From d8932a355dfdd813f903b4f2bd6aab36ea66d14a Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Sun, 27 Sep 2015 21:08:46 +0200 Subject: [PATCH] st/mesa: add ST_DEBUG=precompile support for tessellation shaders Reviewed-by: Ilia Mirkin --- src/mesa/state_tracker/st_program.c | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/src/mesa/state_tracker/st_program.c b/src/mesa/state_tracker/st_program.c index e62dd7aab80..9c271476dd2 100644 --- a/src/mesa/state_tracker/st_program.c +++ b/src/mesa/state_tracker/st_program.c @@ -1681,6 +1681,26 @@ st_precompile_shader_variant(struct st_context *st, break; } + case GL_TESS_CONTROL_PROGRAM_NV: { + struct st_tessctrl_program *p = (struct st_tessctrl_program *)prog; + struct st_tcp_variant_key key; + + memset(&key, 0, sizeof(key)); + key.st = st; + st_get_tcp_variant(st, p, &key); + break; + } + + case GL_TESS_EVALUATION_PROGRAM_NV: { + struct st_tesseval_program *p = (struct st_tesseval_program *)prog; + struct st_tep_variant_key key; + + memset(&key, 0, sizeof(key)); + key.st = st; + st_get_tep_variant(st, p, &key); + break; + } + case GL_GEOMETRY_PROGRAM_NV: { struct st_geometry_program *p = (struct st_geometry_program *)prog; struct st_gp_variant_key key; -- 2.30.2