From dba46831b0887a3f76ad011a9653ed9d2fff570e Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 11 Jun 2013 20:24:41 -0700 Subject: [PATCH] i915: Use the current drawbuffer's depth for polygon offset scale. There's no reason to care about the window system visual's depth for handling polygon offset in an FBO, and it could only lead to pain. Reviewed-by: Kenneth Graunke --- src/mesa/drivers/dri/i915/intel_tris.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/dri/i915/intel_tris.c b/src/mesa/drivers/dri/i915/intel_tris.c index 7c60d8454fa..126094b591b 100644 --- a/src/mesa/drivers/dri/i915/intel_tris.c +++ b/src/mesa/drivers/dri/i915/intel_tris.c @@ -640,7 +640,7 @@ do { \ } while (0) -#define DEPTH_SCALE intel->polygon_offset_scale +#define DEPTH_SCALE (ctx->DrawBuffer->Visual.depthBits == 16 ? 1.0 : 2.0) #define UNFILLED_TRI unfilled_tri #define UNFILLED_QUAD unfilled_quad #define VERT_X(_v) _v->v.x -- 2.30.2