From da1f92779d0b65c4a57ea201cca6d370da63a011 Mon Sep 17 00:00:00 2001 From: Jan Vesely Date: Wed, 14 Jan 2015 15:53:18 -0500 Subject: [PATCH] mesa: remove comparisons that are always true Signed-off-by: Jan Vesely Reviewed-by: Jose Fonseca --- src/mesa/program/prog_execute.c | 1 - src/mesa/program/prog_statevars.c | 2 -- 2 files changed, 3 deletions(-) diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c index 33c1751e810..85aba0013d0 100644 --- a/src/mesa/program/prog_execute.c +++ b/src/mesa/program/prog_execute.c @@ -1260,7 +1260,6 @@ _mesa_execute_program(struct gl_context * ctx, else if (swz == SWIZZLE_ONE) result[i] = 1.0; else { - ASSERT(swz >= 0); ASSERT(swz <= 3); result[i] = src[swz]; } diff --git a/src/mesa/program/prog_statevars.c b/src/mesa/program/prog_statevars.c index be5ddb106b0..7f5daf8c676 100644 --- a/src/mesa/program/prog_statevars.c +++ b/src/mesa/program/prog_statevars.c @@ -295,9 +295,7 @@ _mesa_fetch_state(struct gl_context *ctx, const gl_state_index state[], const gl_state_index modifier = state[4]; const GLfloat *m; GLuint row, i; - ASSERT(firstRow >= 0); ASSERT(firstRow < 4); - ASSERT(lastRow >= 0); ASSERT(lastRow < 4); if (mat == STATE_MODELVIEW_MATRIX) { matrix = ctx->ModelviewMatrixStack.Top; -- 2.30.2