From ddcf81990625aae34dfc65fedb17913f279fe9f7 Mon Sep 17 00:00:00 2001 From: Brian Date: Tue, 24 Apr 2007 16:47:07 -0600 Subject: [PATCH] s/TEXTURE/ATTRIBS/ --- src/mesa/swrast/s_points.c | 10 +++++----- src/mesa/swrast/s_pointtemp.h | 12 ++++++------ 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/src/mesa/swrast/s_points.c b/src/mesa/swrast/s_points.c index 5879bccf1e3..1401b772caf 100644 --- a/src/mesa/swrast/s_points.c +++ b/src/mesa/swrast/s_points.c @@ -38,7 +38,7 @@ #define RGBA 0x1 #define INDEX 0x2 #define SMOOTH 0x4 -#define TEXTURE 0x8 +#define ATTRIBS 0x8 #define SPECULAR 0x10 #define LARGE 0x20 #define ATTENUATE 0x40 @@ -104,7 +104,7 @@ /* * Textured RGBA points. */ -#define FLAGS (RGBA | LARGE | TEXTURE | SPECULAR) +#define FLAGS (RGBA | LARGE | ATTRIBS | SPECULAR) #define NAME textured_rgba_point #include "s_pointtemp.h" @@ -112,7 +112,7 @@ /* * Antialiased points with texture mapping. */ -#define FLAGS (RGBA | SMOOTH | TEXTURE | SPECULAR) +#define FLAGS (RGBA | SMOOTH | ATTRIBS | SPECULAR) #define NAME antialiased_tex_rgba_point #include "s_pointtemp.h" @@ -128,7 +128,7 @@ /* * Distance attenuated, textured RGBA points. */ -#define FLAGS (RGBA | ATTENUATE | TEXTURE | SPECULAR) +#define FLAGS (RGBA | ATTENUATE | ATTRIBS | SPECULAR) #define NAME atten_textured_rgba_point #include "s_pointtemp.h" @@ -136,7 +136,7 @@ /* * Distance attenuated, antialiased points with or without texture mapping. */ -#define FLAGS (RGBA | ATTENUATE | TEXTURE | SMOOTH) +#define FLAGS (RGBA | ATTENUATE | ATTRIBS | SMOOTH) #define NAME atten_antialiased_rgba_point #include "s_pointtemp.h" diff --git a/src/mesa/swrast/s_pointtemp.h b/src/mesa/swrast/s_pointtemp.h index 500b3fef9df..d118a532a45 100644 --- a/src/mesa/swrast/s_pointtemp.h +++ b/src/mesa/swrast/s_pointtemp.h @@ -39,14 +39,14 @@ * * RGBA = do rgba instead of color index * SMOOTH = do antialiasing - * TEXTURE = do texture coords + * ATTRIBS = general attributes (texcoords, etc) * SPECULAR = do separate specular color * LARGE = do points with diameter > 1 pixel * ATTENUATE = compute point size attenuation * SPRITE = GL_ARB_point_sprite / GL_NV_point_sprite * * Notes: LARGE and ATTENUATE are exclusive of each other. - * TEXTURE requires RGBA + * ATTRIBS requires RGBA */ @@ -86,7 +86,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & INDEX const GLuint colorIndex = (GLuint) vert->index; /* XXX round? */ #endif -#if FLAGS & TEXTURE +#if FLAGS & ATTRIBS GLfloat attrib[FRAG_ATTRIB_MAX][4]; /* texture & varying */ #endif SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -117,7 +117,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & INDEX span->arrayMask |= SPAN_INDEX; #endif -#if FLAGS & TEXTURE +#if FLAGS & ATTRIBS span->arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA); if (ctx->FragmentProgram._Active) { /* Don't divide texture s,t,r by q (use TXP to do that) */ @@ -272,7 +272,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & INDEX span->array->index[count] = colorIndex; #endif -#if FLAGS & TEXTURE +#if FLAGS & ATTRIBS ATTRIB_LOOP_BEGIN COPY_4V(span->array->attribs[attr][count], attrib[attr]); if (attr < FRAG_ATTRIB_VAR0) { @@ -397,7 +397,7 @@ NAME ( GLcontext *ctx, const SWvertex *vert ) #if FLAGS & INDEX span->array->index[count] = colorIndex; #endif -#if FLAGS & TEXTURE +#if FLAGS & ATTRIBS ATTRIB_LOOP_BEGIN COPY_4V(span->array->attribs[attr][count], attribs[attr]); ATTRIB_LOOP_END -- 2.30.2