From dfc2bf818b38d7b3449d1ff5729873d77b4ff10f Mon Sep 17 00:00:00 2001 From: =?utf8?q?Viktor=20Novotn=C3=BD?= Date: Mon, 1 Nov 2010 01:26:03 +0100 Subject: [PATCH] dri/nouveau: Import headers from rules-ng-ng Signed-off-by: Francisco Jerez --- src/mesa/drivers/dri/nouveau/nv01_2d.xml.h | 1343 +++++++++++ src/mesa/drivers/dri/nouveau/nv04_3d.xml.h | 738 +++++++ src/mesa/drivers/dri/nouveau/nv10_3d.xml.h | 1620 ++++++++++++++ src/mesa/drivers/dri/nouveau/nv20_3d.xml.h | 2076 ++++++++++++++++++ src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h | 155 ++ src/mesa/drivers/dri/nouveau/nv_object.xml.h | 268 +++ 6 files changed, 6200 insertions(+) create mode 100644 src/mesa/drivers/dri/nouveau/nv01_2d.xml.h create mode 100644 src/mesa/drivers/dri/nouveau/nv04_3d.xml.h create mode 100644 src/mesa/drivers/dri/nouveau/nv10_3d.xml.h create mode 100644 src/mesa/drivers/dri/nouveau/nv20_3d.xml.h create mode 100644 src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h create mode 100644 src/mesa/drivers/dri/nouveau/nv_object.xml.h diff --git a/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h b/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h new file mode 100644 index 00000000000..3390da089b2 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv01_2d.xml.h @@ -0,0 +1,1343 @@ +#ifndef NV01_2D_XML +#define NV01_2D_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nv01_2d.xml ( 33509 bytes, from 2010-11-13 23:32:57) +- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58) +- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46) +- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57) +- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. (koala_br) +- Carlos Martin (carlosmn) +- Christoph Bumiller (calim, chrisbmr) +- Dawid Gajownik (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov (lumag) +- EdB (edb_) +- Erik Waling (erikwaling) +- Francisco Jerez (curro) +- imirkin (imirkin) +- jb17bsome (jb17bsome) +- Jeremy Kolb (kjeremy) +- Laurent Carlier (lordheavy) +- Luca Barbieri (lb, lb1) +- Maarten Maathuis (stillunknown) +- Marcin Kościelnicki (mwk, koriakin) +- Mark Carey (careym) +- Matthieu Castet (mat-c) +- nvidiaman (nvidiaman) +- Patrice Mandin (pmandin, pmdata) +- Pekka Paalanen (pq, ppaalanen) +- Peter Popov (ironpeter) +- Richard Hughes (hughsient) +- Rudi Cilibrasi (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet (leroutier) +- Stephane Marchesin (marcheu) +- sturmflut (sturmflut) +- Sylvain Munaut +- Victor Stinner (haypo) +- Wladmir van der Laan (miathan6) +- Younes Manton (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + + +#define NV01_CONTEXT_BETA1_DMA_NOTIFY 0x00000180 + +#define NV01_CONTEXT_BETA1_BETA_1D31 0x00000300 + + +#define NV04_BETA_SOLID_DMA_NOTIFY 0x00000180 + +#define NV04_BETA_SOLID_BETA_FACTOR 0x00000300 + + +#define NV01_CONTEXT_COLOR_KEY_DMA_NOTIFY 0x00000180 + +#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT 0x00000300 +#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_CONTEXT_COLOR_KEY_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_CONTEXT_COLOR_KEY_COLOR 0x00000304 + + +#define NV01_CONTEXT_PATTERN_DMA_NOTIFY 0x00000180 + +#define NV01_CONTEXT_PATTERN_COLOR_FORMAT 0x00000300 + +#define NV01_CONTEXT_PATTERN_MONOCHROME_FORMAT 0x00000304 + +#define NV01_CONTEXT_PATTERN_SHAPE 0x00000308 + +#define NV01_CONTEXT_PATTERN_COLOR(i0) (0x00000310 + 0x4*(i0)) +#define NV01_CONTEXT_PATTERN_COLOR__ESIZE 0x00000004 +#define NV01_CONTEXT_PATTERN_COLOR__LEN 0x00000002 + +#define NV01_CONTEXT_PATTERN_PATTERN(i0) (0x00000318 + 0x4*(i0)) +#define NV01_CONTEXT_PATTERN_PATTERN__ESIZE 0x00000004 +#define NV01_CONTEXT_PATTERN_PATTERN__LEN 0x00000002 + + +#define NV01_CONTEXT_CLIP_RECTANGLE_DMA_NOTIFY 0x00000180 + +#define NV01_CONTEXT_CLIP_RECTANGLE_POINT 0x00000300 +#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X__MASK 0x0000ffff +#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_X__SHIFT 0 +#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y__MASK 0xffff0000 +#define NV01_CONTEXT_CLIP_RECTANGLE_POINT_Y__SHIFT 16 + +#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE 0x00000304 +#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W__MASK 0x0000ffff +#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_W__SHIFT 0 +#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H__MASK 0xffff0000 +#define NV01_CONTEXT_CLIP_RECTANGLE_SIZE_H__SHIFT 16 + + +#define NV04_CONTEXT_SURFACES_2D_DMA_NOTIFY 0x00000180 + +#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_SOURCE 0x00000184 + +#define NV04_CONTEXT_SURFACES_2D_DMA_IMAGE_DESTIN 0x00000188 + + +#define NV50_CONTEXT_SURFACES_2D_SRC_LINEAR 0x00000200 + +#define NV50_CONTEXT_SURFACES_2D_SRC_TILE_MODE 0x00000204 + +#define NV50_CONTEXT_SURFACES_2D_SRC_WIDTH 0x00000208 + +#define NV50_CONTEXT_SURFACES_2D_SRC_HEIGHT 0x0000020c + +#define NV50_CONTEXT_SURFACES_2D_UNK0210 0x00000210 + +#define NV50_CONTEXT_SURFACES_2D_UNK0214 0x00000214 + +#define NV50_CONTEXT_SURFACES_2D_DST_LINEAR 0x00000218 + +#define NV50_CONTEXT_SURFACES_2D_DST_TILE_MODE 0x0000021c + +#define NV50_CONTEXT_SURFACES_2D_DST_WIDTH 0x00000220 + +#define NV50_CONTEXT_SURFACES_2D_DST_HEIGHT 0x00000224 + +#define NV50_CONTEXT_SURFACES_2D_UNK0228 0x00000228 + +#define NV50_CONTEXT_SURFACES_2D_UNK022C 0x0000022c + +#define NV50_CONTEXT_SURFACES_2D_OFFSET_SOURCE_HIGH 0x00000230 + +#define NV50_CONTEXT_SURFACES_2D_OFFSET_DESTIN_HIGH 0x00000234 + +#define NV04_CONTEXT_SURFACES_2D_FORMAT 0x00000300 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y8 0x00000001 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_Z1R5G5B5 0x00000002 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1R5G5B5_X1R5G5B5 0x00000003 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_R5G6B5 0x00000004 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y16 0x00000005 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_Z8R8G8B8 0x00000006 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_X8R8G8B8_X8R8G8B8 0x00000007 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_Z1A7R8G8B8 0x00000008 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_X1A7R8G8B8_X1A7R8G8B8 0x00000009 +#define NV04_CONTEXT_SURFACES_2D_FORMAT_A8R8G8B8 0x0000000a +#define NV04_CONTEXT_SURFACES_2D_FORMAT_Y32 0x0000000b + +#define NV04_CONTEXT_SURFACES_2D_PITCH 0x00000304 +#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE__MASK 0x0000ffff +#define NV04_CONTEXT_SURFACES_2D_PITCH_SOURCE__SHIFT 0 +#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN__MASK 0xffff0000 +#define NV04_CONTEXT_SURFACES_2D_PITCH_DESTIN__SHIFT 16 + +#define NV04_CONTEXT_SURFACES_2D_OFFSET_SOURCE 0x00000308 + +#define NV04_CONTEXT_SURFACES_2D_OFFSET_DESTIN 0x0000030c + + +#define NV04_SWIZZLED_SURFACE_DMA_NOTIFY 0x00000180 + +#define NV04_SWIZZLED_SURFACE_DMA_IMAGE 0x00000184 + +#define NV04_SWIZZLED_SURFACE_FORMAT 0x00000300 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR__MASK 0x000000ff +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR__SHIFT 0 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y8 0x00000001 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000002 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000003 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_R5G6B5 0x00000004 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y16 0x00000005 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000006 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000007 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000008 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000009 +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_A8R8G8B8 0x0000000a +#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR_Y32 0x0000000b +#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U__MASK 0x00ff0000 +#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_U__SHIFT 16 +#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V__MASK 0xff000000 +#define NV04_SWIZZLED_SURFACE_FORMAT_BASE_SIZE_V__SHIFT 24 + +#define NV04_SWIZZLED_SURFACE_OFFSET 0x00000304 + + +#define NV03_CONTEXT_ROP_DMA_NOTIFY 0x00000180 + +#define NV03_CONTEXT_ROP_ROP 0x00000300 + + +#define NV04_IMAGE_PATTERN_DMA_NOTIFY 0x00000180 + +#define NV04_IMAGE_PATTERN_COLOR_FORMAT 0x00000300 +#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV04_IMAGE_PATTERN_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV04_IMAGE_PATTERN_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT 0x00000304 +#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_CGA6 0x00000001 +#define NV04_IMAGE_PATTERN_MONOCHROME_FORMAT_LE 0x00000002 + +#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE 0x00000308 +#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_8X8 0x00000000 +#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_64X1 0x00000001 +#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE_1X64 0x00000002 + +#define NV04_IMAGE_PATTERN_PATTERN_SELECT 0x0000030c +#define NV04_IMAGE_PATTERN_PATTERN_SELECT_MONO 0x00000001 +#define NV04_IMAGE_PATTERN_PATTERN_SELECT_COLOR 0x00000002 + +#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0 0x00000310 + +#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1 0x00000314 + +#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0 0x00000318 + +#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1 0x0000031c + +#define NV04_IMAGE_PATTERN_PATTERN_Y8(i0) (0x00000400 + 0x4*(i0)) +#define NV04_IMAGE_PATTERN_PATTERN_Y8__ESIZE 0x00000004 +#define NV04_IMAGE_PATTERN_PATTERN_Y8__LEN 0x00000010 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0__MASK 0x000000ff +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y0__SHIFT 0 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1__MASK 0x0000ff00 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y1__SHIFT 8 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2__MASK 0x00ff0000 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y2__SHIFT 16 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3__MASK 0xff000000 +#define NV04_IMAGE_PATTERN_PATTERN_Y8_Y3__SHIFT 24 + +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5(i0) (0x00000500 + 0x4*(i0)) +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5__ESIZE 0x00000004 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5__LEN 0x00000020 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0__MASK 0x0000001f +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B0__SHIFT 0 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0__MASK 0x000007e0 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G0__SHIFT 5 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0__MASK 0x0000f800 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R0__SHIFT 11 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1__MASK 0x001f0000 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_B1__SHIFT 16 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1__MASK 0x07e00000 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_G1__SHIFT 21 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1__MASK 0xf8000000 +#define NV04_IMAGE_PATTERN_PATTERN_R5G6B5_R1__SHIFT 27 + +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5(i0) (0x00000600 + 0x4*(i0)) +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__ESIZE 0x00000004 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5__LEN 0x00000020 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0__MASK 0x0000001f +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B0__SHIFT 0 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0__MASK 0x000003e0 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G0__SHIFT 5 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0__MASK 0x00007c00 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R0__SHIFT 10 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1__MASK 0x001f0000 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_B1__SHIFT 16 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1__MASK 0x03e00000 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_G1__SHIFT 21 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1__MASK 0x7c000000 +#define NV04_IMAGE_PATTERN_PATTERN_X1R5G5B5_R1__SHIFT 26 + +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8(i0) (0x00000700 + 0x4*(i0)) +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__ESIZE 0x00000004 +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8__LEN 0x00000040 +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B__MASK 0x000000ff +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_B__SHIFT 0 +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G__MASK 0x0000ff00 +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_G__SHIFT 8 +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R__MASK 0x00ff0000 +#define NV04_IMAGE_PATTERN_PATTERN_X8R8G8B8_R__SHIFT 16 + + +#define NV01_RENDER_SOLID_LINE_PATCH 0x0000010c + +#define NV01_RENDER_SOLID_LINE_DMA_NOTIFY 0x00000180 + +#define NV01_RENDER_SOLID_LINE_CLIP_RECTANGLE 0x00000184 + +#define NV01_RENDER_SOLID_LINE_PATTERN 0x00000188 + +#define NV04_RENDER_SOLID_LINE_PATTERN 0x00000188 + +#define NV01_RENDER_SOLID_LINE_ROP 0x0000018c + +#define NV01_RENDER_SOLID_LINE_BETA1 0x00000190 + +#define NV01_RENDER_SOLID_LINE_SURFACE_DST 0x00000194 + + +#define NV04_RENDER_SOLID_LINE_BETA4 0x00000194 + +#define NV04_RENDER_SOLID_LINE_SURFACE 0x00000198 + +#define NV01_RENDER_SOLID_LINE_OPERATION 0x000002fc +#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_RENDER_SOLID_LINE_OPERATION_ROP_AND 0x00000001 +#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_AND 0x00000002 +#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY 0x00000003 +#define NV01_RENDER_SOLID_LINE_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_RENDER_SOLID_LINE_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT 0x00000300 +#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_RENDER_SOLID_LINE_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_RENDER_SOLID_LINE_COLOR 0x00000304 + +#define NV01_RENDER_SOLID_LINE_LINE_POINT0(i0) (0x00000400 + 0x8*(i0)) +#define NV01_RENDER_SOLID_LINE_LINE_POINT0__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_LINE_LINE_POINT0__LEN 0x00000010 +#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_LINE_LINE_POINT0_X__SHIFT 0 +#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_LINE_LINE_POINT0_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_LINE_LINE_POINT1(i0) (0x00000404 + 0x8*(i0)) +#define NV01_RENDER_SOLID_LINE_LINE_POINT1__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_LINE_LINE_POINT1__LEN 0x00000010 +#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_LINE_LINE_POINT1_X__SHIFT 0 +#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_LINE_LINE_POINT1_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X(i0) (0x00000480 + 0x10*(i0)) +#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_X__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y(i0) (0x00000484 + 0x10*(i0)) +#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_LINE_LINE32_POINT0_Y__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X(i0) (0x00000488 + 0x10*(i0)) +#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_X__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y(i0) (0x0000048c + 0x10*(i0)) +#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_LINE_LINE32_POINT1_Y__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_POLYLINE(i0) (0x00000500 + 0x4*(i0)) +#define NV01_RENDER_SOLID_LINE_POLYLINE__ESIZE 0x00000004 +#define NV01_RENDER_SOLID_LINE_POLYLINE__LEN 0x00000020 +#define NV01_RENDER_SOLID_LINE_POLYLINE_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_LINE_POLYLINE_X__SHIFT 0 +#define NV01_RENDER_SOLID_LINE_POLYLINE_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_LINE_POLYLINE_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X(i0) (0x00000580 + 0x8*(i0)) +#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_X__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y(i0) (0x00000584 + 0x8*(i0)) +#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_LINE_POLYLINE32_POINT_Y__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR(i0) (0x00000600 + 0x8*(i0)) +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_COLOR__LEN 0x00000010 + +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT(i0) (0x00000604 + 0x8*(i0)) +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT__LEN 0x00000010 +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_X__SHIFT 0 +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_LINE_CPOLYLINE_POINT_Y__SHIFT 16 + + +#define NV01_RENDER_SOLID_TRIANGLE_PATCH 0x0000010c + +#define NV01_RENDER_SOLID_TRIANGLE_DMA_NOTIFY 0x00000180 + +#define NV01_RENDER_SOLID_TRIANGLE_CLIP_RECTANGLE 0x00000184 + +#define NV01_RENDER_SOLID_TRIANGLE_PATTERN 0x00000188 + +#define NV04_RENDER_SOLID_TRIANGLE_PATTERN 0x00000188 + +#define NV01_RENDER_SOLID_TRIANGLE_ROP 0x0000018c + +#define NV01_RENDER_SOLID_TRIANGLE_BETA1 0x00000190 + +#define NV01_RENDER_SOLID_TRIANGLE_SURFACE_DST 0x00000194 + + +#define NV04_RENDER_SOLID_TRIANGLE_BETA4 0x00000194 + +#define NV04_RENDER_SOLID_TRIANGLE_SURFACE 0x00000198 + +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION 0x000002fc +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_ROP_AND 0x00000001 +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_AND 0x00000002 +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY 0x00000003 +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_RENDER_SOLID_TRIANGLE_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT 0x00000300 +#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_RENDER_SOLID_TRIANGLE_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_RENDER_SOLID_TRIANGLE_COLOR 0x00000304 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0 0x00000310 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT0_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1 0x00000314 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT1_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2 0x00000318 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE_POINT2_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_X 0x00000320 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT0_Y 0x00000324 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_X 0x00000328 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT1_Y 0x0000032c + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_X 0x00000330 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIANGLE32_POINT2_Y 0x00000334 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH(i0) (0x00000400 + 0x4*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH__ESIZE 0x00000004 +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH__LEN 0x00000020 +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X(i0) (0x00000480 + 0x8*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_X__LEN 0x00000010 + +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y(i0) (0x00000484 + 0x8*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_TRIMESH32_POINT_Y__LEN 0x00000010 + +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR(i0) (0x00000500 + 0x10*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_COLOR__LEN 0x00000008 + +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0(i0) (0x00000504 + 0x10*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0__LEN 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT0_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1(i0) (0x00000508 + 0x10*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1__LEN 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT1_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2(i0) (0x0000050c + 0x10*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__ESIZE 0x00000010 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2__LEN 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIANGLE_POINT2_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR(i0) (0x00000580 + 0x8*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_COLOR__LEN 0x00000010 + +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT(i0) (0x00000584 + 0x8*(i0)) +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT__LEN 0x00000010 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_X__SHIFT 0 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_TRIANGLE_CTRIMESH_POINT_Y__SHIFT 16 + + +#define NV01_RENDER_SOLID_RECTANGLE_PATCH 0x0000010c + +#define NV01_RENDER_SOLID_RECTANGLE_DMA_NOTIFY 0x00000180 + +#define NV01_RENDER_SOLID_RECTANGLE_CLIP_RECTANGLE 0x00000184 + +#define NV01_RENDER_SOLID_RECTANGLE_PATTERN 0x00000188 + +#define NV04_RENDER_SOLID_RECTANGLE_PATTERN 0x00000188 + +#define NV01_RENDER_SOLID_RECTANGLE_ROP 0x0000018c + +#define NV01_RENDER_SOLID_RECTANGLE_BETA1 0x00000190 + +#define NV01_RENDER_SOLID_RECTANGLE_SURFACE_DST 0x00000194 + + +#define NV04_RENDER_SOLID_RECTANGLE_BETA4 0x00000194 + +#define NV04_RENDER_SOLID_RECTANGLE_SURFACE 0x00000198 + +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION 0x000002fc +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_ROP_AND 0x00000001 +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_AND 0x00000002 +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY 0x00000003 +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_RENDER_SOLID_RECTANGLE_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT 0x00000300 +#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV01_RENDER_SOLID_RECTANGLE_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV01_RENDER_SOLID_RECTANGLE_COLOR 0x00000304 + +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0)) +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT__LEN 0x00000010 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X__MASK 0x0000ffff +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_X__SHIFT 0 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y__MASK 0xffff0000 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_POINT_Y__SHIFT 16 + +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0)) +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__ESIZE 0x00000008 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE__LEN 0x00000010 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W__MASK 0x0000ffff +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_W__SHIFT 0 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H__MASK 0xffff0000 +#define NV01_RENDER_SOLID_RECTANGLE_RECTANGLE_SIZE_H__SHIFT 16 + + +#define NV01_IMAGE_BLIT_PATCH 0x0000010c + + +#define NV11_IMAGE_BLIT_WAIT_FOR_IDLE 0x00000108 + +#define NV11_IMAGE_BLIT_FLIP_SET_READ 0x00000120 + +#define NV11_IMAGE_BLIT_FLIP_SET_WRITE 0x00000124 + +#define NV11_IMAGE_BLIT_FLIP_MAX 0x00000128 + +#define NV11_IMAGE_BLIT_FLIP_INCR_WRITE 0x0000012c + +#define NV11_IMAGE_BLIT_FLIP_WAIT 0x00000130 + +#define NV11_IMAGE_BLIT_FLIP_CRTC_INCR_READ 0x00000134 + +#define NV01_IMAGE_BLIT_DMA_NOTIFY 0x00000180 + +#define NV01_IMAGE_BLIT_COLOR_KEY 0x00000184 + +#define NV04_IMAGE_BLIT_COLOR_KEY 0x00000184 + +#define NV01_IMAGE_BLIT_CLIP_RECTANGLE 0x00000188 + +#define NV01_IMAGE_BLIT_PATTERN 0x0000018c + +#define NV04_IMAGE_BLIT_PATTERN 0x0000018c + +#define NV01_IMAGE_BLIT_ROP 0x00000190 + +#define NV01_IMAGE_BLIT_BETA1 0x00000194 + + +#define NV01_IMAGE_BLIT_SURFACE_SRC 0x00000198 + +#define NV01_IMAGE_BLIT_SURFACE_DST 0x0000019c + + +#define NV04_IMAGE_BLIT_BETA4 0x00000198 + +#define NV04_IMAGE_BLIT_SURFACES 0x0000019c + +#define NV01_IMAGE_BLIT_OPERATION 0x000002fc +#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_IMAGE_BLIT_OPERATION_ROP_AND 0x00000001 +#define NV01_IMAGE_BLIT_OPERATION_BLEND_AND 0x00000002 +#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY 0x00000003 +#define NV01_IMAGE_BLIT_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_IMAGE_BLIT_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_IMAGE_BLIT_POINT_IN 0x00000300 +#define NV01_IMAGE_BLIT_POINT_IN_X__MASK 0x0000ffff +#define NV01_IMAGE_BLIT_POINT_IN_X__SHIFT 0 +#define NV01_IMAGE_BLIT_POINT_IN_Y__MASK 0xffff0000 +#define NV01_IMAGE_BLIT_POINT_IN_Y__SHIFT 16 + +#define NV01_IMAGE_BLIT_POINT_OUT 0x00000304 +#define NV01_IMAGE_BLIT_POINT_OUT_X__MASK 0x0000ffff +#define NV01_IMAGE_BLIT_POINT_OUT_X__SHIFT 0 +#define NV01_IMAGE_BLIT_POINT_OUT_Y__MASK 0xffff0000 +#define NV01_IMAGE_BLIT_POINT_OUT_Y__SHIFT 16 + +#define NV01_IMAGE_BLIT_SIZE 0x00000308 +#define NV01_IMAGE_BLIT_SIZE_W__MASK 0x0000ffff +#define NV01_IMAGE_BLIT_SIZE_W__SHIFT 0 +#define NV01_IMAGE_BLIT_SIZE_H__MASK 0xffff0000 +#define NV01_IMAGE_BLIT_SIZE_H__SHIFT 16 + + +#define NV04_INDEXED_IMAGE_FROM_CPU_PATCH 0x0000010c + +#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 + +#define NV04_INDEXED_IMAGE_FROM_CPU_DMA_LUT 0x00000184 + +#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_KEY 0x00000188 + +#define NV04_INDEXED_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x0000018c + +#define NV04_INDEXED_IMAGE_FROM_CPU_PATTERN 0x00000190 + +#define NV04_INDEXED_IMAGE_FROM_CPU_ROP 0x00000194 + +#define NV04_INDEXED_IMAGE_FROM_CPU_BETA1 0x00000198 + +#define NV04_INDEXED_IMAGE_FROM_CPU_BETA4 0x0000019c + +#define