From d7aee96cc65514d2acbfaf9aa714e6e163ea0d2a Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 12 Dec 2016 12:13:13 -0800 Subject: [PATCH] glsl: Trivial whitespace fixes in link_uniforms.cpp Signed-off-by: Ian Romanick Reviewed-by: Kenneth Graunke --- src/compiler/glsl/link_uniforms.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index 87e9392689c..396b44580f9 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -194,8 +194,10 @@ program_resource_visitor::recursion(const glsl_type *t, char **name, record_type = t->fields.array; unsigned length = t->length; + /* Shader storage block unsized arrays: add subscript [0] to variable - * names */ + * names. + */ if (t->is_unsized_array()) length = 1; @@ -470,8 +472,7 @@ public: } } else { for (unsigned i = 0; i < num_blks; i++) { - if (strcmp(var->get_interface_type()->name, blks[i].Name) == - 0) { + if (strcmp(var->get_interface_type()->name, blks[i].Name) == 0) { buffer_block_index = i; break; } -- 2.30.2