else if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid) key->tes.export_prim_id = 1; break; case PIPE_SHADER_GEOMETRY: -- 2.30.2