NV04_INDEXED_IMAGE_FROM_CPU_SURFACE 0x000001a0 + +#define NV05_INDEXED_IMAGE_FROM_CPU_SURFACE 0x000001a0 + +#define NV05_INDEXED_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000003e0 + +#define NV04_INDEXED_IMAGE_FROM_CPU_OPERATION 0x000003e4 + +#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR_FORMAT 0x000003e8 + +#define NV04_INDEXED_IMAGE_FROM_CPU_INDEX_FORMAT 0x000003ec + +#define NV04_INDEXED_IMAGE_FROM_CPU_LUT_OFFSET 0x000003f0 + +#define NV04_INDEXED_IMAGE_FROM_CPU_POINT 0x000003f4 + +#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_OUT 0x000003f8 + +#define NV04_INDEXED_IMAGE_FROM_CPU_SIZE_IN 0x000003fc + +#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004 +#define NV04_INDEXED_IMAGE_FROM_CPU_COLOR__LEN 0x00000700 + + +#define NV10_IMAGE_FROM_CPU_WAIT_FOR_IDLE 0x00000108 + +#define NV01_IMAGE_FROM_CPU_PATCH 0x0000010c + +#define NV01_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 + +#define NV01_IMAGE_FROM_CPU_COLOR_KEY 0x00000184 + +#define NV04_IMAGE_FROM_CPU_COLOR_KEY 0x00000184 + +#define NV01_IMAGE_FROM_CPU_CLIP_RECTANGLE 0x00000188 + +#define NV01_IMAGE_FROM_CPU_PATTERN 0x0000018c + +#define NV04_IMAGE_FROM_CPU_PATTERN 0x0000018c + +#define NV01_IMAGE_FROM_CPU_ROP 0x00000190 + +#define NV01_IMAGE_FROM_CPU_BETA1 0x00000194 + + +#define NV01_IMAGE_FROM_CPU_SURFACE_DST 0x00000198 + + +#define NV04_IMAGE_FROM_CPU_BETA4 0x00000198 + +#define NV04_IMAGE_FROM_CPU_SURFACE 0x0000019c + +#define NV05_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000002f8 + +#define NV01_IMAGE_FROM_CPU_OPERATION 0x000002fc +#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_AND 0x00000000 +#define NV01_IMAGE_FROM_CPU_OPERATION_ROP_AND 0x00000001 +#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_AND 0x00000002 +#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY 0x00000003 +#define NV01_IMAGE_FROM_CPU_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV01_IMAGE_FROM_CPU_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT 0x00000300 +#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_R5G6G5 0x00000001 +#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A1R5G5B5 0x00000002 +#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X1R5G5B5 0x00000003 +#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_A8R8G8B8 0x00000004 +#define NV01_IMAGE_FROM_CPU_COLOR_FORMAT_X8R8G8B8 0x00000005 + +#define NV01_IMAGE_FROM_CPU_POINT 0x00000304 +#define NV01_IMAGE_FROM_CPU_POINT_X__MASK 0x0000ffff +#define NV01_IMAGE_FROM_CPU_POINT_X__SHIFT 0 +#define NV01_IMAGE_FROM_CPU_POINT_Y__MASK 0xffff0000 +#define NV01_IMAGE_FROM_CPU_POINT_Y__SHIFT 16 + +#define NV01_IMAGE_FROM_CPU_SIZE_OUT 0x00000308 +#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W__MASK 0x0000ffff +#define NV01_IMAGE_FROM_CPU_SIZE_OUT_W__SHIFT 0 +#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H__MASK 0xffff0000 +#define NV01_IMAGE_FROM_CPU_SIZE_OUT_H__SHIFT 16 + +#define NV01_IMAGE_FROM_CPU_SIZE_IN 0x0000030c +#define NV01_IMAGE_FROM_CPU_SIZE_IN_W__MASK 0x0000ffff +#define NV01_IMAGE_FROM_CPU_SIZE_IN_W__SHIFT 0 +#define NV01_IMAGE_FROM_CPU_SIZE_IN_H__MASK 0xffff0000 +#define NV01_IMAGE_FROM_CPU_SIZE_IN_H__SHIFT 16 + +#define NV01_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV01_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004 +#define NV01_IMAGE_FROM_CPU_COLOR__LEN 0x00000020 + +#define NV04_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV04_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004 +#define NV04_IMAGE_FROM_CPU_COLOR__LEN 0x00000700 + + +#define NV03_STRETCHED_IMAGE_FROM_CPU_PATCH 0x0000010c + +#define NV03_STRETCHED_IMAGE_FROM_CPU_DMA_NOTIFY 0x00000180 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY 0x00000184 + +#define NV04_STRETCHED_IMAGE_FROM_CPU_COLOR_KEY 0x00000184 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_PATTERN 0x00000188 + +#define NV04_STRETCHED_IMAGE_FROM_CPU_PATTERN 0x00000188 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_ROP 0x0000018c + +#define NV03_STRETCHED_IMAGE_FROM_CPU_BETA1 0x00000190 + + +#define NV03_STRETCHED_IMAGE_FROM_CPU_SURFACE_DST 0x00000194 + + +#define NV04_STRETCHED_IMAGE_FROM_CPU_BETA4 0x00000194 + +#define NV04_STRETCHED_IMAGE_FROM_CPU_SURFACE 0x00000198 + +#define NV05_STRETCHED_IMAGE_FROM_CPU_COLOR_CONVERSION 0x000002f8 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_OPERATION 0x000002fc + +#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR_FORMAT 0x00000300 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN 0x00000304 +#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W__MASK 0x0000ffff +#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_W__SHIFT 0 +#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H__MASK 0xffff0000 +#define NV03_STRETCHED_IMAGE_FROM_CPU_SIZE_IN_H__SHIFT 16 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_DX_DU 0x00000308 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_DY_DV 0x0000030c + +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT 0x00000310 +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X__MASK 0x0000ffff +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_X__SHIFT 0 +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y__MASK 0xffff0000 +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_POINT_Y__SHIFT 16 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE 0x00000314 +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W__MASK 0x0000ffff +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_W__SHIFT 0 +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H__MASK 0xffff0000 +#define NV03_STRETCHED_IMAGE_FROM_CPU_CLIP_SIZE_H__SHIFT 16 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4 0x00000318 +#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X__MASK 0x0000ffff +#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_X__SHIFT 0 +#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y__MASK 0xffff0000 +#define NV03_STRETCHED_IMAGE_FROM_CPU_POINT12D4_Y__SHIFT 16 + +#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__ESIZE 0x00000004 +#define NV03_STRETCHED_IMAGE_FROM_CPU_COLOR__LEN 0x00000700 + + +#define NV10_SCALED_IMAGE_FROM_MEMORY_WAIT_FOR_IDLE 0x00000108 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY 0x00000180 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE 0x00000184 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188 + +#define NV04_SCALED_IMAGE_FROM_MEMORY_PATTERN 0x00000188 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_ROP 0x0000018c + +#define NV03_SCALED_IMAGE_FROM_MEMORY_BETA1 0x00000190 + + +#define NV03_SCALED_IMAGE_FROM_MEMORY_SURFACE_DST 0x00000194 + + +#define NV04_SCALED_IMAGE_FROM_MEMORY_BETA4 0x00000194 + +#define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 + +#define NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE 0x00000198 + +#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION 0x000002fc +#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_DITHER 0x00000000 +#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_TRUNCATE 0x00000001 +#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION_SUBTR_TRUNCATE 0x00000002 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT 0x00000300 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A1R5G5B5 0x00000001 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X1R5G5B5 0x00000002 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_A8R8G8B8 0x00000003 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_X8R8G8B8 0x00000004 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_V8YB8U8YA8 0x00000005 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_YB8V8YA8U8 0x00000006 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_R5G6B5 0x00000007 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_Y8 0x00000008 +#define NV03_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT_AY8 0x00000009 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION 0x00000304 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_AND 0x00000000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_ROP_AND 0x00000001 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_AND 0x00000002 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY 0x00000003 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT 0x00000308 +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_X__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y__MASK 0xffff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_POINT_Y__SHIFT 16 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE 0x0000030c +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_W__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H__MASK 0xffff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE_H__SHIFT 16 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT 0x00000310 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_X__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y__MASK 0xffff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_POINT_Y__SHIFT 16 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE 0x00000314 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_W__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H__MASK 0xffff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE_H__SHIFT 16 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_DU_DX 0x00000318 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_DV_DY 0x0000031c + +#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE 0x00000400 +#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_W__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H__MASK 0xffff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_SIZE_H__SHIFT 16 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT 0x00000404 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_PITCH__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN__MASK 0x00ff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN__SHIFT 16 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER 0x00010000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CORNER 0x00020000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER__MASK 0xff000000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER__SHIFT 24 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE 0x00000000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_BILINEAR 0x01000000 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_OFFSET 0x00000408 + +#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT 0x0000040c +#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U__MASK 0x0000ffff +#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_U__SHIFT 0 +#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V__MASK 0xffff0000 +#define NV03_SCALED_IMAGE_FROM_MEMORY_POINT_V__SHIFT 16 + + +#define NV50_SCALED_IMAGE_FROM_MEMORY_OFFSET_HIGH 0x00000410 + +#define NV50_SCALED_IMAGE_FROM_MEMORY_SRC_LINEAR 0x00000414 + +#define NV50_SCALED_IMAGE_FROM_MEMORY_SRC_TILE_MODE 0x00000418 + + +#define NV03_GDI_RECTANGLE_TEXT_DMA_NOTIFY 0x00000180 + +#define NV03_GDI_RECTANGLE_TEXT_PATTERN 0x00000184 + +#define NV03_GDI_RECTANGLE_TEXT_ROP 0x00000188 + +#define NV03_GDI_RECTANGLE_TEXT_BETA1 0x0000019c + +#define NV03_GDI_RECTANGLE_TEXT_SURFACE_DST 0x00000190 + +#define NV03_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc + +#define NV03_GDI_RECTANGLE_TEXT_COLOR_FORMAT 0x00000300 + +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT 0x00000304 + +#define NV03_GDI_RECTANGLE_TEXT_COLOR1_A 0x000003fc + +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT 0x00000400 +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE 0x00000404 +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B 0x000007f4 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_L__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT0_B_T__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B 0x000007f8 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_R__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_POINT1_B_B__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_COLOR1_B 0x000007fc + +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0 0x00000800 +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1 0x00000804 +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0 0x00000bec +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1 0x00000bf0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_COLOR1_C 0x00000bf4 + +#define NV03_GDI_RECTANGLE_TEXT_SIZE_C 0x00000bf8 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_W__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_C_H__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_POINT_C 0x00000bfc +#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_POINT_C_X__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_POINT_C_Y__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(i0) (0x00000c00 + 0x4*(i0)) +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__ESIZE 0x00000004 +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__LEN 0x00000020 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0 0x00000fe8 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_L__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT0_T__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1 0x00000fec +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_R__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_D_POINT1_B__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_COLOR1_D 0x00000ff0 + +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D 0x00000ff4 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_W__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_D_H__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D 0x00000ff8 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_W__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_D_H__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_POINT_D 0x00000ffc +#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_POINT_D_X__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_POINT_D_Y__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D(i0) (0x00001000 + 0x4*(i0)) +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__ESIZE 0x00000004 +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_D__LEN 0x00000020 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0 0x000013e4 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1 0x000013e8 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_COLOR0_E 0x000013ec + +#define NV03_GDI_RECTANGLE_TEXT_COLOR1_E 0x000013f0 + +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E 0x000013f4 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E 0x000013f8 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_POINT_E 0x000013fc +#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X__MASK 0x0000ffff +#define NV03_GDI_RECTANGLE_TEXT_POINT_E_X__SHIFT 0 +#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y__MASK 0xffff0000 +#define NV03_GDI_RECTANGLE_TEXT_POINT_E_Y__SHIFT 16 + +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(i0) (0x00001400 + 0x4*(i0)) +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__ESIZE 0x00000004 +#define NV03_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__LEN 0x00000020 + + +#define NV04_GDI_RECTANGLE_TEXT_PATCH 0x0000010c + +#define NV04_GDI_RECTANGLE_TEXT_DMA_NOTIFY 0x00000180 + +#define NV04_GDI_RECTANGLE_TEXT_DMA_FONTS 0x00000184 + +#define NV04_GDI_RECTANGLE_TEXT_PATTERN 0x00000188 + +#define NV04_GDI_RECTANGLE_TEXT_ROP 0x0000018c + +#define NV04_GDI_RECTANGLE_TEXT_BETA1 0x00000190 + +#define NV04_GDI_RECTANGLE_TEXT_BETA4 0x00000194 + +#define NV04_GDI_RECTANGLE_TEXT_SURFACE 0x00000198 + +#define NV04_GDI_RECTANGLE_TEXT_OPERATION 0x000002fc +#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_AND 0x00000000 +#define NV04_GDI_RECTANGLE_TEXT_OPERATION_ROP_AND 0x00000001 +#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_AND 0x00000002 +#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY 0x00000003 +#define NV04_GDI_RECTANGLE_TEXT_OPERATION_SRCCOPY_PREMULT 0x00000004 +#define NV04_GDI_RECTANGLE_TEXT_OPERATION_BLEND_PREMULT 0x00000005 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT 0x00000300 +#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A16R5G6B5 0x00000001 +#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_X16A1R5G5B5 0x00000002 +#define NV04_GDI_RECTANGLE_TEXT_COLOR_FORMAT_A8R8G8B8 0x00000003 + +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT 0x00000304 +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_CGA6 0x00000001 +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_FORMAT_LE 0x00000002 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR1_A 0x000003fc + +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT(i0) (0x00000400 + 0x8*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__ESIZE 0x00000008 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT__LEN 0x00000020 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_Y__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_POINT_X__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE(i0) (0x00000404 + 0x8*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__ESIZE 0x00000008 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE__LEN 0x00000020 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_H__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_UNCLIPPED_RECTANGLE_SIZE_W__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0 0x000005f4 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_L__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT0_T__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1 0x000005f8 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_R__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_B_POINT1_B__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR1_B 0x000005fc + +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0(i0) (0x00000600 + 0x8*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__ESIZE 0x00000008 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0__LEN 0x00000020 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_L__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_0_T__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1(i0) (0x00000604 + 0x8*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__ESIZE 0x00000008 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1__LEN 0x00000020 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_R__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIPPED_RECTANGLE_POINT_1_B__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0 0x000007ec +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_L__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT0_T__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1 0x000007f0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_R__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_C_POINT1_B__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR1_C 0x000007f4 + +#define NV04_GDI_RECTANGLE_TEXT_SIZE_C 0x000007f8 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_W__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_C_H__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_POINT_C 0x000007fc +#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_POINT_C_X__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_POINT_C_Y__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C(i0) (0x00000800 + 0x4*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__ESIZE 0x00000004 +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR1_C__LEN 0x00000080 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0 0x00000be4 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_L__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT0_T__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1 0x00000be8 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_R__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_E_POINT1_B__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR0_E 0x00000bec + +#define NV04_GDI_RECTANGLE_TEXT_COLOR1_E 0x00000bf0 + +#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E 0x00000bf4 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_W__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_IN_E_H__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E 0x00000bf8 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_W__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_SIZE_OUT_E_H__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_POINT_E 0x00000bfc +#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_POINT_E_X__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_POINT_E_Y__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E(i0) (0x00000c00 + 0x4*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__ESIZE 0x00000004 +#define NV04_GDI_RECTANGLE_TEXT_MONOCHROME_COLOR01_E__LEN 0x00000080 + +#define NV04_GDI_RECTANGLE_TEXT_FONT_F 0x00000ff0 +#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET__MASK 0x0fffffff +#define NV04_GDI_RECTANGLE_TEXT_FONT_F_OFFSET__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH__MASK 0xf0000000 +#define NV04_GDI_RECTANGLE_TEXT_FONT_F_PITCH__SHIFT 28 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0 0x00000ff4 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_L__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT0_T__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1 0x00000ff8 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_R__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_F_POINT1_B__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR1_F 0x00000ffc + +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F(i0) (0x00001000 + 0x4*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__ESIZE 0x00000004 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F__LEN 0x00000100 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX__MASK 0x000000ff +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_INDEX__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X__MASK 0x000fff00 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_X__SHIFT 8 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y__MASK 0xfff00000 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_F_Y__SHIFT 20 + +#define NV04_GDI_RECTANGLE_TEXT_FONT_G 0x000017f0 +#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET__MASK 0x0fffffff +#define NV04_GDI_RECTANGLE_TEXT_FONT_G_OFFSET__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH__MASK 0xf0000000 +#define NV04_GDI_RECTANGLE_TEXT_FONT_G_PITCH__SHIFT 28 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0 0x000017f4 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_L__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT0_T__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1 0x000017f8 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_R__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CLIP_G_POINT1_B__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_COLOR1_G 0x000017fc + +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT(i0) (0x00001800 + 0x8*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__ESIZE 0x00000008 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT__LEN 0x00000100 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X__MASK 0x0000ffff +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_X__SHIFT 0 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y__MASK 0xffff0000 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_POINT_Y__SHIFT 16 + +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX(i0) (0x00001804 + 0x8*(i0)) +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__ESIZE 0x00000008 +#define NV04_GDI_RECTANGLE_TEXT_CHARACTER_COLOR1_G_INDEX__LEN 0x00000100 + + +#define NV10_TEXTURE_FROM_CPU_WAIT_FOR_IDLE 0x00000108 + +#define NV10_TEXTURE_FROM_CPU_DMA_NOTIFY 0x00000180 + +#define NV10_TEXTURE_FROM_CPU_SURFACE 0x00000184 + +#define NV10_TEXTURE_FROM_CPU_COLOR_FORMAT 0x00000300 + +#define NV10_TEXTURE_FROM_CPU_POINT 0x00000304 +#define NV10_TEXTURE_FROM_CPU_POINT_X__MASK 0x0000ffff +#define NV10_TEXTURE_FROM_CPU_POINT_X__SHIFT 0 +#define NV10_TEXTURE_FROM_CPU_POINT_Y__MASK 0xffff0000 +#define NV10_TEXTURE_FROM_CPU_POINT_Y__SHIFT 16 + +#define NV10_TEXTURE_FROM_CPU_SIZE 0x00000308 +#define NV10_TEXTURE_FROM_CPU_SIZE_W__MASK 0x0000ffff +#define NV10_TEXTURE_FROM_CPU_SIZE_W__SHIFT 0 +#define NV10_TEXTURE_FROM_CPU_SIZE_H__MASK 0xffff0000 +#define NV10_TEXTURE_FROM_CPU_SIZE_H__SHIFT 16 + +#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL 0x0000030c +#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X__MASK 0x0000ffff +#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_X__SHIFT 0 +#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W__MASK 0xffff0000 +#define NV10_TEXTURE_FROM_CPU_CLIP_HORIZONTAL_W__SHIFT 16 + +#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL 0x00000310 +#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y__MASK 0x0000ffff +#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_Y__SHIFT 0 +#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H__MASK 0xffff0000 +#define NV10_TEXTURE_FROM_CPU_CLIP_VERTICAL_H__SHIFT 