From de24ccabd6494125e10017e0914b3298ea3791ea Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 19 Jan 2012 16:34:24 -0800 Subject: [PATCH] mesa: Add missing format unpack for some integer texture formats. This cut and paste is pretty awful. I'm tempted to do a lot of this using preprocessor tricks for customizing the parameter type from a template function, but that's just a different sort of hideous. Fixes 8 Intel oglconform int-textures cases. NOTE: This is a candidate for the 8.0 branch. v2: Add alpha formats, too. Reviewed-by: Brian Paul --- src/mesa/main/format_unpack.c | 321 ++++++++++++++++++++++++++++++++++ 1 file changed, 321 insertions(+) diff --git a/src/mesa/main/format_unpack.c b/src/mesa/main/format_unpack.c index ff98c69cd7a..a2d88911606 100644 --- a/src/mesa/main/format_unpack.c +++ b/src/mesa/main/format_unpack.c @@ -2209,6 +2209,58 @@ unpack_int_rgba_RG_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) } } +static void +unpack_int_rgba_RG_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_RG_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_RG_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_RG_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i * 2 + 0]; + dst[i][1] = src[i * 2 + 1]; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + static void unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) { @@ -2222,6 +2274,113 @@ unpack_int_rgba_R_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) } } +static void +unpack_int_rgba_R_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_R_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_R_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_R_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = src[i]; + dst[i][1] = 0; + dst[i][2] = 0; + dst[i][3] = 1; + } +} + +static void +unpack_int_rgba_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = 0; + dst[i][3] = src[i]; + } +} + static void unpack_int_rgba_LUMINANCE_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) { @@ -2244,6 +2403,50 @@ unpack_int_rgba_LUMINANCE_ALPHA_UINT32(const GLuint *src, GLuint dst[][4], GLuin } } +static void +unpack_int_rgba_LUMINANCE_ALPHA_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + +static void +unpack_int_rgba_LUMINANCE_ALPHA_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + +static void +unpack_int_rgba_LUMINANCE_ALPHA_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + +static void +unpack_int_rgba_LUMINANCE_ALPHA_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = src[i * 2 + 0]; + dst[i][3] = src[i * 2 + 1]; + } +} + static void unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) { @@ -2254,6 +2457,46 @@ unpack_int_rgba_INTENSITY_UINT32(const GLuint *src, GLuint dst[][4], GLuint n) } } +static void +unpack_int_rgba_INTENSITY_UINT16(const GLushort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_INTENSITY_INT16(const GLshort *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_INTENSITY_UINT8(const GLubyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + +static void +unpack_int_rgba_INTENSITY_INT8(const GLbyte *src, GLuint dst[][4], GLuint n) +{ + unsigned int i; + + for (i = 0; i < n; i++) { + dst[i][0] = dst[i][1] = dst[i][2] = dst[i][3] = src[i]; + } +} + static void unpack_int_rgba_ARGB2101010_UINT(const GLuint *src, GLuint dst[][4], GLuint n) { @@ -2318,24 +2561,102 @@ _mesa_unpack_uint_rgba_row(gl_format format, GLuint n, case MESA_FORMAT_RG_INT32: unpack_int_rgba_RG_UINT32(src, dst, n); break; + + case MESA_FORMAT_RG_UINT16: + unpack_int_rgba_RG_UINT16(src, dst, n); + break; + case MESA_FORMAT_RG_INT16: + unpack_int_rgba_RG_INT16(src, dst, n); + break; + + case MESA_FORMAT_RG_UINT8: + unpack_int_rgba_RG_UINT8(src, dst, n); + break; + case MESA_FORMAT_RG_INT8: + unpack_int_rgba_RG_INT8(src, dst, n); + break; + case MESA_FORMAT_R_UINT32: case MESA_FORMAT_R_INT32: unpack_int_rgba_R_UINT32(src, dst, n); break; + case MESA_FORMAT_R_UINT16: + unpack_int_rgba_R_UINT16(src, dst, n); + break; + case MESA_FORMAT_R_INT16: + unpack_int_rgba_R_INT16(src, dst, n); + break; + + case MESA_FORMAT_R_UINT8: + unpack_int_rgba_R_UINT8(src, dst, n); + break; + case MESA_FORMAT_R_INT8: + unpack_int_rgba_R_INT8(src, dst, n); + break; + + case MESA_FORMAT_ALPHA_UINT32: + case MESA_FORMAT_ALPHA_INT32: + unpack_int_rgba_ALPHA_UINT32(src, dst, n); + break; + + case MESA_FORMAT_ALPHA_UINT16: + unpack_int_rgba_ALPHA_UINT16(src, dst, n); + break; + case MESA_FORMAT_ALPHA_INT16: + unpack_int_rgba_ALPHA_INT16(src, dst, n); + break; + + case MESA_FORMAT_ALPHA_UINT8: + unpack_int_rgba_ALPHA_UINT8(src, dst, n); + break; + case MESA_FORMAT_ALPHA_INT8: + unpack_int_rgba_ALPHA_INT8(src, dst, n); + break; + case MESA_FORMAT_LUMINANCE_UINT32: case MESA_FORMAT_LUMINANCE_INT32: unpack_int_rgba_LUMINANCE_UINT32(src, dst, n); break; + case MESA_FORMAT_LUMINANCE_ALPHA_UINT32: case MESA_FORMAT_LUMINANCE_ALPHA_INT32: unpack_int_rgba_LUMINANCE_ALPHA_UINT32(src, dst, n); break; + + case MESA_FORMAT_LUMINANCE_ALPHA_UINT16: + unpack_int_rgba_LUMINANCE_ALPHA_UINT16(src, dst, n); + break; + case MESA_FORMAT_LUMINANCE_ALPHA_INT16: + unpack_int_rgba_LUMINANCE_ALPHA_INT16(src, dst, n); + break; + + case MESA_FORMAT_LUMINANCE_ALPHA_UINT8: + unpack_int_rgba_LUMINANCE_ALPHA_UINT8(src, dst, n); + break; + case MESA_FORMAT_LUMINANCE_ALPHA_INT8: + unpack_int_rgba_LUMINANCE_ALPHA_INT8(src, dst, n); + break; + case MESA_FORMAT_INTENSITY_UINT32: case MESA_FORMAT_INTENSITY_INT32: unpack_int_rgba_INTENSITY_UINT32(src, dst, n); break; + case MESA_FORMAT_INTENSITY_UINT16: + unpack_int_rgba_INTENSITY_UINT16(src, dst, n); + break; + case MESA_FORMAT_INTENSITY_INT16: + unpack_int_rgba_INTENSITY_INT16(src, dst, n); + break; + + case MESA_FORMAT_INTENSITY_UINT8: + unpack_int_rgba_INTENSITY_UINT8(src, dst, n); + break; + case MESA_FORMAT_INTENSITY_INT8: + unpack_int_rgba_INTENSITY_INT8(src, dst, n); + break; + case MESA_FORMAT_ARGB2101010_UINT: unpack_int_rgba_ARGB2101010_UINT(src, dst, n); break; -- 2.30.2