From dfbb84ea2c0d1ddcc563ca3ec61b6a50ec68479a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 10 Aug 2004 15:30:41 +0000 Subject: [PATCH] added some handy debug code (disabled) --- src/mesa/tnl/t_vb_vertex.c | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c index 52a8e051330..3951439fff3 100644 --- a/src/mesa/tnl/t_vb_vertex.c +++ b/src/mesa/tnl/t_vb_vertex.c @@ -148,6 +148,18 @@ static GLboolean run_vertex_stage( GLcontext *ctx, VB->EyePtr = TransformRaw( &store->eye, ctx->ModelviewMatrixStack.Top, VB->ObjPtr); +#if 0 + /* examine some eye coordinates */ + { + GLuint i; + GLfloat *v = VB->EyePtr->start; + for (i = 0; i < 4; i++) { + _mesa_printf("eye[%d] = %g, %g, %g, %g\n", + i, v[0], v[1], v[2], v[3]); + v += 4; + } + } +#endif } VB->ClipPtr = TransformRaw( &store->clip, @@ -169,6 +181,19 @@ static GLboolean run_vertex_stage( GLcontext *ctx, break; } +#if 0 + /* examine some clip coordinates */ + { + GLuint i; + GLfloat *v = VB->ClipPtr->start; + for (i = 0; i < 4; i++) { + _mesa_printf("clip[%d] = %g, %g, %g, %g\n", + i, v[0], v[1], v[2], v[3]); + v += 4; + } + } +#endif + /* Cliptest and perspective divide. Clip functions must clear * the clipmask. */ -- 2.30.2