16 + +#define NV10_TEXTURE_FROM_CPU_COLOR(i0) (0x00000400 + 0x4*(i0)) +#define NV10_TEXTURE_FROM_CPU_COLOR__ESIZE 0x00000004 +#define NV10_TEXTURE_FROM_CPU_COLOR__LEN 0x00000700 + + +#endif /* NV01_2D_XML */ diff --git a/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h new file mode 100644 index 00000000000..d4fb680a369 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv04_3d.xml.h @@ -0,0 +1,738 @@ +#ifndef NV04_3D_XML +#define NV04_3D_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nv04_3d.xml ( 17839 bytes, from 2010-11-15 02:23:48) +- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58) +- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57) +- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57) +- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46) +- nv_3ddefs.xml ( 16394 bytes, from 2010-11-01 00:28:46) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. (koala_br) +- Carlos Martin (carlosmn) +- Christoph Bumiller (calim, chrisbmr) +- Dawid Gajownik (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov (lumag) +- EdB (edb_) +- Erik Waling (erikwaling) +- Francisco Jerez (curro) +- imirkin (imirkin) +- jb17bsome (jb17bsome) +- Jeremy Kolb (kjeremy) +- Laurent Carlier (lordheavy) +- Luca Barbieri (lb, lb1) +- Maarten Maathuis (stillunknown) +- Marcin Kościelnicki (mwk, koriakin) +- Mark Carey (careym) +- Matthieu Castet (mat-c) +- nvidiaman (nvidiaman) +- Patrice Mandin (pmandin, pmdata) +- Pekka Paalanen (pq, ppaalanen) +- Peter Popov (ironpeter) +- Richard Hughes (hughsient) +- Rudi Cilibrasi (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet (leroutier) +- Stephane Marchesin (marcheu) +- sturmflut (sturmflut) +- Sylvain Munaut +- Victor Stinner (haypo) +- Wladmir van der Laan (miathan6) +- Younes Manton (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + + +#define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY 0x00000180 + +#define NV04_CONTEXT_SURFACES_3D_DMA_COLOR 0x00000184 + +#define NV04_CONTEXT_SURFACES_3D_DMA_ZETA 0x00000188 + +#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL 0x000002f8 +#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X__MASK 0x0000ffff +#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X__SHIFT 0 +#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W__MASK 0xffff0000 +#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_W__SHIFT 16 + +#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL 0x000002fc +#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y__MASK 0x0000ffff +#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y__SHIFT 0 +#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H__MASK 0xffff0000 +#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_H__SHIFT 16 + +#define NV04_CONTEXT_SURFACES_3D_FORMAT 0x00000300 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR__MASK 0x000000ff +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR__SHIFT 0 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_Z1R5G5B5 0x00000001 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1R5G5B5_X1R5G5B5 0x00000002 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_R5G6B5 0x00000003 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_Z8R8G8B8 0x00000004 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X8R8G8B8_X8R8G8B8 0x00000005 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_Z1A7R8G8B8 0x00000006 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_X1A7R8G8B8_X1A7R8G8B8 0x00000007 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR_A8R8G8B8 0x00000008 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE__MASK 0x0000ff00 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE__SHIFT 8 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_PITCH 0x00000100 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE_SWIZZLE 0x00000200 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U__MASK 0x00ff0000 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_U__SHIFT 16 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V__MASK 0xff000000 +#define NV04_CONTEXT_SURFACES_3D_FORMAT_BASE_SIZE_V__SHIFT 24 + +#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE 0x00000304 +#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W__MASK 0x0000ffff +#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_W__SHIFT 0 +#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H__MASK 0xffff0000 +#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_H__SHIFT 16 + +#define NV04_CONTEXT_SURFACES_3D_PITCH 0x00000308 +#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR__MASK 0x0000ffff +#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR__SHIFT 0 +#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA__MASK 0xffff0000 +#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA__SHIFT 16 + +#define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR 0x0000030c + +#define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310 + + +#define NV04_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180 + +#define NV04_TEXTURED_TRIANGLE_DMA_A 0x00000184 + +#define NV04_TEXTURED_TRIANGLE_DMA_B 0x00000188 + +#define NV04_TEXTURED_TRIANGLE_SURFACES 0x0000018c + +#define NV04_TEXTURED_TRIANGLE_COLORKEY 0x00000300 + +#define NV04_TEXTURED_TRIANGLE_OFFSET 0x00000304 + +#define NV04_TEXTURED_TRIANGLE_FORMAT 0x00000308 +#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A 0x00000001 +#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B 0x00000002 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_ENABLE 0x00000004 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH__MASK 0x00000030 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH__SHIFT 4 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER 0x00000010 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 0x00000020 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH__MASK 0x000000c0 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH__SHIFT 6 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER 0x00000040 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER 0x00000080 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR__MASK 0x00000f00 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8 0x00000100 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5 0x00000200 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X1R5G5B5 0x00000300 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4 0x00000400 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5 0x00000500 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8 0x00000600 +#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8 0x00000700 +#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS__MASK 0x0000f000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS__SHIFT 12 +#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U__MASK 0x000f0000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V__MASK 0x00f00000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V__SHIFT 20 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU__MASK 0x07000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU__SHIFT 24 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT 0x01000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT 0x02000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE 0x03000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER 0x04000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPU 0x08000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV__MASK 0x70000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV__SHIFT 28 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT 0x10000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT 0x20000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE 0x30000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER 0x40000000 +#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPV 0x80000000 + +#define NV04_TEXTURED_TRIANGLE_FILTER 0x0000030c +#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X__MASK 0x000000ff +#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y__MASK 0x00007f00 +#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE 0x00008000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS__MASK 0x00ff0000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY__MASK 0x07000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY__SHIFT 24 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST 0x01000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR 0x02000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE 0x08000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY__MASK 0x70000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY__SHIFT 28 +#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST 0x10000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR 0x20000000 +#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE 0x80000000 + +#define NV04_TEXTURED_TRIANGLE_BLEND 0x00000310 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__MASK 0x0000000f +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECAL 0x00000001 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATE 0x00000002 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECALALPHA 0x00000003 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATEALPHA 0x00000004 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_DECALMASK 0x00000005 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MODULATEMASK 0x00000006 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_COPY 0x00000007 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_ADD 0x00000008 +#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT__MASK 0x00000030 +#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT__SHIFT 4 +#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_LSB 0x00000010 +#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MSB 0x00000020 +#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE__MASK 0x000000c0 +#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE__SHIFT 6 +#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040 +#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080 +#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0 +#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE 0x00000100 +#define NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE 0x00001000 +#define NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE 0x00010000 +#define NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE 0x00100000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC__MASK 0x0f000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC__SHIFT 24 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ZERO 0x01000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE 0x02000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_COLOR 0x03000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_COLOR 0x04000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_ALPHA 0x05000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_ALPHA 0x06000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_DST_ALPHA 0x07000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_ALPHA 0x08000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_DST_COLOR 0x09000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_COLOR 0x0a000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SRC_ALPHA_SATURATE 0x0b000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST__MASK 0xf0000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST__SHIFT 28 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ZERO 0x10000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE 0x20000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_COLOR 0x30000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_COLOR 0x40000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_ALPHA 0x50000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_ALPHA 0x60000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_DST_ALPHA 0x70000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_DST_ALPHA 0x80000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_DST_COLOR 0x90000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_ONE_MINUS_DST_COLOR 0xa0000000 +#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SRC_ALPHA_SATURATE 0xb0000000 + +#define NV04_TEXTURED_TRIANGLE_CONTROL 0x00000314 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF__MASK 0x000000ff +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC__MASK 0x00000f00 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_NEVER 0x00000100 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_LESS 0x00000200 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_EQUAL 0x00000300 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_LEQUAL 0x00000400 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_GREATER 0x00000500 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_NOTEQUAL 0x00000600 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_GEQUAL 0x00000700 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_ALWAYS 0x00000800 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE 0x00001000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN__MASK 0x00002000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN__SHIFT 13 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CENTER 0x00000000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER 0x00002000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE 0x00004000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC__MASK 0x000f0000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_NEVER 0x00010000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_LESS 0x00020000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_EQUAL 0x00030000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_LEQUAL 0x00040000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_GREATER 0x00050000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_NOTEQUAL 0x00060000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_GEQUAL 0x00070000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_ALWAYS 0x00080000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE__MASK 0x00300000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE__SHIFT 20 +#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH 0x00000000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE 0x00100000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW 0x00200000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW 0x00300000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE 0x00400000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE 0x00800000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE 0x01000000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT__MASK 0xc0000000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT__SHIFT 30 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FIXED 0x40000000 +#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_FLOAT 0x80000000 + +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR 0x00000318 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B__MASK 0x000000ff +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G__MASK 0x0000ff00 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R__MASK 0x00ff0000 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A__MASK 0xff000000 +#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A__SHIFT 24 + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX(i0) (0x00000400 + 0x20*(i0)) +#define NV04_TEXTURED_TRIANGLE_TLVERTEX__ESIZE 0x00000020 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX__LEN 0x00000010 + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(i0) (0x00000400 + 0x20*(i0)) + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(i0) (0x00000404 + 0x20*(i0)) + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(i0) (0x00000408 + 0x20*(i0)) + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(i0) (0x0000040c + 0x20*(i0)) + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(i0) (0x00000410 + 0x20*(i0)) +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B__MASK 0x000000ff +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G__MASK 0x0000ff00 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R__MASK 0x00ff0000 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A__MASK 0xff000000 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A__SHIFT 24 + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(i0) (0x00000414 + 0x20*(i0)) +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B__MASK 0x000000ff +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G__MASK 0x0000ff00 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R__MASK 0x00ff0000 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG__MASK 0xff000000 +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG__SHIFT 24 + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(i0) (0x00000418 + 0x20*(i0)) + +#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(i0) (0x0000041c + 0x20*(i0)) + +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE(i0) (0x00000600 + 0x4*(i0)) +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__ESIZE 0x00000004 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE__LEN 0x00000040 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0__MASK 0x0000000f +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I0__SHIFT 0 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1__MASK 0x000000f0 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I1__SHIFT 4 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2__MASK 0x00000f00 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I2__SHIFT 8 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3__MASK 0x0000f000 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I3__SHIFT 12 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4__MASK 0x000f0000 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I4__SHIFT 16 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5__MASK 0x00f00000 +#define NV04_TEXTURED_TRIANGLE_DRAWPRIMITIVE_I5__SHIFT 20 + + +#define NV04_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180 + +#define NV04_MULTITEX_TRIANGLE_DMA_A 0x00000184 + +#define NV04_MULTITEX_TRIANGLE_DMA_B 0x00000188 + +#define NV04_MULTITEX_TRIANGLE_SURFACES 0x0000018c + +#define NV04_MULTITEX_TRIANGLE_OFFSET(i0) (0x00000308 + 0x4*(i0)) +#define NV04_MULTITEX_TRIANGLE_OFFSET__ESIZE 0x00000004 +#define NV04_MULTITEX_TRIANGLE_OFFSET__LEN 0x00000002 + +#define NV04_MULTITEX_TRIANGLE_FORMAT(i0) (0x00000310 + 0x4*(i0)) +#define NV04_MULTITEX_TRIANGLE_FORMAT__ESIZE 0x00000004 +#define NV04_MULTITEX_TRIANGLE_FORMAT__LEN 0x00000002 +#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A 0x00000001 +#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B 0x00000002 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH__MASK 0x00000030 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH__SHIFT 4 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER 0x00000010 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 0x00000020 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH__MASK 0x000000c0 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH__SHIFT 6 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER 0x00000040 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER 0x00000080 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR__MASK 0x00000f00 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_Y8 0x00000100 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A1R5G5B5 0x00000200 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_X1R5G5B5 0x00000300 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A4R4G4B4 0x00000400 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_R5G6B5 0x00000500 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_A8R8G8B8 0x00000600 +#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_X8R8G8B8 0x00000700 +#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS__MASK 0x0000f000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS__SHIFT 12 +#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U__MASK 0x000f0000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V__MASK 0x00f00000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V__SHIFT 20 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU__MASK 0x07000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU__SHIFT 24 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_REPEAT 0x01000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT 0x02000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE 0x03000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER 0x04000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPU 0x08000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV__MASK 0x70000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV__SHIFT 28 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_REPEAT 0x10000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT 0x20000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE 0x30000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER 0x40000000 +#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPV 0x80000000 + +#define NV04_MULTITEX_TRIANGLE_FILTER(i0) (0x00000318 + 0x4*(i0)) +#define NV04_MULTITEX_TRIANGLE_FILTER__ESIZE 0x00000004 +#define NV04_MULTITEX_TRIANGLE_FILTER__LEN 0x00000002 +#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X__MASK 0x000000ff +#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y__MASK 0x00007f00 +#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE 0x00008000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS__MASK 0x00ff0000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY__MASK 0x07000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY__SHIFT 24 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST 0x01000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR 0x02000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE 0x08000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY__MASK 0x70000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY__SHIFT 28 +#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_NEAREST 0x10000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_LINEAR 0x20000000 +#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE 0x80000000 + +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA(i0) (0x00000320 + 0xc*(i0)) +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__ESIZE 0x0000000c +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA__LEN 0x00000002 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE0 0x00000001 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0__MASK 0x000000fc +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0__SHIFT 2 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_ZERO 0x00000004 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_CONSTANT 0x00000008 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PRIMARY_COLOR 0x0000000c +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_PREVIOUS 0x00000010 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE0 0x00000014 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURE1 0x00000018 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT0_TEXTURELOD 0x0000001c +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE1 0x00000100 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1__MASK 0x0000fc00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1__SHIFT 10 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_ZERO 0x00000400 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_CONSTANT 0x00000800 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PRIMARY_COLOR 0x00000c00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_PREVIOUS 0x00001000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE0 0x00001400 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURE1 0x00001800 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT1_TEXTURELOD 0x00001c00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE2 0x00010000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2__MASK 0x00fc0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2__SHIFT 18 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_ZERO 0x00040000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_CONSTANT 0x00080000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PRIMARY_COLOR 0x000c0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_PREVIOUS 0x00100000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE0 0x00140000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURE1 0x00180000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT2_TEXTURELOD 0x001c0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_INVERSE3 0x01000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3__MASK 0x1c000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3__SHIFT 26 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_ZERO 0x04000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_CONSTANT 0x08000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PRIMARY_COLOR 0x0c000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_PREVIOUS 0x10000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE0 