From de0cf18b096822cf8e113a46f12740ebeb10f8df Mon Sep 17 00:00:00 2001 From: Ben Skeggs Date: Mon, 29 Jan 2007 17:08:45 +1100 Subject: [PATCH] nouveau: oops, build attrib map after we know how the final shader will look.. --- src/mesa/drivers/dri/nouveau/nouveau_shader_0.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c index b96cf959394..9f32cd8c118 100644 --- a/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c +++ b/src/mesa/drivers/dri/nouveau/nouveau_shader_0.c @@ -839,14 +839,14 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs) case GL_VERTEX_PROGRAM_ARB: nvs->func = &nmesa->VPfunc; - pass0_build_attrib_map(nvs, vp); - if (vp->IsPositionInvariant) _mesa_insert_mvp_code(ctx, vp); #if 0 if (IS_FIXEDFUNCTION_PROG && CLIP_PLANES_USED) pass0_insert_ff_clip_planes(); #endif + + pass0_build_attrib_map(nvs, vp); break; case GL_FRAGMENT_PROGRAM_ARB: nvs->func = &nmesa->FPfunc; -- 2.30.2