From df3005de189f5120bc06f6cba35ecaf5c4503229 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 29 Jul 2015 14:41:22 -0700 Subject: [PATCH] vc4: Avoid leaking indirect array access UBOs. --- src/gallium/drivers/vc4/vc4_uniforms.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/drivers/vc4/vc4_uniforms.c b/src/gallium/drivers/vc4/vc4_uniforms.c index d4c71376a55..3bf6672a88a 100644 --- a/src/gallium/drivers/vc4/vc4_uniforms.c +++ b/src/gallium/drivers/vc4/vc4_uniforms.c @@ -283,6 +283,8 @@ vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, } cl_end(&vc4->uniforms, uniforms); + + vc4_bo_unreference(&ubo); } void -- 2.30.2