0x14000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURE1 0x18000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_ARGUMENT3_TEXTURELOD 0x1c000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP__MASK 0xe0000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP__SHIFT 29 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_IDENTITY 0x20000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE2 0x40000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_SCALE4 0x60000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS 0x80000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA_MAP_BIAS_SCALE2 0xe0000000 + +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR(i0) (0x00000324 + 0xc*(i0)) +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__ESIZE 0x0000000c +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR__LEN 0x00000002 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE0 0x00000001 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0 0x00000002 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__MASK 0x000000fc +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0__SHIFT 2 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_ZERO 0x00000004 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_CONSTANT 0x00000008 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PRIMARY_COLOR 0x0000000c +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_PREVIOUS 0x00000010 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE0 0x00000014 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURE1 0x00000018 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_TEXTURELOD 0x0000001c +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE1 0x00000100 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA1 0x00000200 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1__MASK 0x0000fc00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1__SHIFT 10 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_ZERO 0x00000400 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_CONSTANT 0x00000800 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PRIMARY_COLOR 0x00000c00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_PREVIOUS 0x00001000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE0 0x00001400 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURE1 0x00001800 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT1_TEXTURELOD 0x00001c00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE2 0x00010000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA2 0x00020000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2__MASK 0x00fc0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2__SHIFT 18 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_ZERO 0x00040000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_CONSTANT 0x00080000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PRIMARY_COLOR 0x000c0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_PREVIOUS 0x00100000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE0 0x00140000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURE1 0x00180000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT2_TEXTURELOD 0x001c0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE3 0x01000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA3 0x02000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3__MASK 0x1c000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3__SHIFT 26 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_ZERO 0x04000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_CONSTANT 0x08000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PRIMARY_COLOR 0x0c000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_PREVIOUS 0x10000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE0 0x14000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURE1 0x18000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT3_TEXTURELOD 0x1c000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP__MASK 0xe0000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP__SHIFT 29 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_IDENTITY 0x20000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE2 0x40000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE4 0x60000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS 0x80000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS_SCALE2 0xe0000000 + +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B__MASK 0x000000ff +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G__MASK 0x0000ff00 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R__MASK 0x00ff0000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A__MASK 0xff000000 +#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A__SHIFT 24 + +#define NV04_MULTITEX_TRIANGLE_BLEND 0x00000338 +#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT__MASK 0x00000030 +#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT__SHIFT 4 +#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_LSB 0x00000010 +#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_MSB 0x00000020 +#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE__MASK 0x000000c0 +#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE__SHIFT 6 +#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040 +#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080 +#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0 +#define NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE 0x00000100 +#define NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE 0x00001000 +#define NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE 0x00010000 +#define NV04_MULTITEX_TRIANGLE_BLEND_BLEND_ENABLE 0x00100000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC__MASK 0x0f000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC__SHIFT 24 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ZERO 0x01000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE 0x02000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_COLOR 0x03000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_COLOR 0x04000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_ALPHA 0x05000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_SRC_ALPHA 0x06000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_DST_ALPHA 0x07000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_ALPHA 0x08000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_DST_COLOR 0x09000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_ONE_MINUS_DST_COLOR 0x0a000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SRC_ALPHA_SATURATE 0x0b000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST__MASK 0xf0000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST__SHIFT 28 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ZERO 0x10000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE 0x20000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_COLOR 0x30000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_COLOR 0x40000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_ALPHA 0x50000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_SRC_ALPHA 0x60000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_DST_ALPHA 0x70000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_DST_ALPHA 0x80000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_DST_COLOR 0x90000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_ONE_MINUS_DST_COLOR 0xa0000000 +#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SRC_ALPHA_SATURATE 0xb0000000 + +#define NV04_MULTITEX_TRIANGLE_CONTROL0 0x0000033c +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF__MASK 0x000000ff +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC__MASK 0x00000f00 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_NEVER 0x00000100 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_LESS 0x00000200 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_EQUAL 0x00000300 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_LEQUAL 0x00000400 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_GREATER 0x00000500 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_NOTEQUAL 0x00000600 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_GEQUAL 0x00000700 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_ALWAYS 0x00000800 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_ENABLE 0x00001000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN__MASK 0x00002000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN__SHIFT 13 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CENTER 0x00000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CORNER 0x00002000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE 0x00004000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC__MASK 0x000f0000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_NEVER 0x00010000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_LESS 0x00020000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_EQUAL 0x00030000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_LEQUAL 0x00040000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_GREATER 0x00050000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_NOTEQUAL 0x00060000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_GEQUAL 0x00070000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_ALWAYS 0x00080000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE__MASK 0x00300000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE__SHIFT 20 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_BOTH 0x00000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_NONE 0x00100000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CW 0x00200000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CCW 0x00300000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE 0x00400000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_PERSPECTIVE_ENABLE 0x00800000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE 0x01000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE 0x02000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE 0x04000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE 0x08000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE 0x10000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE 0x20000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT__MASK 0xc0000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT__SHIFT 30 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_FIXED 0x40000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_FLOAT 0x80000000 + +#define NV04_MULTITEX_TRIANGLE_CONTROL1 0x00000340 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE 0x00000001 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC__MASK 0x000000f0 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC__SHIFT 4 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF__MASK 0x0000ff00 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ__MASK 0x00ff0000 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE__MASK 0xff000000 +#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE__SHIFT 24 + +#define NV04_MULTITEX_TRIANGLE_CONTROL2 0x00000344 +#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL__MASK 0x0000000f +#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL__MASK 0x000000f0 +#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL__SHIFT 4 +#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS__MASK 0x00000f00 +#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS__SHIFT 8 + +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR 0x00000348 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B__MASK 0x000000ff +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G__MASK 0x0000ff00 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R__MASK 0x00ff0000 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A__MASK 0xff000000 +#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A__SHIFT 24 + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX(i0) (0x00000400 + 0x28*(i0)) +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX__ESIZE 0x00000028 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX__LEN 0x00000008 + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(i0) (0x00000400 + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY(i0) (0x00000404 + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ(i0) (0x00000408 + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW(i0) (0x0000040c + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR(i0) (0x00000410 + 0x28*(i0)) +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B__MASK 0x000000ff +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G__MASK 0x0000ff00 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R__MASK 0x00ff0000 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A__MASK 0xff000000 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A__SHIFT 24 + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR(i0) (0x00000414 + 0x28*(i0)) +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B__MASK 0x000000ff +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G__MASK 0x0000ff00 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R__MASK 0x00ff0000 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG__MASK 0xff000000 +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG__SHIFT 24 + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0(i0) (0x00000418 + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0(i0) (0x0000041c + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1(i0) (0x00000420 + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1(i0) (0x00000424 + 0x28*(i0)) + +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE(i0) (0x00000540 + 0x4*(i0)) +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__ESIZE 0x00000004 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE__LEN 0x00000030 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0__MASK 0x0000000f +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I0__SHIFT 0 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1__MASK 0x000000f0 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I1__SHIFT 4 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2__MASK 0x00000f00 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I2__SHIFT 8 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3__MASK 0x0000f000 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I3__SHIFT 12 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4__MASK 0x000f0000 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I4__SHIFT 16 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5__MASK 0x00f00000 +#define NV04_MULTITEX_TRIANGLE_DRAWPRIMITIVE_I5__SHIFT 20 + + +#endif /* NV04_3D_XML */ diff --git a/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h new file mode 100644 index 00000000000..5bad9dc935c --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv10_3d.xml.h @@ -0,0 +1,1620 @@ +#ifndef NV10_3D_XML +#define NV10_3D_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nv20_3d.xml ( 21073 bytes, from 2010-11-15 02:24:38) +- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58) +- nv10_3d.xml ( 18449 bytes, from 2010-11-15 02:24:38) +- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46) +- nv_3ddefs.xml ( 16394 bytes, from 2010-11-01 00:28:46) +- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57) +- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. (koala_br) +- Carlos Martin (carlosmn) +- Christoph Bumiller (calim, chrisbmr) +- Dawid Gajownik (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov (lumag) +- EdB (edb_) +- Erik Waling (erikwaling) +- Francisco Jerez (curro) +- imirkin (imirkin) +- jb17bsome (jb17bsome) +- Jeremy Kolb (kjeremy) +- Laurent Carlier (lordheavy) +- Luca Barbieri (lb, lb1) +- Maarten Maathuis (stillunknown) +- Marcin Kościelnicki (mwk, koriakin) +- Mark Carey (careym) +- Matthieu Castet (mat-c) +- nvidiaman (nvidiaman) +- Patrice Mandin (pmandin, pmdata) +- Pekka Paalanen (pq, ppaalanen) +- Peter Popov (ironpeter) +- Richard Hughes (hughsient) +- Rudi Cilibrasi (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet (leroutier) +- Stephane Marchesin (marcheu) +- sturmflut (sturmflut) +- Sylvain Munaut +- Victor Stinner (haypo) +- Wladmir van der Laan (miathan6) +- Younes Manton (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + +#define NV10_VERTEX_ATTR_POS 0x00000000 +#define NV10_VERTEX_ATTR_COLOR0 0x00000001 +#define NV10_VERTEX_ATTR_COLOR1 0x00000002 +#define NV10_VERTEX_ATTR_TEX0 0x00000003 +#define NV10_VERTEX_ATTR_TEX1 0x00000004 +#define NV10_VERTEX_ATTR_NORMAL 0x00000005 +#define NV10_VERTEX_ATTR_WEIGHT 0x00000006 +#define NV10_VERTEX_ATTR_FOG 0x00000007 + + + +#define NV11_3D_FLIP_SET_READ 0x00000120 + +#define NV11_3D_FLIP_SET_WRITE 0x00000124 + +#define NV11_3D_FLIP_MAX 0x00000128 + +#define NV11_3D_FLIP_INCR_WRITE 0x0000012c + +#define NV11_3D_FLIP_WAIT 0x00000130 + +#define NV10_3D_DMA_NOTIFY 0x00000180 + +#define NV10_3D_DMA_TEXTURE0 0x00000184 + +#define NV10_3D_DMA_TEXTURE1 0x00000188 + +#define NV10_3D_DMA_COLOR 0x00000194 + +#define NV10_3D_DMA_ZETA 0x00000198 + +#define NV10_3D_RT_HORIZ 0x00000200 +#define NV10_3D_RT_HORIZ_X__MASK 0x0000ffff +#define NV10_3D_RT_HORIZ_X__SHIFT 0 +#define NV10_3D_RT_HORIZ_W__MASK 0xffff0000 +#define NV10_3D_RT_HORIZ_W__SHIFT 16 + +#define NV10_3D_RT_VERT 0x00000204 +#define NV10_3D_RT_VERT_Y__MASK 0x0000ffff +#define NV10_3D_RT_VERT_Y__SHIFT 0 +#define NV10_3D_RT_VERT_H__MASK 0xffff0000 +#define NV10_3D_RT_VERT_H__SHIFT 16 + +#define NV10_3D_RT_FORMAT 0x00000208 +#define NV10_3D_RT_FORMAT_TYPE__MASK 0x00000f00 +#define NV10_3D_RT_FORMAT_TYPE__SHIFT 8 +#define NV10_3D_RT_FORMAT_TYPE_LINEAR 0x00000100 +#define NV10_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200 +#define NV10_3D_RT_FORMAT_DEPTH__MASK 0x00000030 +#define NV10_3D_RT_FORMAT_DEPTH__SHIFT 4 +#define NV10_3D_RT_FORMAT_DEPTH_Z24S8 0x00000000 +#define NV10_3D_RT_FORMAT_DEPTH_Z16 0x00000010 +#define NV10_3D_RT_FORMAT_COLOR__MASK 0x0000000f +#define NV10_3D_RT_FORMAT_COLOR__SHIFT 0 +#define NV10_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003 +#define NV10_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 +#define NV10_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 +#define NV10_3D_RT_FORMAT_COLOR_B8 0x00000009 + +#define NV10_3D_RT_PITCH 0x0000020c +#define NV10_3D_RT_PITCH_COLOR_PITCH__MASK 0x0000ffff +#define NV10_3D_RT_PITCH_COLOR_PITCH__SHIFT 0 +#define NV10_3D_RT_PITCH_ZETA_PITCH__MASK 0xffff0000 +#define NV10_3D_RT_PITCH_ZETA_PITCH__SHIFT 16 + +#define NV10_3D_COLOR_OFFSET 0x00000210 + +#define NV10_3D_ZETA_OFFSET 0x00000214 + +#define NV10_3D_UNK0290 0x00000290 + +#define NV10_3D_VIEWPORT_CLIP_MODE 0x000002b4 + +#define NV10_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) +#define NV10_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000004 +#define NV10_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 +#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK 0x000007ff +#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT 0 +#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_LEFT_ENABLE 0x00000800 +#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK 0x07ff0000 +#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT 16 +#define NV10_3D_VIEWPORT_CLIP_HORIZ_CLIP_RIGHT_ENABLE 0x08000000 + +#define NV10_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) +#define NV10_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000004 +#define NV10_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 +#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK 0x000007ff +#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT 0 +#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_TOP_ENABLE 0x00000800 +#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK 0x07ff0000 +#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT 16 +#define NV10_3D_VIEWPORT_CLIP_VERT_CLIP_BOTTOM_ENABLE 0x08000000 + +#define NV10_3D_ALPHA_FUNC_ENABLE 0x00000300 + +#define NV10_3D_BLEND_FUNC_ENABLE 0x00000304 + +#define NV10_3D_CULL_FACE_ENABLE 0x00000308 + +#define NV10_3D_DEPTH_TEST_ENABLE 0x0000030c + +#define NV10_3D_DITHER_ENABLE 0x00000310 + +#define NV10_3D_LIGHTING_ENABLE 0x00000314 + +#define NV10_3D_POINT_PARAMETERS_ENABLE 0x00000318 + +#define NV10_3D_POINT_SMOOTH_ENABLE 0x0000031c + +#define NV10_3D_LINE_SMOOTH_ENABLE 0x00000320 + +#define NV10_3D_POLYGON_SMOOTH_ENABLE 0x00000324 + +#define NV10_3D_STENCIL_ENABLE 0x0000032c + +#define NV10_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 + +#define NV10_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 + +#define NV10_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 + +#define NV10_3D_ALPHA_FUNC_FUNC 0x0000033c +#define NV10_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200 +#define NV10_3D_ALPHA_FUNC_FUNC_LESS 0x00000201 +#define NV10_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202 +#define NV10_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 +#define NV10_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204 +#define NV10_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NV10_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 +#define NV10_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 + +#define NV10_3D_ALPHA_FUNC_REF 0x00000340 + +#define NV10_3D_BLEND_FUNC_SRC 0x00000344 +#define NV10_3D_BLEND_FUNC_SRC_ZERO 0x00000000 +#define NV10_3D_BLEND_FUNC_SRC_ONE 0x00000001 +#define NV10_3D_BLEND_FUNC_SRC_SRC_COLOR 0x00000300 +#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301 +#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302 +#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303 +#define NV10_3D_BLEND_FUNC_SRC_DST_ALPHA 0x00000304 +#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305 +#define NV10_3D_BLEND_FUNC_SRC_DST_COLOR 0x00000306 +#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307 +#define NV10_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308 +#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001 +#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002 +#define NV10_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003 +#define NV10_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004 + +#define NV10_3D_BLEND_FUNC_DST 0x00000348 +#define NV10_3D_BLEND_FUNC_DST_ZERO 0x00000000 +#define NV10_3D_BLEND_FUNC_DST_ONE 0x00000001 +#define NV10_3D_BLEND_FUNC_DST_SRC_COLOR 0x00000300 +#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301 +#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA 0x00000302 +#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303 +#define NV10_3D_BLEND_FUNC_DST_DST_ALPHA 0x00000304 +#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305 +#define NV10_3D_BLEND_FUNC_DST_DST_COLOR 0x00000306 +#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307 +#define NV10_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308 +#define NV10_3D_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001 +#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002 +#define NV10_3D_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003 +#define NV10_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004 + +#define NV10_3D_BLEND_COLOR 0x0000034c +#define NV10_3D_BLEND_COLOR_B__MASK 0x000000ff +#define NV10_3D_BLEND_COLOR_B__SHIFT 0 +#define NV10_3D_BLEND_COLOR_G__MASK 0x0000ff00 +#define NV10_3D_BLEND_COLOR_G__SHIFT 8 +#define NV10_3D_BLEND_COLOR_R__MASK 0x00ff0000 +#define NV10_3D_BLEND_COLOR_R__SHIFT 16 +#define NV10_3D_BLEND_COLOR_A__MASK 0xff000000 +#define NV10_3D_BLEND_COLOR_A__SHIFT 24 + +#define NV10_3D_BLEND_EQUATION 0x00000350 +#define NV10_3D_BLEND_EQUATION_FUNC_ADD 0x00008006 +#define NV10_3D_BLEND_EQUATION_MIN 0x00008007 +#define NV10_3D_BLEND_EQUATION_MAX 0x00008008 +#define NV10_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a +#define NV10_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b + +#define NV10_3D_DEPTH_FUNC 0x00000354 +#define NV10_3D_DEPTH_FUNC_NEVER 0x00000200 +#define NV10_3D_DEPTH_FUNC_LESS 0x00000201 +#define NV10_3D_DEPTH_FUNC_EQUAL 0x00000202 +#define NV10_3D_DEPTH_FUNC_LEQUAL 0x00000203 +#define NV10_3D_DEPTH_FUNC_GREATER 0x00000204 +#define NV10_3D_DEPTH_FUNC_NOTEQUAL 0x00000205 +#define NV10_3D_DEPTH_FUNC_GEQUAL 0x00000206 +#define NV10_3D_DEPTH_FUNC_ALWAYS 0x00000207 + +#define NV10_3D_COLOR_MASK 0x00000358 +#define NV10_3D_COLOR_MASK_B 0x00000001 +#define NV10_3D_COLOR_MASK_G 0x00000100 +#define NV10_3D_COLOR_MASK_R 0x00010000 +#define NV10_3D_COLOR_MASK_A 0x01000000 + +#define NV10_3D_DEPTH_WRITE_ENABLE 0x0000035c + +#define NV10_3D_STENCIL_MASK 0x00000360 + +#define NV10_3D_STENCIL_FUNC_FUNC 0x00000364 +#define NV10_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200 +#define NV10_3D_STENCIL_FUNC_FUNC_LESS 0x00000201 +#define NV10_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202 +#define NV10_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 +#define NV10_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204 +#define NV10_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NV10_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 +#define