From d9eb1a12254add75f6842fdebe5b78512855d04d Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Wed, 27 Jun 2012 05:45:47 +0200 Subject: [PATCH] vbo: don't call twice _mesa_valid_to_render in DrawArraysInstancedBaseInstance It's called in _mesa_validate_DrawArraysInstanced already. Reviewed-by: Brian Paul --- src/mesa/vbo/vbo_exec_array.c | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 6f6a2983aed..b70ddb3004b 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -724,13 +724,10 @@ vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count _mesa_lookup_enum_by_nr(mode), first, count, numInstances, baseInstance); - if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count, - numInstances)) - return; - FLUSH_CURRENT(ctx, 0); - if (!_mesa_valid_to_render(ctx, "glDrawArraysInstancedBaseInstance")) + if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count, + numInstances)) return; if (0) -- 2.30.2