From db54fca9b86aa124447d11d2bdbe359a2742cfd5 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Christian=20K=C3=B6nig?= Date: Tue, 28 Jan 2014 15:22:05 +0100 Subject: [PATCH] st/vdpau: add flush on unmap MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Flush the context when we unmap a buffer, otherwise VDPAU might start rendering the next frame while we still reference that buffer. Signed-off-by: Christian König Tested-by: StrangeNoises (rachel@strangenoises.org) --- src/mesa/state_tracker/st_vdpau.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/mesa/state_tracker/st_vdpau.c b/src/mesa/state_tracker/st_vdpau.c index 4317b9e3479..c5b4780ce5b 100644 --- a/src/mesa/state_tracker/st_vdpau.c +++ b/src/mesa/state_tracker/st_vdpau.c @@ -47,6 +47,7 @@ #include "st_context.h" #include "st_texture.h" #include "st_format.h" +#include "st_cb_flush.h" static void st_vdpau_map_surface(struct gl_context *ctx, GLenum target, GLenum access, @@ -163,6 +164,7 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access, struct gl_texture_image *texImage, const GLvoid *vdpSurface, GLuint index) { + struct st_context *st = st_context(ctx); struct st_texture_object *stObj = st_texture_object(texObj); struct st_texture_image *stImage = st_texture_image(texImage); @@ -171,6 +173,8 @@ st_vdpau_unmap_surface(struct gl_context *ctx, GLenum target, GLenum access, pipe_resource_reference(&stImage->pt, NULL); _mesa_dirty_texobj(ctx, texObj); + + st_flush(st, NULL, 0); } void -- 2.30.2