NV10_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 + +#define NV10_3D_STENCIL_FUNC_REF 0x00000368 + +#define NV10_3D_STENCIL_FUNC_MASK 0x0000036c + +#define NV10_3D_STENCIL_OP_FAIL 0x00000370 +#define NV10_3D_STENCIL_OP_FAIL_ZERO 0x00000000 +#define NV10_3D_STENCIL_OP_FAIL_INVERT 0x0000150a +#define NV10_3D_STENCIL_OP_FAIL_KEEP 0x00001e00 +#define NV10_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01 +#define NV10_3D_STENCIL_OP_FAIL_INCR 0x00001e02 +#define NV10_3D_STENCIL_OP_FAIL_DECR 0x00001e03 +#define NV10_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 +#define NV10_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 + +#define NV10_3D_STENCIL_OP_ZFAIL 0x00000374 +#define NV10_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000 +#define NV10_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a +#define NV10_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00 +#define NV10_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 +#define NV10_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02 +#define NV10_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03 +#define NV10_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 +#define NV10_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 + +#define NV10_3D_STENCIL_OP_ZPASS 0x00000378 +#define NV10_3D_STENCIL_OP_ZPASS_ZERO 0x00000000 +#define NV10_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a +#define NV10_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00 +#define NV10_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01 +#define NV10_3D_STENCIL_OP_ZPASS_INCR 0x00001e02 +#define NV10_3D_STENCIL_OP_ZPASS_DECR 0x00001e03 +#define NV10_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 +#define NV10_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 + +#define NV10_3D_SHADE_MODEL 0x0000037c +#define NV10_3D_SHADE_MODEL_FLAT 0x00001d00 +#define NV10_3D_SHADE_MODEL_SMOOTH 0x00001d01 + +#define NV10_3D_LINE_WIDTH 0x00000380 + +#define NV10_3D_POLYGON_OFFSET_FACTOR 0x00000384 + +#define NV10_3D_POLYGON_OFFSET_UNITS 0x00000388 + +#define NV10_3D_POLYGON_MODE_FRONT 0x0000038c +#define NV10_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 +#define NV10_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 +#define NV10_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 + +#define NV10_3D_POLYGON_MODE_BACK 0x00000390 +#define NV10_3D_POLYGON_MODE_BACK_POINT 0x00001b00 +#define NV10_3D_POLYGON_MODE_BACK_LINE 0x00001b01 +#define NV10_3D_POLYGON_MODE_BACK_FILL 0x00001b02 + +#define NV10_3D_DEPTH_RANGE_NEAR 0x00000394 + +#define NV10_3D_DEPTH_RANGE_FAR 0x00000398 + +#define NV10_3D_CULL_FACE 0x0000039c +#define NV10_3D_CULL_FACE_FRONT 0x00000404 +#define NV10_3D_CULL_FACE_BACK 0x00000405 +#define NV10_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 + +#define NV10_3D_FRONT_FACE 0x000003a0 +#define NV10_3D_FRONT_FACE_CW 0x00000900 +#define NV10_3D_FRONT_FACE_CCW 0x00000901 + + +#define NV10_3D_VERTEX_POS_3F 0x00000c00 + + +#define NV10_3D_VERTEX_POS_3F_X 0x00000c00 + +#define NV10_3D_VERTEX_POS_3F_Y 0x00000c04 + +#define NV10_3D_VERTEX_POS_3F_Z 0x00000c08 + +#define NV10_3D_VERTEX_POS_4F 0x00000c18 + + +#define NV10_3D_VERTEX_POS_4F_X 0x00000c18 + +#define NV10_3D_VERTEX_POS_4F_Y 0x00000c1c + +#define NV10_3D_VERTEX_POS_4F_Z 0x00000c20 + +#define NV10_3D_VERTEX_POS_4F_W 0x00000c24 + +#define NV10_3D_VERTEX_NOR_3F 0x00000c30 + + +#define NV10_3D_VERTEX_NOR_3F_X 0x00000c30 + +#define NV10_3D_VERTEX_NOR_3F_Y 0x00000c34 + +#define NV10_3D_VERTEX_NOR_3F_Z 0x00000c38 + +#define NV10_3D_VERTEX_NOR_3I 0x00000c30 + + +#define NV10_3D_VERTEX_NOR_3I_XY 0x00000c30 +#define NV10_3D_VERTEX_NOR_3I_XY_X__MASK 0x0000ffff +#define NV10_3D_VERTEX_NOR_3I_XY_X__SHIFT 0 +#define NV10_3D_VERTEX_NOR_3I_XY_Y__MASK 0xffff0000 +#define NV10_3D_VERTEX_NOR_3I_XY_Y__SHIFT 16 + +#define NV10_3D_VERTEX_NOR_3I_Z 0x00000c34 +#define NV10_3D_VERTEX_NOR_3I_Z_Z__MASK 0x0000ffff +#define NV10_3D_VERTEX_NOR_3I_Z_Z__SHIFT 0 + +#define NV10_3D_VERTEX_COL_4F 0x00000c50 + + +#define NV10_3D_VERTEX_COL_4F_R 0x00000c50 + +#define NV10_3D_VERTEX_COL_4F_G 0x00000c54 + +#define NV10_3D_VERTEX_COL_4F_B 0x00000c58 + +#define NV10_3D_VERTEX_COL_4F_A 0x00000c5c + +#define NV10_3D_VERTEX_COL_3F 0x00000c60 + + +#define NV10_3D_VERTEX_COL_3F_R 0x00000c60 + +#define NV10_3D_VERTEX_COL_3F_G 0x00000c64 + +#define NV10_3D_VERTEX_COL_3F_B 0x00000c68 + +#define NV10_3D_VERTEX_COL_4I 0x00000c6c +#define NV10_3D_VERTEX_COL_4I_R__MASK 0x000000ff +#define NV10_3D_VERTEX_COL_4I_R__SHIFT 0 +#define NV10_3D_VERTEX_COL_4I_G__MASK 0x0000ff00 +#define NV10_3D_VERTEX_COL_4I_G__SHIFT 8 +#define NV10_3D_VERTEX_COL_4I_B__MASK 0x00ff0000 +#define NV10_3D_VERTEX_COL_4I_B__SHIFT 16 +#define NV10_3D_VERTEX_COL_4I_A__MASK 0xff000000 +#define NV10_3D_VERTEX_COL_4I_A__SHIFT 24 + +#define NV10_3D_VERTEX_COL2_3F 0x00000c80 + + +#define NV10_3D_VERTEX_COL2_3F_R 0x00000c80 + +#define NV10_3D_VERTEX_COL2_3F_G 0x00000c84 + +#define NV10_3D_VERTEX_COL2_3F_B 0x00000c88 + +#define NV10_3D_VERTEX_COL2_3I 0x00000c8c +#define NV10_3D_VERTEX_COL2_3I_R__MASK 0x000000ff +#define NV10_3D_VERTEX_COL2_3I_R__SHIFT 0 +#define NV10_3D_VERTEX_COL2_3I_G__MASK 0x0000ff00 +#define NV10_3D_VERTEX_COL2_3I_G__SHIFT 8 +#define NV10_3D_VERTEX_COL2_3I_B__MASK 0x00ff0000 +#define NV10_3D_VERTEX_COL2_3I_B__SHIFT 16 + +#define NV10_3D_VERTEX_TX0_2F 0x00000c90 + + +#define NV10_3D_VERTEX_TX0_2F_S 0x00000c90 + +#define NV10_3D_VERTEX_TX0_2F_T 0x00000c94 + +#define NV10_3D_VERTEX_TX0_2I 0x00000c98 +#define NV10_3D_VERTEX_TX0_2I_S__MASK 0x0000ffff +#define NV10_3D_VERTEX_TX0_2I_S__SHIFT 0 +#define NV10_3D_VERTEX_TX0_2I_T__MASK 0xffff0000 +#define NV10_3D_VERTEX_TX0_2I_T__SHIFT 16 + +#define NV10_3D_VERTEX_TX0_4F 0x00000ca0 + + +#define NV10_3D_VERTEX_TX0_4F_S 0x00000ca0 + +#define NV10_3D_VERTEX_TX0_4F_T 0x00000ca4 + +#define NV10_3D_VERTEX_TX0_4F_R 0x00000ca8 + +#define NV10_3D_VERTEX_TX0_4F_Q 0x00000cac + +#define NV10_3D_VERTEX_TX0_4I 0x00000cb0 + + +#define NV10_3D_VERTEX_TX0_4I_ST 0x00000cb0 +#define NV10_3D_VERTEX_TX0_4I_ST_S__MASK 0x0000ffff +#define NV10_3D_VERTEX_TX0_4I_ST_S__SHIFT 0 +#define NV10_3D_VERTEX_TX0_4I_ST_T__MASK 0xffff0000 +#define NV10_3D_VERTEX_TX0_4I_ST_T__SHIFT 16 + +#define NV10_3D_VERTEX_TX0_4I_RQ 0x00000cb4 +#define NV10_3D_VERTEX_TX0_4I_RQ_R__MASK 0x0000ffff +#define NV10_3D_VERTEX_TX0_4I_RQ_R__SHIFT 0 +#define NV10_3D_VERTEX_TX0_4I_RQ_Q__MASK 0xffff0000 +#define NV10_3D_VERTEX_TX0_4I_RQ_Q__SHIFT 16 + +#define NV10_3D_VERTEX_TX1_2F 0x00000cb8 + + +#define NV10_3D_VERTEX_TX1_2F_S 0x00000cb8 + +#define NV10_3D_VERTEX_TX1_2F_T 0x00000cbc + +#define NV10_3D_VERTEX_TX1_2I 0x00000cc0 +#define NV10_3D_VERTEX_TX1_2I_S__MASK 0x0000ffff +#define NV10_3D_VERTEX_TX1_2I_S__SHIFT 0 +#define NV10_3D_VERTEX_TX1_2I_T__MASK 0xffff0000 +#define NV10_3D_VERTEX_TX1_2I_T__SHIFT 16 + +#define NV10_3D_VERTEX_TX1_4F 0x00000cc8 + + +#define NV10_3D_VERTEX_TX1_4F_S 0x00000cc8 + +#define NV10_3D_VERTEX_TX1_4F_T 0x00000ccc + +#define NV10_3D_VERTEX_TX1_4F_R 0x00000cd0 + +#define NV10_3D_VERTEX_TX1_4F_Q 0x00000cd4 + +#define NV10_3D_VERTEX_TX1_4I 0x00000cd8 + + +#define NV10_3D_VERTEX_TX1_4I_ST 0x00000cd8 +#define NV10_3D_VERTEX_TX1_4I_ST_S__MASK 0x0000ffff +#define NV10_3D_VERTEX_TX1_4I_ST_S__SHIFT 0 +#define NV10_3D_VERTEX_TX1_4I_ST_T__MASK 0xffff0000 +#define NV10_3D_VERTEX_TX1_4I_ST_T__SHIFT 16 + +#define NV10_3D_VERTEX_TX1_4I_RQ 0x00000cdc +#define NV10_3D_VERTEX_TX1_4I_RQ_R__MASK 0x0000ffff +#define NV10_3D_VERTEX_TX1_4I_RQ_R__SHIFT 0 +#define NV10_3D_VERTEX_TX1_4I_RQ_Q__MASK 0xffff0000 +#define NV10_3D_VERTEX_TX1_4I_RQ_Q__SHIFT 16 + +#define NV10_3D_VERTEX_FOG_1F 0x00000ce0 + +#define NV10_3D_VERTEX_WGH_1F 0x00000ce4 + +#define NV10_3D_EDGEFLAG_ENABLE 0x00000cec + + +#define NV10_3D_DMA_VTXBUF 0x0000018c + +#define NV10_3D_VTXBUF_VALIDATE 0x00000cf0 + + +#define NV10_3D_VTXBUF_OFFSET(i0) (0x00000d00 + 0x8*(i0)) + +#define NV10_3D_VTXBUF_FMT(i0) (0x00000d04 + 0x8*(i0)) +#define NV10_3D_VTXBUF_FMT_TYPE__MASK 0x0000000f +#define NV10_3D_VTXBUF_FMT_TYPE__SHIFT 0 +#define NV10_3D_VTXBUF_FMT_TYPE_B8G8R8A8_UNORM 0x00000000 +#define NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM 0x00000001 +#define NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT 0x00000002 +#define NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM 0x00000004 +#define NV10_3D_VTXBUF_FMT_FIELDS__MASK 0x000000f0 +#define NV10_3D_VTXBUF_FMT_FIELDS__SHIFT 4 +#define NV10_3D_VTXBUF_FMT_STRIDE__MASK 0x0000ff00 +#define NV10_3D_VTXBUF_FMT_STRIDE__SHIFT 8 +#define NV10_3D_VTXBUF_FMT_POS_HOMOGENEOUS 0x01000000 + +#define NV10_3D_VERTEX_BEGIN_END 0x00000dfc +#define NV10_3D_VERTEX_BEGIN_END_STOP 0x00000000 +#define NV10_3D_VERTEX_BEGIN_END_POINTS 0x00000001 +#define NV10_3D_VERTEX_BEGIN_END_LINES 0x00000002 +#define NV10_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 +#define NV10_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 +#define NV10_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005 +#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 +#define NV10_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 +#define NV10_3D_VERTEX_BEGIN_END_QUADS 0x00000008 +#define NV10_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 +#define NV10_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a + +#define NV10_3D_VTXBUF_ELEMENT_U16 0x00000e00 +#define NV10_3D_VTXBUF_ELEMENT_U16_I0__MASK 0x0000ffff +#define NV10_3D_VTXBUF_ELEMENT_U16_I0__SHIFT 0 +#define NV10_3D_VTXBUF_ELEMENT_U16_I1__MASK 0xffff0000 +#define NV10_3D_VTXBUF_ELEMENT_U16_I1__SHIFT 16 + +#define NV10_3D_VTXBUF_ELEMENT_U32 0x00001100 + +#define NV10_3D_VTXBUF_BEGIN_END 0x000013fc +#define NV10_3D_VTXBUF_BEGIN_END_STOP 0x00000000 +#define NV10_3D_VTXBUF_BEGIN_END_POINTS 0x00000001 +#define NV10_3D_VTXBUF_BEGIN_END_LINES 0x00000002 +#define NV10_3D_VTXBUF_BEGIN_END_LINE_LOOP 0x00000003 +#define NV10_3D_VTXBUF_BEGIN_END_LINE_STRIP 0x00000004 +#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLES 0x00000005 +#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_STRIP 0x00000006 +#define NV10_3D_VTXBUF_BEGIN_END_TRIANGLE_FAN 0x00000007 +#define NV10_3D_VTXBUF_BEGIN_END_QUADS 0x00000008 +#define NV10_3D_VTXBUF_BEGIN_END_QUAD_STRIP 0x00000009 +#define NV10_3D_VTXBUF_BEGIN_END_POLYGON 0x0000000a + +#define NV10_3D_VTXBUF_BATCH 0x00001400 +#define NV10_3D_VTXBUF_BATCH_FIRST__MASK 0x0000ffff +#define NV10_3D_VTXBUF_BATCH_FIRST__SHIFT 0 +#define NV10_3D_VTXBUF_BATCH_LAST__MASK 0xff000000 +#define NV10_3D_VTXBUF_BATCH_LAST__SHIFT 24 + +#define NV10_3D_VTXBUF_DATA 0x00001800 + + +#define NV10_3D_VERTEX_WEIGHT_ENABLE 0x00000328 + +#define NV10_3D_VIEW_MATRIX_ENABLE 0x000003e8 +#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW1 0x00000001 +#define NV10_3D_VIEW_MATRIX_ENABLE_MODELVIEW0 0x00000002 +#define NV10_3D_VIEW_MATRIX_ENABLE_PROJECTION 0x00000004 + + +#define NV10_3D_MODELVIEW_MATRIX(i0, i1) (0x00000400 + 0x40*(i0) + 0x4*(i1)) +#define NV10_3D_MODELVIEW_MATRIX__ESIZE 0x00000004 +#define NV10_3D_MODELVIEW_MATRIX__LEN 0x00000010 + +#define NV10_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1)) +#define NV10_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004 +#define NV10_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c + +#define NV10_3D_PROJECTION_MATRIX(i0) (0x00000500 + 0x4*(i0)) +#define NV10_3D_PROJECTION_MATRIX__ESIZE 0x00000004 +#define NV10_3D_PROJECTION_MATRIX__LEN 0x00000010 + +#define NV10_3D_VIEWPORT_TRANSLATE 0x000006e8 + + +#define NV10_3D_VIEWPORT_TRANSLATE_X 0x000006e8 + +#define NV10_3D_VIEWPORT_TRANSLATE_Y 0x000006ec + +#define NV10_3D_VIEWPORT_TRANSLATE_Z 0x000006f0 + +#define NV10_3D_VIEWPORT_TRANSLATE_W 0x000006f4 + + +#define NV10_3D_LIGHT_MODEL 0x00000294 +#define NV10_3D_LIGHT_MODEL_VERTEX_SPECULAR 0x00000001 +#define NV10_3D_LIGHT_MODEL_SEPARATE_SPECULAR 0x00000002 +#define NV10_3D_LIGHT_MODEL_LOCAL_VIEWER 0x00010000 + +#define NV10_3D_COLOR_MATERIAL 0x00000298 +#define NV10_3D_COLOR_MATERIAL_EMISSION 0x00000001 +#define NV10_3D_COLOR_MATERIAL_AMBIENT 0x00000002 +#define NV10_3D_COLOR_MATERIAL_DIFFUSE 0x00000004 +#define NV10_3D_COLOR_MATERIAL_SPECULAR 0x00000008 + +#define NV10_3D_MATERIAL_FACTOR 0x000003a8 + + +#define NV10_3D_MATERIAL_FACTOR_R 0x000003a8 + +#define NV10_3D_MATERIAL_FACTOR_G 0x000003ac + +#define NV10_3D_MATERIAL_FACTOR_B 0x000003b0 + +#define NV10_3D_MATERIAL_FACTOR_A 0x000003b4 + +#define NV10_3D_NORMALIZE_ENABLE 0x000003a4 + +#define NV10_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 + +#define NV10_3D_ENABLED_LIGHTS 0x000003bc +#define NV10_3D_ENABLED_LIGHTS_0__MASK 0x00000003 +#define NV10_3D_ENABLED_LIGHTS_0__SHIFT 0 +#define NV10_3D_ENABLED_LIGHTS_0_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001 +#define NV10_3D_ENABLED_LIGHTS_0_POSITIONAL 0x00000002 +#define NV10_3D_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003 +#define NV10_3D_ENABLED_LIGHTS_1__MASK 0x0000000c +#define NV10_3D_ENABLED_LIGHTS_1__SHIFT 2 +#define NV10_3D_ENABLED_LIGHTS_1_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004 +#define NV10_3D_ENABLED_LIGHTS_1_POSITIONAL 0x00000008 +#define NV10_3D_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c +#define NV10_3D_ENABLED_LIGHTS_2__MASK 0x00000030 +#define NV10_3D_ENABLED_LIGHTS_2__SHIFT 4 +#define NV10_3D_ENABLED_LIGHTS_2_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010 +#define NV10_3D_ENABLED_LIGHTS_2_POSITIONAL 0x00000020 +#define NV10_3D_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030 +#define NV10_3D_ENABLED_LIGHTS_3__MASK 0x000000c0 +#define NV10_3D_ENABLED_LIGHTS_3__SHIFT 6 +#define NV10_3D_ENABLED_LIGHTS_3_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040 +#define NV10_3D_ENABLED_LIGHTS_3_POSITIONAL 0x00000080 +#define NV10_3D_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0 +#define NV10_3D_ENABLED_LIGHTS_4__MASK 0x00000300 +#define NV10_3D_ENABLED_LIGHTS_4__SHIFT 8 +#define NV10_3D_ENABLED_LIGHTS_4_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100 +#define NV10_3D_ENABLED_LIGHTS_4_POSITIONAL 0x00000200 +#define NV10_3D_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300 +#define NV10_3D_ENABLED_LIGHTS_5__MASK 0x00000c00 +#define NV10_3D_ENABLED_LIGHTS_5__SHIFT 10 +#define NV10_3D_ENABLED_LIGHTS_5_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400 +#define NV10_3D_ENABLED_LIGHTS_5_POSITIONAL 0x00000800 +#define NV10_3D_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00 +#define NV10_3D_ENABLED_LIGHTS_6__MASK 0x00003000 +#define NV10_3D_ENABLED_LIGHTS_6__SHIFT 12 +#define NV10_3D_ENABLED_LIGHTS_6_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000 +#define NV10_3D_ENABLED_LIGHTS_6_POSITIONAL 0x00002000 +#define NV10_3D_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000 +#define NV10_3D_ENABLED_LIGHTS_7__MASK 0x0000c000 +#define NV10_3D_ENABLED_LIGHTS_7__SHIFT 14 +#define NV10_3D_ENABLED_LIGHTS_7_DISABLED 0x00000000 +#define NV10_3D_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000 +#define NV10_3D_ENABLED_LIGHTS_7_POSITIONAL 0x00008000 +#define NV10_3D_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000 + +#define NV10_3D_MATERIAL_SHININESS(i0) (0x000006a0 + 0x4*(i0)) +#define NV10_3D_MATERIAL_SHININESS__ESIZE 0x00000004 +#define NV10_3D_MATERIAL_SHININESS__LEN 0x00000006 + +#define NV10_3D_LIGHT_MODEL_AMBIENT 0x000006c4 + + +#define NV10_3D_LIGHT_MODEL_AMBIENT_R 0x000006c4 + +#define NV10_3D_LIGHT_MODEL_AMBIENT_G 0x000006c8 + +#define NV10_3D_LIGHT_MODEL_AMBIENT_B 0x000006cc + +#define NV10_3D_LIGHT(i0) (0x00000800 + 0x80*(i0)) +#define NV10_3D_LIGHT__ESIZE 0x00000080 +#define NV10_3D_LIGHT__LEN 0x00000008 + +#define NV10_3D_LIGHT_AMBIENT(i0) (0x00000800 + 0x80*(i0)) + + +#define NV10_3D_LIGHT_AMBIENT_R(i0) (0x00000800 + 0x80*(i0)) + +#define NV10_3D_LIGHT_AMBIENT_G(i0) (0x00000804 + 0x80*(i0)) + +#define NV10_3D_LIGHT_AMBIENT_B(i0) (0x00000808 + 0x80*(i0)) + +#define NV10_3D_LIGHT_DIFFUSE(i0) (0x0000080c + 0x80*(i0)) + + +#define NV10_3D_LIGHT_DIFFUSE_R(i0) (0x0000080c + 0x80*(i0)) + +#define NV10_3D_LIGHT_DIFFUSE_G(i0) (0x00000810 + 0x80*(i0)) + +#define NV10_3D_LIGHT_DIFFUSE_B(i0) (0x00000814 + 0x80*(i0)) + +#define NV10_3D_LIGHT_SPECULAR(i0) (0x00000818 + 0x80*(i0)) + + +#define NV10_3D_LIGHT_SPECULAR_R(i0) (0x00000818 + 0x80*(i0)) + +#define NV10_3D_LIGHT_SPECULAR_G(i0) (0x0000081c + 0x80*(i0)) + +#define NV10_3D_LIGHT_SPECULAR_B(i0) (0x00000820 + 0x80*(i0)) + +#define NV10_3D_LIGHT_HALF_VECTOR(i0) (0x00000828 + 0x80*(i0)) + + +#define NV10_3D_LIGHT_HALF_VECTOR_X(i0) (0x00000828 + 0x80*(i0)) + +#define NV10_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000082c + 0x80*(i0)) + +#define NV10_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00000830 + 0x80*(i0)) + +#define NV10_3D_LIGHT_DIRECTION(i0) (0x00000834 + 0x80*(i0)) + + +#define NV10_3D_LIGHT_DIRECTION_X(i0) (0x00000834 + 0x80*(i0)) + +#define NV10_3D_LIGHT_DIRECTION_Y(i0) (0x00000838 + 0x80*(i0)) + +#define NV10_3D_LIGHT_DIRECTION_Z(i0) (0x0000083c + 0x80*(i0)) + +#define NV10_3D_LIGHT_SPOT_CUTOFF(i0, i1) (0x00000840 + 0x80*(i0) + 0x4*(i1)) +#define NV10_3D_LIGHT_SPOT_CUTOFF__ESIZE 0x00000004 +#define NV10_3D_LIGHT_SPOT_CUTOFF__LEN 0x00000007 + +#define NV10_3D_LIGHT_POSITION(i0) (0x0000085c + 0x80*(i0)) + + +#define NV10_3D_LIGHT_POSITION_X(i0) (0x0000085c + 0x80*(i0)) + +#define NV10_3D_LIGHT_POSITION_Y(i0) (0x00000860 + 0x80*(i0)) + +#define NV10_3D_LIGHT_POSITION_Z(i0) (0x00000864 + 0x80*(i0)) + +#define NV10_3D_LIGHT_ATTENUATION(i0) (0x00000868 + 0x80*(i0)) + +#define NV10_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00000868 + 0x80*(i0)) + +#define NV10_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000086c + 0x80*(i0)) + +#define NV10_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00000870 + 0x80*(i0)) + + +#define NV10_3D_FOG_MODE 0x0000029c +#define NV10_3D_FOG_MODE_LINEAR 0x00002601 +#define NV10_3D_FOG_MODE_EXP 0x00000800 +#define NV10_3D_FOG_MODE_EXP_ABS 0x00000802 +#define NV10_3D_FOG_MODE_EXP2 0x00000803 + +#define NV10_3D_FOG_COORD 0x000002a0 +#define NV10_3D_FOG_COORD_FOG 0x00000000 +#define NV10_3D_FOG_COORD_DIST_RADIAL 0x00000001 +#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL 0x00000002 +#define NV10_3D_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003 + +#define NV10_3D_FOG_ENABLE 0x000002a4 + +#define NV10_3D_FOG_COLOR 0x000002a8 +#define NV10_3D_FOG_COLOR_R__MASK 0x000000ff +#define NV10_3D_FOG_COLOR_R__SHIFT 0 +#define NV10_3D_FOG_COLOR_G__MASK 0x0000ff00 +#define NV10_3D_FOG_COLOR_G__SHIFT 8 +#define NV10_3D_FOG_COLOR_B__MASK 0x00ff0000 +#define NV10_3D_FOG_COLOR_B__SHIFT 16 +#define NV10_3D_FOG_COLOR_A__MASK 0xff000000 +#define NV10_3D_FOG_COLOR_A__SHIFT 24 + +#define NV10_3D_FOG_COEFF(i0) (0x00000680 + 0x4*(i0)) +#define NV10_3D_FOG_COEFF__ESIZE 0x00000004 +#define NV10_3D_FOG_COEFF__LEN 0x00000003 + + + +#define NV10_3D_TEX_GEN_MODE(i0, i1) (0x000003c0 + 0x10*(i0) + 0x4*(i1)) +#define NV10_3D_TEX_GEN_MODE__ESIZE 0x00000004 +#define NV10_3D_TEX_GEN_MODE__LEN 0x00000004 +#define NV10_3D_TEX_GEN_MODE_FALSE 0x00000000 +#define NV10_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400 +#define NV10_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401 +#define NV10_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402 +#define NV10_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511 +#define NV10_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512 + + +#define NV10_3D_TEX_GEN_COEFF(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1)) +#define NV10_3D_TEX_GEN_COEFF__ESIZE 0x00000010 +#define NV10_3D_TEX_GEN_COEFF__LEN 0x00000004 + +#define NV10_3D_TEX_GEN_COEFF_A(i0, i1) (0x00000600 + 0x40*(i0) + 0x10*(i1)) + +#define NV10_3D_TEX_GEN_COEFF_B(i0, i1) (0x00000604 + 0x40*(i0) + 0x10*(i1)) + +#define NV10_3D_TEX_GEN_COEFF_C(i0, i1) (0x00000608 + 0x40*(i0) + 0x10*(i1)) + +#define NV10_3D_TEX_GEN_COEFF_D(i0, i1) (0x0000060c + 0x40*(i0) + 0x10*(i1)) + +#define NV10_3D_TEX_MATRIX_ENABLE(i0) (0x000003e0 + 0x4*(i0)) +#define NV10_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004 +#define NV10_3D_TEX_MATRIX_ENABLE__LEN 0x00000002 + + +#define NV10_3D_TEX_MATRIX(i0, i1) (0x00000540 + 0x40*(i0) + 0x4*(i1)) +#define NV10_3D_TEX_MATRIX__ESIZE 0x00000004 +#define NV10_3D_TEX_MATRIX__LEN 0x00000010 + +#define NV10_3D_TEX(i0) (0x00000000 + 0x4*(i0)) +#define NV10_3D_TEX__ESIZE 0x00000004 +#define NV10_3D_TEX__LEN 0x00000002 + +#define NV10_3D_TEX_OFFSET(i0) (0x00000218 + 0x4*(i0)) + +#define NV10_3D_TEX_FORMAT(i0) (0x00000220 + 0x4*(i0)) +#define NV10_3D_TEX_FORMAT_DMA0 0x00000001 +#define NV10_3D_TEX_FORMAT_DMA1 0x00000002 +#define NV10_3D_TEX_FORMAT_CUBE_MAP 0x00000004 +#define NV10_3D_TEX_FORMAT_FORMAT__MASK 0x00000f80 +#define NV10_3D_TEX_FORMAT_FORMAT__SHIFT 7 +#define NV10_3D_TEX_FORMAT_FORMAT_L8 0x00000000 +#define NV10_3D_TEX_FORMAT_FORMAT_I8 0x00000080 +#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000100 +#define NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000200 +#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000280 +#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000300 +#define NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000380 +#define NV10_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000580 +#define NV10_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600 +#define NV10_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700 +#define NV10_3D_TEX_FORMAT_FORMAT_DXT5 0x00000780 +#define NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00000800 +#define NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00000880 +#define NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00000900 +#define NV10_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00000980 +#define NV10_3D_TEX_FORMAT_MIPMAP 0x00008000 +#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x000f0000 +#define NV10_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 16 +#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x00f00000 +#define NV10_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 20 +#define NV10_3D_TEX_FORMAT_WRAP_S__MASK 0x0f000000 +#define NV10_3D_TEX_FORMAT_WRAP_S__SHIFT 24 +#define NV10_3D_TEX_FORMAT_WRAP_S_REPEAT 0x01000000 +#define NV10_3D_TEX_FORMAT_WRAP_S_MIRRORED_REPEAT 0x02000000 +#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_EDGE 0x03000000 +#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP_TO_BORDER 0x04000000 +#define NV10_3D_TEX_FORMAT_WRAP_S_CLAMP 0x05000000 +#define NV10_3D_TEX_FORMAT_WRAP_T__MASK 0xf0000000 +#define NV10_3D_TEX_FORMAT_WRAP_T__SHIFT 28 +#define NV10_3D_TEX_FORMAT_WRAP_T_REPEAT 0x10000000 +#define NV10_3D_TEX_FORMAT_WRAP_T_MIRRORED_REPEAT 0x20000000 +#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_EDGE 0x30000000 +#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP_TO_BORDER 0x40000000 +#define NV10_3D_TEX_FORMAT_WRAP_T_CLAMP 0x50000000 + +#define NV10_3D_TEX_ENABLE(i0) (0x00000228 + 0x4*(i0)) +#define NV10_3D_TEX_ENABLE_CULL__MASK 0x0000000f +#define NV10_3D_TEX_ENABLE_CULL__SHIFT 0 +#define NV10_3D_TEX_ENABLE_CULL_DISABLED 0x00000000 +#define NV10_3D_TEX_ENABLE_CULL_TEST_ALL 0x00000003 +#define NV10_3D_TEX_ENABLE_CULL_TEST_ALPHA 0x00000004 +#define NV10_3D_TEX_ENABLE_ANISOTROPY__MASK 0x00000030 +#define NV10_3D_TEX_ENABLE_ANISOTROPY__SHIFT 4 +#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000 +#define NV10_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14 +#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000 +#define NV10_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26 +#define NV10_3D_TEX_ENABLE_ENABLE 0x40000000 + +#define NV10_3D_TEX_NPOT_PITCH(i0) (0x00000230 + 0x4*(i0)) +#define NV10_3D_TEX_NPOT_PITCH_PITCH__MASK 0xffff0000 +#define NV10_3D_TEX_NPOT_PITCH_PITCH__SHIFT 16 + +#define NV10_3D_TEX_NPOT_SIZE(i0) (0x00000240 + 0x4*(i0)) +#define NV10_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff +#define NV10_3D_TEX_NPOT_SIZE_H__SHIFT 0 +#define NV10_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000 +#define NV10_3D_TEX_NPOT_SIZE_W__SHIFT 16 + +#define NV10_3D_TEX_FILTER(i0) (0x00000248 + 0x4*(i0)) +#define NV10_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00 +#define NV10_3D_TEX_FILTER_LOD_BIAS__SHIFT 8 +#define NV10_3D_TEX_FILTER_MINIFY__MASK 0x0f000000 +#define NV10_3D_TEX_FILTER_MINIFY__SHIFT 24 +#define NV10_3D_TEX_FILTER_MINIFY_NEAREST 0x01000000 +#define NV10_3D_TEX_FILTER_MINIFY_LINEAR 0x02000000 +#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000 +#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000 +#define NV10_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000 +#define NV10_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000 +#define NV10_3D_TEX_FILTER_MAGNIFY__MASK 0xf0000000 +#define NV10_3D_TEX_FILTER_MAGNIFY__SHIFT 28 +#define NV10_3D_TEX_FILTER_MAGNIFY_NEAREST 0x10000000 +#define NV10_3D_TEX_FILTER_MAGNIFY_LINEAR 0x20000000 + +#define NV10_3D_TEX_PALETTE_OFFSET(i0) (0x00000250 + 0x4*(i0)) + + + +#define NV10_3D_RC_IN_ALPHA(i0) (0x00000260 + 0x4*(i0)) +#define NV10_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f +#define NV10_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 +#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a +#define NV10_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b +#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c +#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d +#define NV10_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV10_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f +#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4 +#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 +#define NV10_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV10_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV10_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00 +#define NV10_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV10_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 +#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12 +#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 +#define NV10_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV10_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV10_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 +#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20 +#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 +#define NV10_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV10_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV10_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 +#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28 +#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 +#define NV10_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV10_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV10_3D_RC_IN_RGB(i0) (0x00000268 + 0x4*(i0)) +#define NV10_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f +#define NV10_3D_RC_IN_RGB_D_INPUT__SHIFT 0 +#define NV10_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV10_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV10_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003 +#define NV10_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV10_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 +#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 +#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a +#define NV10_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b +#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c +#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d +#define NV10_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV10_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f +#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4 +#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV10_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0 +#define NV10_3D_RC_IN_RGB_D_MAPPING__SHIFT 5 +#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV10_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV10_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV10_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV10_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00 +#define NV10_3D_RC_IN_RGB_C_INPUT__SHIFT 8 +#define NV10_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV10_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV10_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300 +#define NV10_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV10_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 +#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 +#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 +#define NV10_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 +#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 +#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 +#define NV10_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV10_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 +#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12 +#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV10_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000 +#define NV10_3D_RC_IN_RGB_C_MAPPING__SHIFT 13 +#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV10_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV10_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000 +#define NV10_3D_RC_IN_RGB_B_INPUT__SHIFT 16 +#define NV10_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV10_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV10_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000 +#define NV10_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV10_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 +#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 +#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 +#define NV10_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 +#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 +#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 +#define NV10_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV10_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 +#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20 +#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV10_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000 +#define NV10_3D_RC_IN_RGB_B_MAPPING__SHIFT 21 +#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV10_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV10_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000 +#define NV10_3D_RC_IN_RGB_A_INPUT__SHIFT 24 +#define NV10_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV10_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 +#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28 +#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING__SHIFT 29 +#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV10_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV10_3D_RC_COLOR(i0) (0x00000270 + 0x4*(i0)) +#define NV10_3D_RC_COLOR_B__MASK 0x000000ff +#define NV10_3D_RC_COLOR_B__SHIFT 0 +#define NV10_3D_RC_COLOR_G__MASK 0x0000ff00 +#define NV10_3D_RC_COLOR_G__SHIFT 8 +#define NV10_3D_RC_COLOR_R__MASK 0x00ff0000 +#define NV10_3D_RC_COLOR_R__SHIFT 16 +#define NV10_3D_RC_COLOR_A__MASK 0xff000000 +#define NV10_3D_RC_COLOR_A__SHIFT 24 + +#define NV10_3D_RC_OUT_ALPHA(i0) (0x00000278 + 0x4*(i0)) +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV10_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 +#define NV10_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV10_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 +#define NV10_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000 +#define NV10_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000 +#define NV10_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000 +#define NV10_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000 +#define NV10_3D_RC_OUT_ALPHA_BIAS__SHIFT 15 +#define NV10_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000 +#define NV10_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 +#define NV10_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000 +#define NV10_3D_RC_OUT_ALPHA_SCALE__SHIFT 16 +#define NV10_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000 +#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 +#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 +#define NV10_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 + +#define NV10_3D_RC_OUT_RGB(i0) (0x00000280 + 0x4*(i0)) +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV10_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 +#define NV10_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV10_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 +#define NV10_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000 +#define NV10_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000 +#define NV10_3D_RC_OUT_RGB_MUX_SUM 0x00004000 +#define NV10_3D_RC_OUT_RGB_BIAS__MASK 0x00008000 +#define NV10_3D_RC_OUT_RGB_BIAS__SHIFT 15 +#define NV10_3D_RC_OUT_RGB_BIAS_NONE 0x00000000 +#define NV10_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 +#define NV10_3D_RC_OUT_RGB_SCALE__MASK 0x00030000 +#define NV10_3D_RC_OUT_RGB_SCALE__SHIFT 16 +#define NV10_3D_RC_OUT_RGB_SCALE_NONE 0x00000000 +#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 +#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 +#define NV10_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 +#define NV10_3D_RC_OUT_RGB_OPERATION__MASK 0x38000000 +#define NV10_3D_RC_OUT_RGB_OPERATION__SHIFT 27 + +#define NV10_3D_RC_FINAL0 0x00000288 +#define NV10_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f +#define NV10_3D_RC_FINAL0_D_INPUT__SHIFT 0 +#define NV10_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV10_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV10_3D_RC_FINAL0_D_INPUT_FOG 0x00000003 +#define NV10_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV10_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 +#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 +#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a +#define NV10_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b +#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c +#define NV10_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d +#define NV10_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV10_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f +#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4 +#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV10_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0 +#define NV10_3D_RC_FINAL0_D_MAPPING__SHIFT 5 +#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV10_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV10_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV10_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV10_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00 +#define NV10_3D_RC_FINAL0_C_INPUT__SHIFT 8 +#define NV10_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV10_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV10_3D_RC_FINAL0_C_INPUT_FOG 0x00000300 +#define NV10_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV10_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 +#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 +#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 +#define NV10_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 +#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 +#define NV10_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 +#define NV10_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV10_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 +#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12 +#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV10_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000 +#define NV10_3D_RC_FINAL0_C_MAPPING__SHIFT 13 +#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV10_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV10_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV10_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV10_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000 +#define NV10_3D_RC_FINAL0_B_INPUT__SHIFT 16 +#define NV10_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV10_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV10_3D_RC_FINAL0_B_INPUT_FOG 0x00030000 +#define NV10_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV10_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 +#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 +#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 +#define NV10_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 +#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 +#define NV10_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 +#define NV10_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV10_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 +#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20 +#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV10_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000 +#define NV10_3D_RC_FINAL0_B_MAPPING__SHIFT 21 +#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV10_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV10_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV10_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV10_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000 +#define NV10_3D_RC_FINAL0_A_INPUT__SHIFT 24 +#define NV10_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV10_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV10_3D_RC_FINAL0_A_INPUT_FOG 0x03000000 +#define NV10_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV10_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 +#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 +#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 +#define NV10_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 +#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 +#define NV10_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 +#define NV10_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV10_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 +#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28 +#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV10_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000 +#define NV10_3D_RC_FINAL0_A_MAPPING__SHIFT 29 +#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV10_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV10_3D_RC_FINAL1 0x0000028c +#define NV10_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080 +#define NV10_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00 +#define NV10_3D_RC_FINAL1_G_INPUT__SHIFT 8 +#define NV10_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV10_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV10_3D_RC_FINAL1_G_INPUT_FOG 0x00000300 +#define NV10_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 +#define NV10_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 +#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 +#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 +#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 +#define NV10_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 +#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 +#define NV10_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 +#define NV10_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV10_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 +#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000 +#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12 +#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV10_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000 +#define NV10_3D_RC_FINAL1_G_MAPPING__SHIFT 13 +#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV10_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV10_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV10_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV10_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000 +#define NV10_3D_RC_FINAL1_F_INPUT__SHIFT 16 +#define NV10_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV10_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV10_3D_RC_FINAL1_F_INPUT_FOG 0x00030000 +#define NV10_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 +#define NV10_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 +#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 +#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 +#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 +#define NV10_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 +#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 +#define NV10_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 +#define NV10_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV10_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 +#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000 +#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20 +#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV10_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000 +#define NV10_3D_RC_FINAL1_F_MAPPING__SHIFT 21 +#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV10_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV10_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV10_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV10_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000 +#define NV10_3D_RC_FINAL1_E_INPUT__SHIFT 24 +#define NV10_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000 +#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV10_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV10_3D_RC_FINAL1_E_INPUT_FOG 0x03000000 +#define NV10_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 +#define NV10_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 +#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 +#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 +#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 +#define NV10_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 +#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 +#define NV10_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 +#define NV10_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV10_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 +#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000 +#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28 +#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 +#define NV10_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV10_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000 +#define NV10_3D_RC_FINAL1_E_MAPPING__SHIFT 29 +#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV10_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 + + +#define NV17_3D_DMA_HIERZ 0x000001b0 + +#define NV17_3D_HIERZ_PITCH 0x00000d5c + +#define NV17_3D_HIERZ_OFFSET 0x00000d60 + +#define NV17_3D_HIERZ_FILL_VALUE 0x00000d68 + +#define NV17_3D_HIERZ_BUFFER_CLEAR 0x00000d6c + +#define NV17_3D_UNK0D74 0x00000d74 + +#define NV17_3D_UNK0D84 0x00000d84 + + +#define NV17_3D_HIERZ_WINDOW 0x00001638 + + +#define NV17_3D_HIERZ_WINDOW_X 0x00001638 + +#define NV17_3D_HIERZ_WINDOW_Y 0x0000163c + +#define NV17_3D_HIERZ_WINDOW_Z 0x00001640 + +#define NV17_3D_HIERZ_WINDOW_W 0x00001644 + +#define NV17_3D_HIERZ_ENABLE 0x00001658 + + +#define NV17_3D_UNK01AC 0x000001ac + +#define NV17_3D_UNK0258 0x00000258 + +#define NV17_3D_UNK025C 0x0000025c + +#define NV10_3D_UNK0290 0x00000290 + +#define NV17_3D_COLOR_MASK_ENABLE 0x000002bc + +#define NV10_3D_UNK03F0 0x000003f0 + +#define NV10_3D_UNK03F4 0x000003f4 + +#define NV17_3D_ZCLEAR_ENABLE 0x000003f8 + +#define NV17_3D_ZCLEAR_VALUE 0x000003fc +#define NV17_3D_ZCLEAR_VALUE_DEPTH__MASK 0xffffff00 +#define NV17_3D_ZCLEAR_VALUE_DEPTH__SHIFT 8 +#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__MASK 0x000000ff +#define NV17_3D_ZCLEAR_VALUE_SEQUENCE__SHIFT 0 + +#define NV10_3D_POINT_SIZE 0x000003ec + +#define NV10_3D_POINT_PARAMETER(i0) (0x000006f8 + 0x4*(i0)) +#define NV10_3D_POINT_PARAMETER__ESIZE 0x00000004 +#define NV10_3D_POINT_PARAMETER__LEN 0x00000008 + +#define NV11_3D_COLOR_LOGIC_OP 0x00000d40 + +#define NV11_3D_COLOR_LOGIC_OP_ENABLE 0x00000d40 + +#define NV11_3D_COLOR_LOGIC_OP_OP 0x00000d44 +#define NV11_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 +#define NV11_3D_COLOR_LOGIC_OP_OP_AND 0x00001501 +#define NV11_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 +#define NV11_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503 +#define NV11_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 +#define NV11_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505 +#define NV11_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506 +#define NV11_3D_COLOR_LOGIC_OP_OP_OR 0x00001507 +#define NV11_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508 +#define NV11_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 +#define NV11_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a +#define NV11_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b +#define NV11_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c +#define NV11_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d +#define NV11_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e +#define NV11_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f + + +#endif /* NV10_3D_XML */ diff --git a/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h b/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h new file mode 100644 index 00000000000..c8ed861961b --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv20_3d.xml.h @@ -0,0 +1,2076 @@ +#ifndef NV20_3D_XML +#define NV20_3D_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nv20_3d.xml ( 21073 bytes, from 2010-11-15 02:24:38) +- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58) +- nv10_3d.xml ( 18449 bytes, from 2010-11-15 02:24:38) +- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46) +- nv_3ddefs.xml ( 16394 bytes, from 2010-11-01 00:28:46) +- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57) +- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. (koala_br) +- Carlos Martin (carlosmn) +- Christoph Bumiller (calim, chrisbmr) +- Dawid Gajownik (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov (lumag) +- EdB (edb_) +- Erik Waling (erikwaling) +- Francisco Jerez (curro) +- imirkin (imirkin) +- jb17bsome (jb17bsome) +- Jeremy Kolb (kjeremy) +- Laurent Carlier (lordheavy) +- Luca Barbieri (lb, lb1) +- Maarten Maathuis (stillunknown) +- Marcin Kościelnicki (mwk, koriakin) +- Mark Carey (careym) +- Matthieu Castet (mat-c) +- nvidiaman (nvidiaman) +- Patrice Mandin (pmandin, pmdata) +- Pekka Paalanen (pq, ppaalanen) +- Peter Popov (ironpeter) +- Richard Hughes (hughsient) +- Rudi Cilibrasi (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet (leroutier) +- Stephane Marchesin (marcheu) +- sturmflut (sturmflut) +- Sylvain Munaut +- Victor Stinner (haypo) +- Wladmir van der Laan (miathan6) +- Younes Manton (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + +#define NV20_VERTEX_ATTR_POS 0x00000000 +#define NV20_VERTEX_ATTR_NORMAL 0x00000002 +#define NV20_VERTEX_ATTR_COLOR0 0x00000003 +#define NV20_VERTEX_ATTR_COLOR1 0x00000004 +#define NV20_VERTEX_ATTR_FOG 0x00000005 +#define NV20_VERTEX_ATTR_TEX0 0x00000009 +#define NV20_VERTEX_ATTR_TEX1 0x0000000a +#define NV20_VERTEX_ATTR_TEX2 0x0000000b +#define NV20_VERTEX_ATTR_TEX3 0x0000000c + + + +#define NV20_3D_FLIP_SET_READ 0x00000120 + +#define NV20_3D_FLIP_SET_WRITE 0x00000124 + +#define NV20_3D_FLIP_MAX 0x00000128 + +#define NV20_3D_FLIP_INCR_WRITE 0x0000012c + +#define NV20_3D_FLIP_WAIT 0x00000130 + +#define NV20_3D_DMA_NOTIFY 0x00000180 + +#define NV20_3D_DMA_TEXTURE0 0x00000184 + +#define NV20_3D_DMA_TEXTURE1 0x00000188 + +#define NV20_3D_DMA_COLOR 0x00000194 + +#define NV20_3D_DMA_ZETA 0x00000198 + +#define NV20_3D_RT_HORIZ 0x00000200 +#define NV20_3D_RT_HORIZ_X__MASK 0x0000ffff +#define NV20_3D_RT_HORIZ_X__SHIFT 0 +#define NV20_3D_RT_HORIZ_W__MASK 0xffff0000 +#define NV20_3D_RT_HORIZ_W__SHIFT 16 + +#define NV20_3D_RT_VERT 0x00000204 +#define NV20_3D_RT_VERT_Y__MASK 0x0000ffff +#define NV20_3D_RT_VERT_Y__SHIFT 0 +#define NV20_3D_RT_VERT_H__MASK 0xffff0000 +#define NV20_3D_RT_VERT_H__SHIFT 16 + +#define NV20_3D_RT_FORMAT 0x00000208 +#define NV20_3D_RT_FORMAT_TYPE__MASK 0x00000f00 +#define NV20_3D_RT_FORMAT_TYPE__SHIFT 8 +#define NV20_3D_RT_FORMAT_TYPE_LINEAR 0x00000100 +#define NV20_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200 +#define NV20_3D_RT_FORMAT_DEPTH__MASK 0x00000030 +#define NV20_3D_RT_FORMAT_DEPTH__SHIFT 4 +#define NV20_3D_RT_FORMAT_DEPTH_Z16 0x00000010 +#define NV20_3D_RT_FORMAT_DEPTH_Z24S8 0x00000020 +#define NV20_3D_RT_FORMAT_COLOR__MASK 0x0000000f +#define NV20_3D_RT_FORMAT_COLOR__SHIFT 0 +#define NV20_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003 +#define NV20_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 +#define NV20_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 +#define NV20_3D_RT_FORMAT_COLOR_B8 0x00000009 + +#define NV20_3D_RT_PITCH 0x0000020c +#define NV20_3D_RT_PITCH_COLOR_PITCH__MASK 0x0000ffff +#define NV20_3D_RT_PITCH_COLOR_PITCH__SHIFT 0 +#define NV20_3D_RT_PITCH_ZETA_PITCH__MASK 0xffff0000 +#define NV20_3D_RT_PITCH_ZETA_PITCH__SHIFT 16 + +#define NV20_3D_COLOR_OFFSET 0x00000210 + +#define NV20_3D_ZETA_OFFSET 0x00000214 + +#define NV20_3D_UNK0290 0x00000290 + +#define NV20_3D_VIEWPORT_CLIP_MODE 0x000002b4 + +#define NV20_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x4*(i0)) +#define NV20_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000004 +#define NV20_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 +#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__MASK 0x000007ff +#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_L__SHIFT 0 +#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__MASK 0x07ff0000 +#define NV20_3D_VIEWPORT_CLIP_HORIZ_CLIP_R__SHIFT 16 + +#define NV20_3D_VIEWPORT_CLIP_VERT(i0) (0x000002e0 + 0x4*(i0)) +#define NV20_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000004 +#define NV20_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 +#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_T__MASK 