From df37c6bd65dcc76b775af84252c622dbc71e4b35 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 5 Feb 2000 02:05:14 +0000 Subject: [PATCH] disabled locked arrays in glDrawRangeElements() --- src/mesa/main/varray.c | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 31c378aac08..328f22d97c8 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -1,4 +1,4 @@ -/* $Id: varray.c,v 1.19 2000/02/02 19:17:57 brianp Exp $ */ +/* $Id: varray.c,v 1.20 2000/02/05 02:05:14 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -1122,6 +1122,13 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start, return; } +#if 0 + /* + * XXX something in locked arrays is broken! If start = 0, + * end = 1 and count = 2 we'll take the LockArrays path and + * get incorrect results. See Scott McMillan's bug of 3 Jan 2000. + * For now, don't use locked arrays. + */ if (!ctx->Array.LockCount && 2*count > (GLint) 3*(end-start)) { glLockArraysEXT( start, end ); glDrawElements( mode, count, type, indices ); @@ -1129,6 +1136,9 @@ _mesa_DrawRangeElements(GLenum mode, GLuint start, } else { glDrawElements( mode, count, type, indices ); } +#else + glDrawElements( mode, count, type, indices ); +#endif } -- 2.30.2