From d9468c94052c4e99b4121deb231c81388722c37f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 10 Feb 2005 16:08:07 +0000 Subject: [PATCH] new comments, fix zoffset error test --- src/mesa/main/fbobject.c | 39 ++++++++++++++++++++++++++++++++++++--- 1 file changed, 36 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 00ed3e1a22c..45d578d5e40 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -36,6 +36,15 @@ #include "texstore.h" +/** + * Notes: + * + * None of the GL_EXT_framebuffer_object functions are compiled into + * display lists. + */ + + + /* * When glGenRender/FramebuffersEXT() is called we insert pointers to * these placeholder objects into the hash table. @@ -118,6 +127,10 @@ new_framebuffer(GLcontext *ctx, GLuint name) } +/** + * Given a GL_*_ATTACHMENTn token, return a pointer to the corresponding + * gl_render_buffer_attachment object. + */ static struct gl_render_buffer_attachment * get_attachment(GLcontext *ctx, GLenum attachment) { @@ -155,6 +168,10 @@ get_attachment(GLcontext *ctx, GLenum attachment) } +/** + * Remove any texture or renderbuffer attached to the given attachment + * point. Update reference counts, etc. + */ static void remove_attachment(GLcontext *ctx, struct gl_render_buffer_attachment *att) { @@ -181,6 +198,10 @@ remove_attachment(GLcontext *ctx, struct gl_render_buffer_attachment *att) } +/** + * Bind a texture object to an attachment point. + * The previous binding, if any, will be removed first. + */ static void set_texture_attachment(GLcontext *ctx, struct gl_render_buffer_attachment *att, @@ -203,10 +224,14 @@ set_texture_attachment(GLcontext *ctx, } +/** + * Bind a renderbuffer to an attachment point. + * The previous binding, if any, will be removed first. + */ static void set_renderbuffer_attachment(GLcontext *ctx, - struct gl_render_buffer_attachment *att, - struct gl_render_buffer_object *rb) + struct gl_render_buffer_attachment *att, + struct gl_render_buffer_object *rb) { remove_attachment(ctx, att); att->Type = GL_RENDERBUFFER_EXT; @@ -543,6 +568,12 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) } +/** + * Given an internal format token for a render buffer, return the + * corresponding base format. + * \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT + * or zero if error. + */ static GLenum base_internal_format(GLcontext *ctx, GLenum internalFormat) { @@ -576,6 +607,7 @@ base_internal_format(GLcontext *ctx, GLenum internalFormat) case GL_DEPTH_COMPONENT24_SGIX: case GL_DEPTH_COMPONENT32_SGIX: return GL_DEPTH_COMPONENT; + /* XXX add floating point formats eventually */ default: return 0; } @@ -986,6 +1018,7 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, } if (texture) { + const GLint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1); struct gl_texture_object *texObj = (struct gl_texture_object *) _mesa_HashLookup(ctx->Shared->TexObjects, texture); if (!texObj) { @@ -998,7 +1031,7 @@ _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment, "glFramebufferTexture3DEXT(texture target)"); return; } - if (zoffset >= texObj->Image[0][level]->Depth) { + if (zoffset < 0 || zoffset >= maxSize) { _mesa_error(ctx, GL_INVALID_VALUE, "glFramebufferTexture3DEXT(zoffset)"); return; -- 2.30.2