0x000007ff +#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_T__SHIFT 0 +#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_B__MASK 0x07ff0000 +#define NV20_3D_VIEWPORT_CLIP_VERT_CLIP_B__SHIFT 16 + +#define NV20_3D_ALPHA_FUNC_ENABLE 0x00000300 + +#define NV20_3D_BLEND_FUNC_ENABLE 0x00000304 + +#define NV20_3D_CULL_FACE_ENABLE 0x00000308 + +#define NV20_3D_DEPTH_TEST_ENABLE 0x0000030c + +#define NV20_3D_DITHER_ENABLE 0x00000310 + +#define NV20_3D_LIGHTING_ENABLE 0x00000314 + +#define NV20_3D_POINT_PARAMETERS_ENABLE 0x00000318 + +#define NV20_3D_POINT_SMOOTH_ENABLE 0x0000031c + +#define NV20_3D_LINE_SMOOTH_ENABLE 0x00000320 + +#define NV20_3D_POLYGON_SMOOTH_ENABLE 0x00000324 + +#define NV20_3D_STENCIL_ENABLE 0x0000032c + +#define NV20_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000330 + +#define NV20_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000334 + +#define NV20_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000338 + +#define NV20_3D_ALPHA_FUNC_FUNC 0x0000033c +#define NV20_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200 +#define NV20_3D_ALPHA_FUNC_FUNC_LESS 0x00000201 +#define NV20_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202 +#define NV20_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 +#define NV20_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204 +#define NV20_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NV20_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 +#define NV20_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 + +#define NV20_3D_ALPHA_FUNC_REF 0x00000340 + +#define NV20_3D_BLEND_FUNC_SRC 0x00000344 +#define NV20_3D_BLEND_FUNC_SRC_ZERO 0x00000000 +#define NV20_3D_BLEND_FUNC_SRC_ONE 0x00000001 +#define NV20_3D_BLEND_FUNC_SRC_SRC_COLOR 0x00000300 +#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_COLOR 0x00000301 +#define NV20_3D_BLEND_FUNC_SRC_SRC_ALPHA 0x00000302 +#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_SRC_ALPHA 0x00000303 +#define NV20_3D_BLEND_FUNC_SRC_DST_ALPHA 0x00000304 +#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_ALPHA 0x00000305 +#define NV20_3D_BLEND_FUNC_SRC_DST_COLOR 0x00000306 +#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_DST_COLOR 0x00000307 +#define NV20_3D_BLEND_FUNC_SRC_SRC_ALPHA_SATURATE 0x00000308 +#define NV20_3D_BLEND_FUNC_SRC_CONSTANT_COLOR 0x00008001 +#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_COLOR 0x00008002 +#define NV20_3D_BLEND_FUNC_SRC_CONSTANT_ALPHA 0x00008003 +#define NV20_3D_BLEND_FUNC_SRC_ONE_MINUS_CONSTANT_ALPHA 0x00008004 + +#define NV20_3D_BLEND_FUNC_DST 0x00000348 +#define NV20_3D_BLEND_FUNC_DST_ZERO 0x00000000 +#define NV20_3D_BLEND_FUNC_DST_ONE 0x00000001 +#define NV20_3D_BLEND_FUNC_DST_SRC_COLOR 0x00000300 +#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_COLOR 0x00000301 +#define NV20_3D_BLEND_FUNC_DST_SRC_ALPHA 0x00000302 +#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_SRC_ALPHA 0x00000303 +#define NV20_3D_BLEND_FUNC_DST_DST_ALPHA 0x00000304 +#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_DST_ALPHA 0x00000305 +#define NV20_3D_BLEND_FUNC_DST_DST_COLOR 0x00000306 +#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_DST_COLOR 0x00000307 +#define NV20_3D_BLEND_FUNC_DST_SRC_ALPHA_SATURATE 0x00000308 +#define NV20_3D_BLEND_FUNC_DST_CONSTANT_COLOR 0x00008001 +#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_COLOR 0x00008002 +#define NV20_3D_BLEND_FUNC_DST_CONSTANT_ALPHA 0x00008003 +#define NV20_3D_BLEND_FUNC_DST_ONE_MINUS_CONSTANT_ALPHA 0x00008004 + +#define NV20_3D_BLEND_COLOR 0x0000034c +#define NV20_3D_BLEND_COLOR_B__MASK 0x000000ff +#define NV20_3D_BLEND_COLOR_B__SHIFT 0 +#define NV20_3D_BLEND_COLOR_G__MASK 0x0000ff00 +#define NV20_3D_BLEND_COLOR_G__SHIFT 8 +#define NV20_3D_BLEND_COLOR_R__MASK 0x00ff0000 +#define NV20_3D_BLEND_COLOR_R__SHIFT 16 +#define NV20_3D_BLEND_COLOR_A__MASK 0xff000000 +#define NV20_3D_BLEND_COLOR_A__SHIFT 24 + +#define NV20_3D_BLEND_EQUATION 0x00000350 +#define NV20_3D_BLEND_EQUATION_FUNC_ADD 0x00008006 +#define NV20_3D_BLEND_EQUATION_MIN 0x00008007 +#define NV20_3D_BLEND_EQUATION_MAX 0x00008008 +#define NV20_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a +#define NV20_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b + +#define NV20_3D_DEPTH_FUNC 0x00000354 +#define NV20_3D_DEPTH_FUNC_NEVER 0x00000200 +#define NV20_3D_DEPTH_FUNC_LESS 0x00000201 +#define NV20_3D_DEPTH_FUNC_EQUAL 0x00000202 +#define NV20_3D_DEPTH_FUNC_LEQUAL 0x00000203 +#define NV20_3D_DEPTH_FUNC_GREATER 0x00000204 +#define NV20_3D_DEPTH_FUNC_NOTEQUAL 0x00000205 +#define NV20_3D_DEPTH_FUNC_GEQUAL 0x00000206 +#define NV20_3D_DEPTH_FUNC_ALWAYS 0x00000207 + +#define NV20_3D_COLOR_MASK 0x00000358 +#define NV20_3D_COLOR_MASK_B 0x00000001 +#define NV20_3D_COLOR_MASK_G 0x00000100 +#define NV20_3D_COLOR_MASK_R 0x00010000 +#define NV20_3D_COLOR_MASK_A 0x01000000 + +#define NV20_3D_DEPTH_WRITE_ENABLE 0x0000035c + +#define NV20_3D_STENCIL_MASK 0x00000360 + +#define NV20_3D_STENCIL_FUNC_FUNC 0x00000364 +#define NV20_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200 +#define NV20_3D_STENCIL_FUNC_FUNC_LESS 0x00000201 +#define NV20_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202 +#define NV20_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 +#define NV20_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204 +#define NV20_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 +#define NV20_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 +#define NV20_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 + +#define NV20_3D_STENCIL_FUNC_REF 0x00000368 + +#define NV20_3D_STENCIL_FUNC_MASK 0x0000036c + +#define NV20_3D_STENCIL_OP_FAIL 0x00000370 +#define NV20_3D_STENCIL_OP_FAIL_ZERO 0x00000000 +#define NV20_3D_STENCIL_OP_FAIL_INVERT 0x0000150a +#define NV20_3D_STENCIL_OP_FAIL_KEEP 0x00001e00 +#define NV20_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01 +#define NV20_3D_STENCIL_OP_FAIL_INCR 0x00001e02 +#define NV20_3D_STENCIL_OP_FAIL_DECR 0x00001e03 +#define NV20_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 +#define NV20_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 + +#define NV20_3D_STENCIL_OP_ZFAIL 0x00000374 +#define NV20_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000 +#define NV20_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a +#define NV20_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00 +#define NV20_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 +#define NV20_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02 +#define NV20_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03 +#define NV20_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 +#define NV20_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 + +#define NV20_3D_STENCIL_OP_ZPASS 0x00000378 +#define NV20_3D_STENCIL_OP_ZPASS_ZERO 0x00000000 +#define NV20_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a +#define NV20_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00 +#define NV20_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01 +#define NV20_3D_STENCIL_OP_ZPASS_INCR 0x00001e02 +#define NV20_3D_STENCIL_OP_ZPASS_DECR 0x00001e03 +#define NV20_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 +#define NV20_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 + +#define NV20_3D_SHADE_MODEL 0x0000037c +#define NV20_3D_SHADE_MODEL_FLAT 0x00001d00 +#define NV20_3D_SHADE_MODEL_SMOOTH 0x00001d01 + +#define NV20_3D_LINE_WIDTH 0x00000380 + +#define NV20_3D_POLYGON_OFFSET_FACTOR 0x00000384 + +#define NV20_3D_POLYGON_OFFSET_UNITS 0x00000388 + +#define NV20_3D_POLYGON_MODE_FRONT 0x0000038c +#define NV20_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 +#define NV20_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 +#define NV20_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 + +#define NV20_3D_POLYGON_MODE_BACK 0x00000390 +#define NV20_3D_POLYGON_MODE_BACK_POINT 0x00001b00 +#define NV20_3D_POLYGON_MODE_BACK_LINE 0x00001b01 +#define NV20_3D_POLYGON_MODE_BACK_FILL 0x00001b02 + +#define NV20_3D_DEPTH_RANGE_NEAR 0x00000394 + +#define NV20_3D_DEPTH_RANGE_FAR 0x00000398 + +#define NV20_3D_CULL_FACE 0x0000039c +#define NV20_3D_CULL_FACE_FRONT 0x00000404 +#define NV20_3D_CULL_FACE_BACK 0x00000405 +#define NV20_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 + +#define NV20_3D_FRONT_FACE 0x000003a0 +#define NV20_3D_FRONT_FACE_CW 0x00000900 +#define NV20_3D_FRONT_FACE_CCW 0x00000901 + +#define NV20_3D_DMA_FENCE 0x000001a4 + +#define NV20_3D_DMA_QUERY 0x000001a8 + + +#define NV20_3D_VERTEX_POS_3F 0x00001500 + + +#define NV20_3D_VERTEX_POS_3F_X 0x00001500 + +#define NV20_3D_VERTEX_POS_3F_Y 0x00001504 + +#define NV20_3D_VERTEX_POS_3F_Z 0x00001508 + +#define NV20_3D_VERTEX_POS_4F 0x00001518 + + +#define NV20_3D_VERTEX_POS_4F_X 0x00001518 + +#define NV20_3D_VERTEX_POS_4F_Y 0x0000151c + +#define NV20_3D_VERTEX_POS_4F_Z 0x00001520 + +#define NV20_3D_VERTEX_POS_4F_W 0x00001524 + +#define NV20_3D_VERTEX_POS_3I 0x00001528 + + +#define NV20_3D_VERTEX_POS_3I_XY 0x00001528 +#define NV20_3D_VERTEX_POS_3I_XY_X__MASK 0x0000ffff +#define NV20_3D_VERTEX_POS_3I_XY_X__SHIFT 0 +#define NV20_3D_VERTEX_POS_3I_XY_Y__MASK 0xffff0000 +#define NV20_3D_VERTEX_POS_3I_XY_Y__SHIFT 16 + +#define NV20_3D_VERTEX_POS_3I_Z 0x0000152c +#define NV20_3D_VERTEX_POS_3I_Z_Z__MASK 0x0000ffff +#define NV20_3D_VERTEX_POS_3I_Z_Z__SHIFT 0 + +#define NV20_3D_VERTEX_NOR_3F 0x00001530 + + +#define NV20_3D_VERTEX_NOR_3F_X 0x00001530 + +#define NV20_3D_VERTEX_NOR_3F_Y 0x00001534 + +#define NV20_3D_VERTEX_NOR_3F_Z 0x00001538 + +#define NV20_3D_VERTEX_NOR_3I 0x00001540 + + +#define NV20_3D_VERTEX_NOR_3I_XY 0x00001540 +#define NV20_3D_VERTEX_NOR_3I_XY_X__MASK 0x0000ffff +#define NV20_3D_VERTEX_NOR_3I_XY_X__SHIFT 0 +#define NV20_3D_VERTEX_NOR_3I_XY_Y__MASK 0xffff0000 +#define NV20_3D_VERTEX_NOR_3I_XY_Y__SHIFT 16 + +#define NV20_3D_VERTEX_NOR_3I_Z 0x00001544 +#define NV20_3D_VERTEX_NOR_3I_Z_Z__MASK 0x0000ffff +#define NV20_3D_VERTEX_NOR_3I_Z_Z__SHIFT 0 + +#define NV20_3D_VERTEX_COL_4F 0x00001550 + + +#define NV20_3D_VERTEX_COL_4F_R 0x00001550 + +#define NV20_3D_VERTEX_COL_4F_G 0x00001554 + +#define NV20_3D_VERTEX_COL_4F_B 0x00001558 + +#define NV20_3D_VERTEX_COL_4F_A 0x0000155c + +#define NV20_3D_VERTEX_COL_3F 0x00001560 + + +#define NV20_3D_VERTEX_COL_3F_R 0x00001560 + +#define NV20_3D_VERTEX_COL_3F_G 0x00001564 + +#define NV20_3D_VERTEX_COL_3F_B 0x00001568 + +#define NV20_3D_VERTEX_COL_4I 0x0000156c +#define NV20_3D_VERTEX_COL_4I_R__MASK 0x000000ff +#define NV20_3D_VERTEX_COL_4I_R__SHIFT 0 +#define NV20_3D_VERTEX_COL_4I_G__MASK 0x0000ff00 +#define NV20_3D_VERTEX_COL_4I_G__SHIFT 8 +#define NV20_3D_VERTEX_COL_4I_B__MASK 0x00ff0000 +#define NV20_3D_VERTEX_COL_4I_B__SHIFT 16 +#define NV20_3D_VERTEX_COL_4I_A__MASK 0xff000000 +#define NV20_3D_VERTEX_COL_4I_A__SHIFT 24 + +#define NV20_3D_VERTEX_COL2_3F 0x00001580 + + +#define NV20_3D_VERTEX_COL2_3F_R 0x00001580 + +#define NV20_3D_VERTEX_COL2_3F_G 0x00001584 + +#define NV20_3D_VERTEX_COL2_3F_B 0x00001588 + +#define NV20_3D_VERTEX_COL2_3I 0x0000158c +#define NV20_3D_VERTEX_COL2_3I_R__MASK 0x000000ff +#define NV20_3D_VERTEX_COL2_3I_R__SHIFT 0 +#define NV20_3D_VERTEX_COL2_3I_G__MASK 0x0000ff00 +#define NV20_3D_VERTEX_COL2_3I_G__SHIFT 8 +#define NV20_3D_VERTEX_COL2_3I_B__MASK 0x00ff0000 +#define NV20_3D_VERTEX_COL2_3I_B__SHIFT 16 + +#define NV20_3D_VERTEX_TX0_2F 0x00001590 + + +#define NV20_3D_VERTEX_TX0_2F_S 0x00001590 + +#define NV20_3D_VERTEX_TX0_2F_T 0x00001594 + +#define NV20_3D_VERTEX_TX0_2I 0x00001598 +#define NV20_3D_VERTEX_TX0_2I_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX0_2I_S__SHIFT 0 +#define NV20_3D_VERTEX_TX0_2I_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX0_2I_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX0_4F 0x000015a0 + + +#define NV20_3D_VERTEX_TX0_4F_S 0x000015a0 + +#define NV20_3D_VERTEX_TX0_4F_T 0x000015a4 + +#define NV20_3D_VERTEX_TX0_4F_R 0x000015a8 + +#define NV20_3D_VERTEX_TX0_4F_Q 0x000015ac + +#define NV20_3D_VERTEX_TX0_4I 0x000015b0 + + +#define NV20_3D_VERTEX_TX0_4I_ST 0x000015b0 +#define NV20_3D_VERTEX_TX0_4I_ST_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX0_4I_ST_S__SHIFT 0 +#define NV20_3D_VERTEX_TX0_4I_ST_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX0_4I_ST_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX0_4I_RQ 0x000015b4 +#define NV20_3D_VERTEX_TX0_4I_RQ_R__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX0_4I_RQ_R__SHIFT 0 +#define NV20_3D_VERTEX_TX0_4I_RQ_Q__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX0_4I_RQ_Q__SHIFT 16 + +#define NV20_3D_VERTEX_TX1_2F 0x000015b8 + + +#define NV20_3D_VERTEX_TX1_2F_S 0x000015b8 + +#define NV20_3D_VERTEX_TX1_2F_T 0x000015bc + +#define NV20_3D_VERTEX_TX1_2I 0x000015c0 +#define NV20_3D_VERTEX_TX1_2I_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX1_2I_S__SHIFT 0 +#define NV20_3D_VERTEX_TX1_2I_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX1_2I_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX1_4F 0x000015c8 + + +#define NV20_3D_VERTEX_TX1_4F_S 0x000015c8 + +#define NV20_3D_VERTEX_TX1_4F_T 0x000015cc + +#define NV20_3D_VERTEX_TX1_4F_R 0x000015d0 + +#define NV20_3D_VERTEX_TX1_4F_Q 0x000015d4 + +#define NV20_3D_VERTEX_TX1_4I 0x000015d8 + + +#define NV20_3D_VERTEX_TX1_4I_ST 0x000015d8 +#define NV20_3D_VERTEX_TX1_4I_ST_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX1_4I_ST_S__SHIFT 0 +#define NV20_3D_VERTEX_TX1_4I_ST_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX1_4I_ST_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX1_4I_RQ 0x000015dc +#define NV20_3D_VERTEX_TX1_4I_RQ_R__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX1_4I_RQ_R__SHIFT 0 +#define NV20_3D_VERTEX_TX1_4I_RQ_Q__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX1_4I_RQ_Q__SHIFT 16 + +#define NV20_3D_VERTEX_TX2_2F 0x000015e0 + + +#define NV20_3D_VERTEX_TX2_2F_S 0x000015e0 + +#define NV20_3D_VERTEX_TX2_2F_T 0x000015e4 + +#define NV20_3D_VERTEX_TX2_2I 0x000015e8 +#define NV20_3D_VERTEX_TX2_2I_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX2_2I_S__SHIFT 0 +#define NV20_3D_VERTEX_TX2_2I_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX2_2I_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX2_4F 0x000015f0 + + +#define NV20_3D_VERTEX_TX2_4F_S 0x000015f0 + +#define NV20_3D_VERTEX_TX2_4F_T 0x000015f4 + +#define NV20_3D_VERTEX_TX2_4F_R 0x000015f8 + +#define NV20_3D_VERTEX_TX2_4F_Q 0x000015fc + +#define NV20_3D_VERTEX_TX2_4I 0x00001600 + + +#define NV20_3D_VERTEX_TX2_4I_ST 0x00001600 +#define NV20_3D_VERTEX_TX2_4I_ST_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX2_4I_ST_S__SHIFT 0 +#define NV20_3D_VERTEX_TX2_4I_ST_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX2_4I_ST_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX2_4I_RQ 0x00001604 +#define NV20_3D_VERTEX_TX2_4I_RQ_R__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX2_4I_RQ_R__SHIFT 0 +#define NV20_3D_VERTEX_TX2_4I_RQ_Q__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX2_4I_RQ_Q__SHIFT 16 + +#define NV20_3D_VERTEX_TX3_2F 0x00001608 + + +#define NV20_3D_VERTEX_TX3_2F_S 0x00001608 + +#define NV20_3D_VERTEX_TX3_2F_T 0x0000160c + +#define NV20_3D_VERTEX_TX3_2I 0x00001610 +#define NV20_3D_VERTEX_TX3_2I_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX3_2I_S__SHIFT 0 +#define NV20_3D_VERTEX_TX3_2I_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX3_2I_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX3_4F 0x00001620 + + +#define NV20_3D_VERTEX_TX3_4F_S 0x00001620 + +#define NV20_3D_VERTEX_TX3_4F_T 0x00001624 + +#define NV20_3D_VERTEX_TX3_4F_R 0x00001628 + +#define NV20_3D_VERTEX_TX3_4F_Q 0x0000162c + +#define NV20_3D_VERTEX_TX3_4I 0x00001630 + + +#define NV20_3D_VERTEX_TX3_4I_ST 0x00001630 +#define NV20_3D_VERTEX_TX3_4I_ST_S__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX3_4I_ST_S__SHIFT 0 +#define NV20_3D_VERTEX_TX3_4I_ST_T__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX3_4I_ST_T__SHIFT 16 + +#define NV20_3D_VERTEX_TX3_4I_RQ 0x00001634 +#define NV20_3D_VERTEX_TX3_4I_RQ_R__MASK 0x0000ffff +#define NV20_3D_VERTEX_TX3_4I_RQ_R__SHIFT 0 +#define NV20_3D_VERTEX_TX3_4I_RQ_Q__MASK 0xffff0000 +#define NV20_3D_VERTEX_TX3_4I_RQ_Q__SHIFT 16 + +#define NV20_3D_VERTEX_FOG_1F 0x00001698 + +#define NV20_3D_EDGEFLAG_ENABLE 0x000016bc + +#define NV20_3D_VERTEX_ATTR_4F(i0) (0x00001a00 + 0x10*(i0)) +#define NV20_3D_VERTEX_ATTR_4F__ESIZE 0x00000010 +#define NV20_3D_VERTEX_ATTR_4F__LEN 0x00000010 + + +#define NV20_3D_VERTEX_ATTR_4F_X(i0) (0x00001a00 + 0x10*(i0)) + +#define NV20_3D_VERTEX_ATTR_4F_Y(i0) (0x00001a04 + 0x10*(i0)) + +#define NV20_3D_VERTEX_ATTR_4F_Z(i0) (0x00001a08 + 0x10*(i0)) + +#define NV20_3D_VERTEX_ATTR_4F_W(i0) (0x00001a0c + 0x10*(i0)) + + +#define NV20_3D_DMA_VTXBUF0 0x0000019c + +#define NV20_3D_DMA_VTXBUF1 0x000001a0 + +#define NV20_3D_VTXBUF_VALIDATE 0x00001710 + + +#define NV20_3D_VTXBUF_OFFSET(i0) (0x00001720 + 0x4*(i0)) +#define NV20_3D_VTXBUF_OFFSET_DMA1 0x80000000 +#define NV20_3D_VTXBUF_OFFSET_OFFSET__MASK 0x0fffffff +#define NV20_3D_VTXBUF_OFFSET_OFFSET__SHIFT 0 + +#define NV20_3D_VTXBUF_FMT(i0) (0x00001760 + 0x4*(i0)) +#define NV20_3D_VTXBUF_FMT_TYPE__MASK 0x0000000f +#define NV20_3D_VTXBUF_FMT_TYPE__SHIFT 0 +#define NV20_3D_VTXBUF_FMT_TYPE_FLOAT 0x00000002 +#define NV20_3D_VTXBUF_FMT_TYPE_UBYTE 0x00000004 +#define NV20_3D_VTXBUF_FMT_TYPE_USHORT 0x00000005 +#define NV20_3D_VTXBUF_FMT_SIZE__MASK 0x000000f0 +#define NV20_3D_VTXBUF_FMT_SIZE__SHIFT 4 +#define NV20_3D_VTXBUF_FMT_STRIDE__MASK 0x0000ff00 +#define NV20_3D_VTXBUF_FMT_STRIDE__SHIFT 8 + +#define NV20_3D_VERTEX_BEGIN_END 0x000017fc +#define NV20_3D_VERTEX_BEGIN_END_STOP 0x00000000 +#define NV20_3D_VERTEX_BEGIN_END_POINTS 0x00000001 +#define NV20_3D_VERTEX_BEGIN_END_LINES 0x00000002 +#define NV20_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 +#define NV20_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 +#define NV20_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005 +#define NV20_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 +#define NV20_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 +#define NV20_3D_VERTEX_BEGIN_END_QUADS 0x00000008 +#define NV20_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 +#define NV20_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a + +#define NV20_3D_VTXBUF_ELEMENT_U16 0x00001800 +#define NV20_3D_VTXBUF_ELEMENT_U16_I0__MASK 0x0000ffff +#define NV20_3D_VTXBUF_ELEMENT_U16_I0__SHIFT 0 +#define NV20_3D_VTXBUF_ELEMENT_U16_I1__MASK 0xffff0000 +#define NV20_3D_VTXBUF_ELEMENT_U16_I1__SHIFT 16 + +#define NV20_3D_VTXBUF_ELEMENT_U32 0x00001808 + +#define NV20_3D_VTXBUF_BATCH 0x00001810 +#define NV20_3D_VTXBUF_BATCH_OFFSET__MASK 0x00ffffff +#define NV20_3D_VTXBUF_BATCH_OFFSET__SHIFT 0 +#define NV20_3D_VTXBUF_BATCH_COUNT__MASK 0xff000000 +#define NV20_3D_VTXBUF_BATCH_COUNT__SHIFT 24 + +#define NV20_3D_VTXBUF_DATA 0x00001818 + + +#define NV20_3D_ENGINE 0x00001e94 +#define NV20_3D_ENGINE_VP 0x00000002 +#define NV20_3D_ENGINE_FIXED 0x00000004 + +#define NV20_3D_VP_UPLOAD_INST(i0) (0x00000b00 + 0x4*(i0)) +#define NV20_3D_VP_UPLOAD_INST__ESIZE 0x00000004 +#define NV20_3D_VP_UPLOAD_INST__LEN 0x00000004 + +#define NV20_3D_VP_UPLOAD_CONST(i0) (0x00000b80 + 0x4*(i0)) +#define NV20_3D_VP_UPLOAD_CONST__ESIZE 0x00000004 +#define NV20_3D_VP_UPLOAD_CONST__LEN 0x00000004 + +#define NV20_3D_VP_UPLOAD_FROM_ID 0x00001e9c + +#define NV20_3D_VP_START_FROM_ID 0x00001ea0 + +#define NV20_3D_VP_UPLOAD_CONST_ID 0x00001ea4 + + + +#define NV20_3D_MODELVIEW_MATRIX(i0, i1) (0x00000480 + 0x40*(i0) + 0x4*(i1)) +#define NV20_3D_MODELVIEW_MATRIX__ESIZE 0x00000004 +#define NV20_3D_MODELVIEW_MATRIX__LEN 0x00000010 + +#define NV20_3D_INVERSE_MODELVIEW_MATRIX(i0, i1) (0x00000580 + 0x40*(i0) + 0x4*(i1)) +#define NV20_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004 +#define NV20_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x00000010 + +#define NV20_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0)) +#define NV20_3D_PROJECTION_MATRIX__ESIZE 0x00000004 +#define NV20_3D_PROJECTION_MATRIX__LEN 0x00000010 + +#define NV20_3D_VIEWPORT_TRANSLATE 0x00000a20 + + +#define NV20_3D_VIEWPORT_TRANSLATE_X 0x00000a20 + +#define NV20_3D_VIEWPORT_TRANSLATE_Y 0x00000a24 + +#define NV20_3D_VIEWPORT_TRANSLATE_Z 0x00000a28 + +#define NV20_3D_VIEWPORT_TRANSLATE_W 0x00000a2c + +#define NV20_3D_VIEWPORT_SCALE 0x00000af0 + + +#define NV20_3D_VIEWPORT_SCALE_X 0x00000af0 + +#define NV20_3D_VIEWPORT_SCALE_Y 0x00000af4 + +#define NV20_3D_VIEWPORT_SCALE_Z 0x00000af8 + +#define NV20_3D_VIEWPORT_SCALE_W 0x00000afc + + +#define NV20_3D_NORMALIZE_ENABLE 0x000003a4 + +#define NV20_3D_SEPARATE_SPECULAR_ENABLE 0x000003b8 + +#define NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE 0x000017c4 + +#define NV20_3D_LIGHT_MODEL 0x00000294 +#define NV20_3D_LIGHT_MODEL_VIEWER__MASK 0x00030000 +#define NV20_3D_LIGHT_MODEL_VIEWER__SHIFT 16 +#define NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL 0x00020000 +#define NV20_3D_LIGHT_MODEL_VIEWER_LOCAL 0x00030000 +#define NV20_3D_LIGHT_MODEL_SEPARATE_SPECULAR 0x00000001 + +#define NV20_3D_ENABLED_LIGHTS 0x000003bc +#define NV20_3D_ENABLED_LIGHTS_0__MASK 0x00000003 +#define NV20_3D_ENABLED_LIGHTS_0__SHIFT 0 +#define NV20_3D_ENABLED_LIGHTS_0_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_0_NONPOSITIONAL 0x00000001 +#define NV20_3D_ENABLED_LIGHTS_0_POSITIONAL 0x00000002 +#define NV20_3D_ENABLED_LIGHTS_0_DIRECTIONAL 0x00000003 +#define NV20_3D_ENABLED_LIGHTS_1__MASK 0x0000000c +#define NV20_3D_ENABLED_LIGHTS_1__SHIFT 2 +#define NV20_3D_ENABLED_LIGHTS_1_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_1_NONPOSITIONAL 0x00000004 +#define NV20_3D_ENABLED_LIGHTS_1_POSITIONAL 0x00000008 +#define NV20_3D_ENABLED_LIGHTS_1_DIRECTIONAL 0x0000000c +#define NV20_3D_ENABLED_LIGHTS_2__MASK 0x00000030 +#define NV20_3D_ENABLED_LIGHTS_2__SHIFT 4 +#define NV20_3D_ENABLED_LIGHTS_2_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_2_NONPOSITIONAL 0x00000010 +#define NV20_3D_ENABLED_LIGHTS_2_POSITIONAL 0x00000020 +#define NV20_3D_ENABLED_LIGHTS_2_DIRECTIONAL 0x00000030 +#define NV20_3D_ENABLED_LIGHTS_3__MASK 0x000000c0 +#define NV20_3D_ENABLED_LIGHTS_3__SHIFT 6 +#define NV20_3D_ENABLED_LIGHTS_3_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_3_NONPOSITIONAL 0x00000040 +#define NV20_3D_ENABLED_LIGHTS_3_POSITIONAL 0x00000080 +#define NV20_3D_ENABLED_LIGHTS_3_DIRECTIONAL 0x000000c0 +#define NV20_3D_ENABLED_LIGHTS_4__MASK 0x00000300 +#define NV20_3D_ENABLED_LIGHTS_4__SHIFT 8 +#define NV20_3D_ENABLED_LIGHTS_4_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_4_NONPOSITIONAL 0x00000100 +#define NV20_3D_ENABLED_LIGHTS_4_POSITIONAL 0x00000200 +#define NV20_3D_ENABLED_LIGHTS_4_DIRECTIONAL 0x00000300 +#define NV20_3D_ENABLED_LIGHTS_5__MASK 0x00000c00 +#define NV20_3D_ENABLED_LIGHTS_5__SHIFT 10 +#define NV20_3D_ENABLED_LIGHTS_5_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_5_NONPOSITIONAL 0x00000400 +#define NV20_3D_ENABLED_LIGHTS_5_POSITIONAL 0x00000800 +#define NV20_3D_ENABLED_LIGHTS_5_DIRECTIONAL 0x00000c00 +#define NV20_3D_ENABLED_LIGHTS_6__MASK 0x00003000 +#define NV20_3D_ENABLED_LIGHTS_6__SHIFT 12 +#define NV20_3D_ENABLED_LIGHTS_6_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_6_NONPOSITIONAL 0x00001000 +#define NV20_3D_ENABLED_LIGHTS_6_POSITIONAL 0x00002000 +#define NV20_3D_ENABLED_LIGHTS_6_DIRECTIONAL 0x00003000 +#define NV20_3D_ENABLED_LIGHTS_7__MASK 0x0000c000 +#define NV20_3D_ENABLED_LIGHTS_7__SHIFT 14 +#define NV20_3D_ENABLED_LIGHTS_7_DISABLED 0x00000000 +#define NV20_3D_ENABLED_LIGHTS_7_NONPOSITIONAL 0x00004000 +#define NV20_3D_ENABLED_LIGHTS_7_POSITIONAL 0x00008000 +#define NV20_3D_ENABLED_LIGHTS_7_DIRECTIONAL 0x0000c000 + +#define NV20_3D_COLOR_MATERIAL 0x00000298 +#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION__MASK 0x00000003 +#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION__SHIFT 0 +#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL1 0x00000001 +#define NV20_3D_COLOR_MATERIAL_FRONT_EMISSION_COL2 0x00000002 +#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT__MASK 0x0000000c +#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT__SHIFT 2 +#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL1 0x00000004 +#define NV20_3D_COLOR_MATERIAL_FRONT_AMBIENT_COL2 0x00000008 +#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE__MASK 0x00000030 +#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE__SHIFT 4 +#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL1 0x00000010 +#define NV20_3D_COLOR_MATERIAL_FRONT_DIFFUSE_COL2 0x00000020 +#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR__MASK 0x000000c0 +#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR__SHIFT 6 +#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL1 0x00000040 +#define NV20_3D_COLOR_MATERIAL_FRONT_SPECULAR_COL2 0x00000080 +#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION__MASK 0x00000300 +#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION__SHIFT 8 +#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL1 0x00000100 +#define NV20_3D_COLOR_MATERIAL_BACK_EMISSION_COL2 0x00000200 +#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT__MASK 