From ddc0f91bfc571dcd05c13f094c179b4250e53bcc Mon Sep 17 00:00:00 2001 From: Brian Date: Mon, 31 Mar 2008 14:38:27 -0600 Subject: [PATCH] gallium: use cso_save/restore_sampler_textures() functions --- src/mesa/state_tracker/st_cb_bitmap.c | 4 ++-- src/mesa/state_tracker/st_cb_drawpixels.c | 14 +++++--------- 2 files changed, 7 insertions(+), 11 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index 3f0d354e941..8feae73fe00 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -444,6 +444,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_save_rasterizer(cso); cso_save_samplers(cso); + cso_save_sampler_textures(cso); cso_save_viewport(cso); /* rasterizer state: just scissor */ @@ -493,12 +494,11 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, /* restore state */ cso_restore_rasterizer(cso); cso_restore_samplers(cso); + cso_restore_sampler_textures(cso); cso_restore_viewport(cso); /* shaders don't go through cso yet */ pipe->bind_fs_state(pipe, st->fp->driver_shader); pipe->bind_vs_state(pipe, st->vp->driver_shader); - pipe->set_sampler_textures(pipe, ctx->st->state.num_textures, - ctx->st->state.sampler_texture); } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index 43cc21d1fb4..c181575f158 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -530,14 +530,13 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_save_rasterizer(cso); cso_save_viewport(cso); cso_save_samplers(cso); + cso_save_sampler_textures(cso); /* rasterizer state: just scissor */ { struct pipe_rasterizer_state rasterizer; memset(&rasterizer, 0, sizeof(rasterizer)); - if (ctx->Scissor.Enabled) - rasterizer.scissor = 1; - + rasterizer.scissor = ctx->Scissor.Enabled; cso_set_rasterizer(cso, &rasterizer); } @@ -581,9 +580,7 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, } /* texture state: */ - { - pipe->set_sampler_textures(pipe, 1, &pt); - } + pipe->set_sampler_textures(pipe, 1, &pt); /* Compute window coords (y=0=bottom) with pixel zoom. * Recall that these coords are transformed by the current @@ -604,12 +601,11 @@ draw_textured_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z, cso_restore_rasterizer(cso); cso_restore_viewport(cso); cso_restore_samplers(cso); + cso_restore_sampler_textures(cso); + /* shaders don't go through cso yet */ pipe->bind_fs_state(pipe, st->fp->driver_shader); pipe->bind_vs_state(pipe, st->vp->driver_shader); - - pipe->set_sampler_textures(pipe, ctx->st->state.num_textures, - ctx->st->state.sampler_texture); } -- 2.30.2