From dd4861bc9d5259b1d102c733bd5dc59fc62c6a6c Mon Sep 17 00:00:00 2001 From: Luke Kenneth Casson Leighton Date: Mon, 4 May 2020 09:09:32 +0100 Subject: [PATCH] update priorities --- index.mdwn | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/index.mdwn b/index.mdwn index 23f2d73d8..a56f63f91 100644 --- a/index.mdwn +++ b/index.mdwn @@ -135,17 +135,18 @@ can also benefit (and you have a place to remember them, too). Most labor is currently being applied to developing the GPU portion of the Libre-SOC. -The highest priority needed at the moment is a c++ engineer to work on -a MESA 3D driver. This will begin life similar to SwiftShader however -retaining the vectorisation and predication intrinsics as well as hardware -accelerated opcodes (all of which SwiftShader lacks) - -Medium to long-term we need HDL engineers. Particularly those familiar +Our highest priority short-term and medium-term: we need HDL engineers. +Particularly those familiar with nMigen or just python. Most of the techniques being used require software engineering skills (OO design, polymorphism) than they do more traditional HDL programming skills. Basically if you have experience in 2 of the following you'll do fine: python, nmigen, verilog/VHDL/gate-level design. See [[HDL_workflow]] +We also need to find a c++ engineer with compiler experience to work on +a MESA 3D driver. This will begin life similar to SwiftShader however +retaining the vectorisation and predication intrinsics as well as hardware +accelerated opcodes (all of which SwiftShader lacks) + Also, individuals with experience in formal mathematical verification are quite welcome. -- 2.30.2