From dd5f1f43ac3c6ba531d6631e7f7423c2e6e34c41 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 4 Feb 2003 14:40:02 +0000 Subject: [PATCH] Use 'ndc' instead of 'proj' terminology. Added a bunch of const qualifiers. --- src/mesa/swrast_setup/ss_vbtmp.h | 34 ++++++++++++++++---------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/src/mesa/swrast_setup/ss_vbtmp.h b/src/mesa/swrast_setup/ss_vbtmp.h index fd0553f2c3a..723e3d1c8de 100644 --- a/src/mesa/swrast_setup/ss_vbtmp.h +++ b/src/mesa/swrast_setup/ss_vbtmp.h @@ -1,10 +1,10 @@ -/* $Id: ss_vbtmp.h,v 1.23 2003/01/14 04:55:47 brianp Exp $ */ +/* $Id: ss_vbtmp.h,v 1.24 2003/02/04 14:40:02 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 5.1 * - * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -34,16 +34,16 @@ static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end, TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; SWvertex *v; - GLfloat *proj; /* projected clip coordinates */ - GLfloat *tc[MAX_TEXTURE_COORD_UNITS]; - GLchan *color; - GLchan *spec; - GLuint *index; - GLfloat *fog; - GLfloat *pointSize; + const GLfloat *ndc; /* NDC (i.e. projected clip coordinates) */ + const GLfloat *tc[MAX_TEXTURE_COORD_UNITS]; + const GLchan *color; + const GLchan *spec; + const GLuint *index; + const GLfloat *fog; + const GLfloat *pointSize; GLuint tsz[MAX_TEXTURE_COORD_UNITS]; GLuint tstride[MAX_TEXTURE_COORD_UNITS]; - GLuint proj_stride, color_stride, spec_stride, index_stride; + GLuint ndc_stride, color_stride, spec_stride, index_stride; GLuint fog_stride, pointSize_stride; GLuint i; GLfloat *m = ctx->Viewport._WindowMap.m; @@ -73,8 +73,8 @@ static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end, } } - proj = VB->NdcPtr->data[0]; - proj_stride = VB->NdcPtr->stride; + ndc = VB->NdcPtr->data[0]; + ndc_stride = VB->NdcPtr->stride; if (IND & FOG) { fog = (GLfloat *) VB->FogCoordPtr->data; @@ -107,12 +107,12 @@ static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end, for (i=start; i < end; i++, v++) { if (VB->ClipMask[i] == 0) { - v->win[0] = sx * proj[0] + tx; - v->win[1] = sy * proj[1] + ty; - v->win[2] = sz * proj[2] + tz; - v->win[3] = proj[3]; + v->win[0] = sx * ndc[0] + tx; + v->win[1] = sy * ndc[1] + ty; + v->win[2] = sz * ndc[2] + tz; + v->win[3] = ndc[3]; } - STRIDE_F(proj, proj_stride); + STRIDE_F(ndc, ndc_stride); if (IND & TEX0) { COPY_CLEAN_4V( v->texcoord[0], tsz[0], tc[0] ); -- 2.30.2