From d81a48757a9bde35299fd7c3cfbe83885238409a Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Tue, 31 Mar 2009 15:50:19 +1000 Subject: [PATCH] radeon/dri2: if the depth buffer is 16-bit force cpp == 2 This is because the DDX always allocates using the drawable sizes. which gives me twice the depth buffer I asked for, dumb. --- src/mesa/drivers/dri/radeon/radeon_common_context.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/radeon/radeon_common_context.c b/src/mesa/drivers/dri/radeon/radeon_common_context.c index 9964de7c7cc..5766c9ec7bc 100644 --- a/src/mesa/drivers/dri/radeon/radeon_common_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_common_context.c @@ -508,8 +508,11 @@ radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) } } - if (buffers[i].attachment == __DRI_BUFFER_DEPTH) + if (buffers[i].attachment == __DRI_BUFFER_DEPTH) { + if (draw->base.Visual.depthBits == 16) + rb->cpp = 2; depth_bo = bo; + } radeon_renderbuffer_set_bo(rb, bo); radeon_bo_unref(bo); -- 2.30.2