0x00000c00 +#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT__SHIFT 10 +#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL1 0x00000400 +#define NV20_3D_COLOR_MATERIAL_BACK_AMBIENT_COL2 0x00000800 +#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE__MASK 0x00003000 +#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE__SHIFT 12 +#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL1 0x00001000 +#define NV20_3D_COLOR_MATERIAL_BACK_DIFFUSE_COL2 0x00002000 +#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR__MASK 0x0000c000 +#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR__SHIFT 14 +#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_OFF 0x00000000 +#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL1 0x00004000 +#define NV20_3D_COLOR_MATERIAL_BACK_SPECULAR_COL2 0x00008000 + +#define NV20_3D_MATERIAL_FACTOR_FRONT 0x000003a8 + + +#define NV20_3D_MATERIAL_FACTOR_FRONT_R 0x000003a8 + +#define NV20_3D_MATERIAL_FACTOR_FRONT_G 0x000003ac + +#define NV20_3D_MATERIAL_FACTOR_FRONT_B 0x000003b0 + +#define NV20_3D_MATERIAL_FACTOR_BACK 0x000017b0 + + +#define NV20_3D_MATERIAL_FACTOR_BACK_R 0x000017b0 + +#define NV20_3D_MATERIAL_FACTOR_BACK_G 0x000017b4 + +#define NV20_3D_MATERIAL_FACTOR_BACK_B 0x000017b8 + +#define NV20_3D_MATERIAL_FACTOR_FRONT_A 0x000003b4 + +#define NV20_3D_MATERIAL_FACTOR_BACK_A 0x000017ac + +#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT 0x00000a10 + + +#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_R 0x00000a10 + +#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_G 0x00000a14 + +#define NV20_3D_LIGHT_MODEL_FRONT_AMBIENT_B 0x00000a18 + +#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT 0x000017a0 + + +#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_R 0x000017a0 + +#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_G 0x000017a4 + +#define NV20_3D_LIGHT_MODEL_BACK_AMBIENT_B 0x000017a8 + +#define NV20_3D_FRONT_MATERIAL_SHININESS(i0) (0x000009e0 + 0x4*(i0)) +#define NV20_3D_FRONT_MATERIAL_SHININESS__ESIZE 0x00000004 +#define NV20_3D_FRONT_MATERIAL_SHININESS__LEN 0x00000006 + +#define NV20_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e28 + 0x4*(i0)) +#define NV20_3D_BACK_MATERIAL_SHININESS__ESIZE 0x00000004 +#define NV20_3D_BACK_MATERIAL_SHININESS__LEN 0x00000006 + + + +#define NV20_3D_LIGHT_FRONT_AMBIENT(i0) (0x00001000 + 0x80*(i0)) + + +#define NV20_3D_LIGHT_FRONT_AMBIENT_R(i0) (0x00001000 + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_AMBIENT_G(i0) (0x00001004 + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_AMBIENT_B(i0) (0x00001008 + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_DIFFUSE(i0) (0x0000100c + 0x80*(i0)) + + +#define NV20_3D_LIGHT_FRONT_DIFFUSE_R(i0) (0x0000100c + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_DIFFUSE_G(i0) (0x00001010 + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_DIFFUSE_B(i0) (0x00001014 + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_SPECULAR(i0) (0x00001018 + 0x80*(i0)) + + +#define NV20_3D_LIGHT_FRONT_SPECULAR_R(i0) (0x00001018 + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_SPECULAR_G(i0) (0x0000101c + 0x80*(i0)) + +#define NV20_3D_LIGHT_FRONT_SPECULAR_B(i0) (0x00001020 + 0x80*(i0)) + + +#define NV20_3D_LIGHT_BACK_AMBIENT(i0) (0x00000c00 + 0x40*(i0)) + + +#define NV20_3D_LIGHT_BACK_AMBIENT_R(i0) (0x00000c00 + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_AMBIENT_G(i0) (0x00000c04 + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_AMBIENT_B(i0) (0x00000c08 + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_DIFFUSE(i0) (0x00000c0c + 0x40*(i0)) + + +#define NV20_3D_LIGHT_BACK_DIFFUSE_R(i0) (0x00000c0c + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_DIFFUSE_G(i0) (0x00000c10 + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_DIFFUSE_B(i0) (0x00000c14 + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_SPECULAR(i0) (0x00000c18 + 0x40*(i0)) + + +#define NV20_3D_LIGHT_BACK_SPECULAR_R(i0) (0x00000c18 + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_SPECULAR_G(i0) (0x00000c1c + 0x40*(i0)) + +#define NV20_3D_LIGHT_BACK_SPECULAR_B(i0) (0x00000c20 + 0x40*(i0)) + + +#define NV20_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x80*(i0)) + + +#define NV20_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x80*(i0)) + +#define NV20_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x80*(i0)) + +#define NV20_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x80*(i0)) + +#define NV20_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x80*(i0)) + + +#define NV20_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x80*(i0)) + +#define NV20_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x80*(i0)) + +#define NV20_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x80*(i0)) + +#define NV20_3D_LIGHT_SPOT_CUTOFF(i0, i1) (0x00001040 + 0x80*(i0) + 0x4*(i1)) +#define NV20_3D_LIGHT_SPOT_CUTOFF__ESIZE 0x00000004 +#define NV20_3D_LIGHT_SPOT_CUTOFF__LEN 0x00000007 + +#define NV20_3D_LIGHT_POSITION(i0) (0x0000105c + 0x80*(i0)) + + +#define NV20_3D_LIGHT_POSITION_X(i0) (0x0000105c + 0x80*(i0)) + +#define NV20_3D_LIGHT_POSITION_Y(i0) (0x00001060 + 0x80*(i0)) + +#define NV20_3D_LIGHT_POSITION_Z(i0) (0x00001064 + 0x80*(i0)) + +#define NV20_3D_LIGHT_ATTENUATION(i0) (0x00001068 + 0x80*(i0)) + +#define NV20_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001068 + 0x80*(i0)) + +#define NV20_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000106c + 0x80*(i0)) + +#define NV20_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001070 + 0x80*(i0)) + + +#define NV20_3D_FOG_MODE 0x0000029c +#define NV20_3D_FOG_MODE_LINEAR_UNSIGNED 0x00000804 +#define NV20_3D_FOG_MODE_LINEAR_SIGNED 0x00002601 +#define NV20_3D_FOG_MODE_EXP_UNSIGNED 0x00000802 +#define NV20_3D_FOG_MODE_EXP_SIGNED 0x00000800 +#define NV20_3D_FOG_MODE_EXP2_UNSIGNED 0x00000803 +#define NV20_3D_FOG_MODE_EXP2_SIGNED 0x00000801 + +#define NV20_3D_FOG_COORD 0x000002a0 +#define NV20_3D_FOG_COORD_DIST_RADIAL 0x00000001 +#define NV20_3D_FOG_COORD_DIST_ORTHOGONAL 0x00000002 +#define NV20_3D_FOG_COORD_DIST_ORTHOGONAL_ABS 0x00000003 +#define NV20_3D_FOG_COORD_FOG 0x00000006 + +#define NV20_3D_FOG_ENABLE 0x000002a4 + +#define NV20_3D_FOG_COLOR 0x000002a8 +#define NV20_3D_FOG_COLOR_R__MASK 0x000000ff +#define NV20_3D_FOG_COLOR_R__SHIFT 0 +#define NV20_3D_FOG_COLOR_G__MASK 0x0000ff00 +#define NV20_3D_FOG_COLOR_G__SHIFT 8 +#define NV20_3D_FOG_COLOR_B__MASK 0x00ff0000 +#define NV20_3D_FOG_COLOR_B__SHIFT 16 +#define NV20_3D_FOG_COLOR_A__MASK 0xff000000 +#define NV20_3D_FOG_COLOR_A__SHIFT 24 + +#define NV20_3D_FOG_COEFF(i0) (0x000009c0 + 0x4*(i0)) +#define NV20_3D_FOG_COEFF__ESIZE 0x00000004 +#define NV20_3D_FOG_COEFF__LEN 0x00000003 + + + +#define NV20_3D_TEX_GEN_MODE(i0, i1) (0x000003c0 + 0x10*(i0) + 0x4*(i1)) +#define NV20_3D_TEX_GEN_MODE__ESIZE 0x00000004 +#define NV20_3D_TEX_GEN_MODE__LEN 0x00000004 +#define NV20_3D_TEX_GEN_MODE_FALSE 0x00000000 +#define NV20_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400 +#define NV20_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401 +#define NV20_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402 +#define NV20_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511 +#define NV20_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512 + + +#define NV20_3D_TEX_GEN_COEFF(i0, i1) (0x00000840 + 0x40*(i0) + 0x10*(i1)) +#define NV20_3D_TEX_GEN_COEFF__ESIZE 0x00000010 +#define NV20_3D_TEX_GEN_COEFF__LEN 0x00000004 + +#define NV20_3D_TEX_GEN_COEFF_A(i0, i1) (0x00000840 + 0x40*(i0) + 0x10*(i1)) + +#define NV20_3D_TEX_GEN_COEFF_B(i0, i1) (0x00000844 + 0x40*(i0) + 0x10*(i1)) + +#define NV20_3D_TEX_GEN_COEFF_C(i0, i1) (0x00000848 + 0x40*(i0) + 0x10*(i1)) + +#define NV20_3D_TEX_GEN_COEFF_D(i0, i1) (0x0000084c + 0x40*(i0) + 0x10*(i1)) + +#define NV20_3D_TEX_MATRIX_ENABLE(i0) (0x00000420 + 0x4*(i0)) +#define NV20_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004 +#define NV20_3D_TEX_MATRIX_ENABLE__LEN 0x00000004 + + +#define NV20_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1)) +#define NV20_3D_TEX_MATRIX__ESIZE 0x00000004 +#define NV20_3D_TEX_MATRIX__LEN 0x00000010 + +#define NV20_3D_TEX_SHADER_CULL_MODE 0x000017f8 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S__MASK 0x00000001 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S__SHIFT 0 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_S_LESS 0x00000001 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T__MASK 0x00000002 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T__SHIFT 1 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_T_LESS 0x00000002 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R__MASK 0x00000004 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R__SHIFT 2 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_R_LESS 0x00000004 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q__MASK 0x00000008 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q__SHIFT 3 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX0_Q_LESS 0x00000008 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S__MASK 0x00000010 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S__SHIFT 4 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_S_LESS 0x00000010 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T__MASK 0x00000020 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T__SHIFT 5 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_T_LESS 0x00000020 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R__MASK 0x00000040 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R__SHIFT 6 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_R_LESS 0x00000040 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q__MASK 0x00000080 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q__SHIFT 7 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX1_Q_LESS 0x00000080 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S__MASK 0x00000100 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S__SHIFT 8 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_S_LESS 0x00000100 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T__MASK 0x00000200 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T__SHIFT 9 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_T_LESS 0x00000200 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R__MASK 0x00000400 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R__SHIFT 10 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_R_LESS 0x00000400 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q__MASK 0x00000800 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q__SHIFT 11 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX2_Q_LESS 0x00000800 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S__MASK 0x00001000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S__SHIFT 12 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_S_LESS 0x00001000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T__MASK 0x00002000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T__SHIFT 13 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_T_LESS 0x00002000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R__MASK 0x00004000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R__SHIFT 14 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_R_LESS 0x00004000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q__MASK 0x00008000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q__SHIFT 15 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q_GEQUAL 0x00000000 +#define NV20_3D_TEX_SHADER_CULL_MODE_TX3_Q_LESS 0x00008000 + +#define NV20_3D_TEX_SHADER_CONST_EYE 0x0000181c + + +#define NV20_3D_TEX_SHADER_CONST_EYE_X 0x0000181c + +#define NV20_3D_TEX_SHADER_CONST_EYE_Y 0x00001820 + +#define NV20_3D_TEX_SHADER_CONST_EYE_Z 0x00001824 + + +#define NV20_3D_TEX_SHADER_OFFSET_MATRIX(i0, i1) (0x00001b28 + 0x40*(i0) + 0x4*(i1)) +#define NV20_3D_TEX_SHADER_OFFSET_MATRIX__ESIZE 0x00000004 +#define NV20_3D_TEX_SHADER_OFFSET_MATRIX__LEN 0x00000004 + +#define NV20_3D_TEX_RCOMP 0x00001e6c +#define NV20_3D_TEX_RCOMP_NEVER 0x00000000 +#define NV20_3D_TEX_RCOMP_GREATER 0x00000001 +#define NV20_3D_TEX_RCOMP_EQUAL 0x00000002 +#define NV20_3D_TEX_RCOMP_GEQUAL 0x00000003 +#define NV20_3D_TEX_RCOMP_LESS 0x00000004 +#define NV20_3D_TEX_RCOMP_NOTEQUAL 0x00000005 +#define NV20_3D_TEX_RCOMP_LEQUAL 0x00000006 +#define NV20_3D_TEX_RCOMP_ALWAYS 0x00000007 + +#define NV20_3D_TEX_SHADER_OP 0x00001e70 +#define NV20_3D_TEX_SHADER_OP_TX0__MASK 0x0000001f +#define NV20_3D_TEX_SHADER_OP_TX0__SHIFT 0 +#define NV20_3D_TEX_SHADER_OP_TX0_NONE 0x00000000 +#define NV20_3D_TEX_SHADER_OP_TX0_TEXTURE_2D 0x00000001 +#define NV20_3D_TEX_SHADER_OP_TX0_PASS_THROUGH 0x00000004 +#define NV20_3D_TEX_SHADER_OP_TX0_CULL_FRAGMENT 0x00000005 +#define NV20_3D_TEX_SHADER_OP_TX0_OFFSET_TEXTURE_2D 0x00000006 +#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT_TEXTURE_2D 0x00000009 +#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT_DEPTH_REPLACE 0x0000000a +#define NV20_3D_TEX_SHADER_OP_TX0_DEPENDANT_AR_TEXTURE_2D 0x0000000f +#define NV20_3D_TEX_SHADER_OP_TX0_DEPENDANT_GB_TEXTURE_2D 0x00000010 +#define NV20_3D_TEX_SHADER_OP_TX0_DOT_PRODUCT 0x00000011 +#define NV20_3D_TEX_SHADER_OP_TX1__MASK 0x000003e0 +#define NV20_3D_TEX_SHADER_OP_TX1__SHIFT 5 +#define NV20_3D_TEX_SHADER_OP_TX1_NONE 0x00000000 +#define NV20_3D_TEX_SHADER_OP_TX1_TEXTURE_2D 0x00000020 +#define NV20_3D_TEX_SHADER_OP_TX1_PASS_THROUGH 0x00000080 +#define NV20_3D_TEX_SHADER_OP_TX1_CULL_FRAGMENT 0x000000a0 +#define NV20_3D_TEX_SHADER_OP_TX1_OFFSET_TEXTURE_2D 0x000000c0 +#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT_TEXTURE_2D 0x00000120 +#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT_DEPTH_REPLACE 0x00000140 +#define NV20_3D_TEX_SHADER_OP_TX1_DEPENDANT_AR_TEXTURE_2D 0x000001e0 +#define NV20_3D_TEX_SHADER_OP_TX1_DEPENDANT_GB_TEXTURE_2D 0x00000200 +#define NV20_3D_TEX_SHADER_OP_TX1_DOT_PRODUCT 0x00000220 +#define NV20_3D_TEX_SHADER_OP_TX2__MASK 0x00007c00 +#define NV20_3D_TEX_SHADER_OP_TX2__SHIFT 10 +#define NV20_3D_TEX_SHADER_OP_TX2_NONE 0x00000000 +#define NV20_3D_TEX_SHADER_OP_TX2_TEXTURE_2D 0x00000400 +#define NV20_3D_TEX_SHADER_OP_TX2_PASS_THROUGH 0x00001000 +#define NV20_3D_TEX_SHADER_OP_TX2_CULL_FRAGMENT 0x00001400 +#define NV20_3D_TEX_SHADER_OP_TX2_OFFSET_TEXTURE_2D 0x00001800 +#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT_TEXTURE_2D 0x00002400 +#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT_DEPTH_REPLACE 0x00002800 +#define NV20_3D_TEX_SHADER_OP_TX2_DEPENDANT_AR_TEXTURE_2D 0x00003c00 +#define NV20_3D_TEX_SHADER_OP_TX2_DEPENDANT_GB_TEXTURE_2D 0x00004000 +#define NV20_3D_TEX_SHADER_OP_TX2_DOT_PRODUCT 0x00004400 +#define NV20_3D_TEX_SHADER_OP_TX3__MASK 0x000f8000 +#define NV20_3D_TEX_SHADER_OP_TX3__SHIFT 15 +#define NV20_3D_TEX_SHADER_OP_TX3_NONE 0x00000000 +#define NV20_3D_TEX_SHADER_OP_TX3_TEXTURE_2D 0x00008000 +#define NV20_3D_TEX_SHADER_OP_TX3_PASS_THROUGH 0x00020000 +#define NV20_3D_TEX_SHADER_OP_TX3_CULL_FRAGMENT 0x00028000 +#define NV20_3D_TEX_SHADER_OP_TX3_OFFSET_TEXTURE_2D 0x00030000 +#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT_TEXTURE_2D 0x00048000 +#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT_DEPTH_REPLACE 0x00050000 +#define NV20_3D_TEX_SHADER_OP_TX3_DEPENDANT_AR_TEXTURE_2D 0x00078000 +#define NV20_3D_TEX_SHADER_OP_TX3_DEPENDANT_GB_TEXTURE_2D 0x00080000 +#define NV20_3D_TEX_SHADER_OP_TX3_DOT_PRODUCT 0x00088000 + +#define NV20_3D_TEX_SHADER_DOTMAPPING 0x00001e74 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX0__MASK 0x0000000f +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX0__SHIFT 0 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX1__MASK 0x000000f0 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX1__SHIFT 4 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX2__MASK 0x00000f00 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX2__SHIFT 8 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX3__MASK 0x0000f000 +#define NV20_3D_TEX_SHADER_DOTMAPPING_TX3__SHIFT 12 + +#define NV20_3D_TEX_SHADER_PREVIOUS 0x00001e78 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX0__MASK 0x00000f00 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX0__SHIFT 8 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX1__MASK 0x0000f000 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX1__SHIFT 12 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX2__MASK 0x00030000 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX2__SHIFT 16 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX3__MASK 0x00300000 +#define NV20_3D_TEX_SHADER_PREVIOUS_TX3__SHIFT 20 + +#define NV20_3D_TEX(i0) (0x00000000 + 0x40*(i0)) +#define NV20_3D_TEX__ESIZE 0x00000040 +#define NV20_3D_TEX__LEN 0x00000004 + +#define NV20_3D_TEX_OFFSET(i0) (0x00001b00 + 0x40*(i0)) + +#define NV20_3D_TEX_FORMAT(i0) (0x00001b04 + 0x40*(i0)) +#define NV20_3D_TEX_FORMAT_DMA0 0x00000001 +#define NV20_3D_TEX_FORMAT_DMA1 0x00000002 +#define NV20_3D_TEX_FORMAT_CUBIC 0x00000004 +#define NV20_3D_TEX_FORMAT_NO_BORDER 0x00000008 +#define NV20_3D_TEX_FORMAT_DIMS__MASK 0x000000f0 +#define NV20_3D_TEX_FORMAT_DIMS__SHIFT 4 +#define NV20_3D_TEX_FORMAT_DIMS_1D 0x00000010 +#define NV20_3D_TEX_FORMAT_DIMS_2D 0x00000020 +#define NV20_3D_TEX_FORMAT_DIMS_3D 0x00000030 +#define NV20_3D_TEX_FORMAT_FORMAT__MASK 0x0000ff00 +#define NV20_3D_TEX_FORMAT_FORMAT__SHIFT 8 +#define NV20_3D_TEX_FORMAT_FORMAT_L8 0x00000000 +#define NV20_3D_TEX_FORMAT_FORMAT_I8 0x00000100 +#define NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200 +#define NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000400 +#define NV20_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000500 +#define NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000600 +#define NV20_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000700 +#define NV20_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000b00 +#define NV20_3D_TEX_FORMAT_FORMAT_DXT1 0x00000c00 +#define NV20_3D_TEX_FORMAT_FORMAT_DXT3 0x00000e00 +#define NV20_3D_TEX_FORMAT_FORMAT_DXT5 0x00000f00 +#define NV20_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000 +#define NV20_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100 +#define NV20_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200 +#define NV20_3D_TEX_FORMAT_FORMAT_L8_RECT 0x00001300 +#define NV20_3D_TEX_FORMAT_FORMAT_DSDT8_RECT 0x00001700 +#define NV20_3D_TEX_FORMAT_FORMAT_A8L8 0x00001a00 +#define NV20_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00001b00 +#define NV20_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00 +#define NV20_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00 +#define NV20_3D_TEX_FORMAT_FORMAT_A8L8_RECT 0x00002000 +#define NV20_3D_TEX_FORMAT_FORMAT_Z24 0x00002a00 +#define NV20_3D_TEX_FORMAT_FORMAT_Z24_RECT 0x00002b00 +#define NV20_3D_TEX_FORMAT_FORMAT_Z16 0x00002c00 +#define NV20_3D_TEX_FORMAT_FORMAT_Z16_RECT 0x00002d00 +#define NV20_3D_TEX_FORMAT_FORMAT_DSDT8 0x00002800 +#define NV20_3D_TEX_FORMAT_FORMAT_HILO16 0x00003300 +#define NV20_3D_TEX_FORMAT_FORMAT_HILO16_RECT 0x00003600 +#define NV20_3D_TEX_FORMAT_FORMAT_HILO8 0x00004400 +#define NV20_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500 +#define NV20_3D_TEX_FORMAT_FORMAT_HILO8_RECT 0x00004600 +#define NV20_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700 +#define NV20_3D_TEX_FORMAT_MIPMAP 0x00080000 +#define NV20_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x00f00000 +#define NV20_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 20 +#define NV20_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x0f000000 +#define NV20_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 24 +#define NV20_3D_TEX_FORMAT_BASE_SIZE_W__MASK 0xf0000000 +#define NV20_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT 28 + +#define NV20_3D_TEX_WRAP(i0) (0x00001b08 + 0x40*(i0)) +#define NV20_3D_TEX_WRAP_S__MASK 0x000000ff +#define NV20_3D_TEX_WRAP_S__SHIFT 0 +#define NV20_3D_TEX_WRAP_S_REPEAT 0x00000001 +#define NV20_3D_TEX_WRAP_S_MIRRORED_REPEAT 0x00000002 +#define NV20_3D_TEX_WRAP_S_CLAMP_TO_EDGE 0x00000003 +#define NV20_3D_TEX_WRAP_S_CLAMP_TO_BORDER 0x00000004 +#define NV20_3D_TEX_WRAP_S_CLAMP 0x00000005 +#define NV20_3D_TEX_WRAP_T__MASK 0x00000f00 +#define NV20_3D_TEX_WRAP_T__SHIFT 8 +#define NV20_3D_TEX_WRAP_T_REPEAT 0x00000100 +#define NV20_3D_TEX_WRAP_T_MIRRORED_REPEAT 0x00000200 +#define NV20_3D_TEX_WRAP_T_CLAMP_TO_EDGE 0x00000300 +#define NV20_3D_TEX_WRAP_T_CLAMP_TO_BORDER 0x00000400 +#define NV20_3D_TEX_WRAP_T_CLAMP 0x00000500 +#define NV20_3D_TEX_WRAP_R__MASK 0x000f0000 +#define NV20_3D_TEX_WRAP_R__SHIFT 16 +#define NV20_3D_TEX_WRAP_R_REPEAT 0x00010000 +#define NV20_3D_TEX_WRAP_R_MIRRORED_REPEAT 0x00020000 +#define NV20_3D_TEX_WRAP_R_CLAMP_TO_EDGE 0x00030000 +#define NV20_3D_TEX_WRAP_R_CLAMP_TO_BORDER 0x00040000 +#define NV20_3D_TEX_WRAP_R_CLAMP 0x00050000 + +#define NV20_3D_TEX_ENABLE(i0) (0x00001b0c + 0x40*(i0)) +#define NV20_3D_TEX_ENABLE_ANISO__MASK 0x00000030 +#define NV20_3D_TEX_ENABLE_ANISO__SHIFT 4 +#define NV20_3D_TEX_ENABLE_ANISO_NONE 0x00000000 +#define NV20_3D_TEX_ENABLE_ANISO_2X 0x00000010 +#define NV20_3D_TEX_ENABLE_ANISO_4X 0x00000020 +#define NV20_3D_TEX_ENABLE_ANISO_8X 0x00000030 +#define NV20_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000 +#define NV20_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14 +#define NV20_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000 +#define NV20_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26 +#define NV20_3D_TEX_ENABLE_ENABLE 0x40000000 + +#define NV20_3D_TEX_NPOT_PITCH(i0) (0x00001b10 + 0x40*(i0)) +#define NV20_3D_TEX_NPOT_PITCH_PITCH__MASK 0xffff0000 +#define NV20_3D_TEX_NPOT_PITCH_PITCH__SHIFT 16 + +#define NV20_3D_TEX_FILTER(i0) (0x00001b14 + 0x40*(i0)) +#define NV20_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00 +#define NV20_3D_TEX_FILTER_LOD_BIAS__SHIFT 8 +#define NV20_3D_TEX_FILTER_MINIFY__MASK 0x000f0000 +#define NV20_3D_TEX_FILTER_MINIFY__SHIFT 16 +#define NV20_3D_TEX_FILTER_MINIFY_NEAREST 0x00010000 +#define NV20_3D_TEX_FILTER_MINIFY_LINEAR 0x00020000 +#define NV20_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x00030000 +#define NV20_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x00040000 +#define NV20_3D_TEX_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x00050000 +#define NV20_3D_TEX_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x00060000 +#define NV20_3D_TEX_FILTER_MAGNIFY__MASK 0x0f000000 +#define NV20_3D_TEX_FILTER_MAGNIFY__SHIFT 24 +#define NV20_3D_TEX_FILTER_MAGNIFY_NEAREST 0x01000000 +#define NV20_3D_TEX_FILTER_MAGNIFY_LINEAR 0x02000000 + +#define NV20_3D_TEX_NPOT_SIZE(i0) (0x00001b1c + 0x40*(i0)) +#define NV20_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff +#define NV20_3D_TEX_NPOT_SIZE_H__SHIFT 0 +#define NV20_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000 +#define NV20_3D_TEX_NPOT_SIZE_W__SHIFT 16 + +#define NV20_3D_TEX_PALETTE_OFFSET(i0) (0x00001b20 + 0x40*(i0)) + +#define NV20_3D_TEX_BORDER_COLOR(i0) (0x00001b24 + 0x40*(i0)) +#define NV20_3D_TEX_BORDER_COLOR_B__MASK 0x000000ff +#define NV20_3D_TEX_BORDER_COLOR_B__SHIFT 0 +#define NV20_3D_TEX_BORDER_COLOR_G__MASK 0x0000ff00 +#define NV20_3D_TEX_BORDER_COLOR_G__SHIFT 8 +#define NV20_3D_TEX_BORDER_COLOR_R__MASK 0x00ff0000 +#define NV20_3D_TEX_BORDER_COLOR_R__SHIFT 16 +#define NV20_3D_TEX_BORDER_COLOR_A__MASK 0xff000000 +#define NV20_3D_TEX_BORDER_COLOR_A__SHIFT 24 + + + +#define NV20_3D_RC_IN_ALPHA(i0) (0x00000260 + 0x4*(i0)) +#define NV20_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f +#define NV20_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 +#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a +#define NV20_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b +#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c +#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d +#define NV20_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV20_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f +#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4 +#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 +#define NV20_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV20_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV20_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00 +#define NV20_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV20_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 +#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12 +#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 +#define NV20_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV20_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV20_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 +#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20 +#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 +#define NV20_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV20_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV20_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 +#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28 +#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 +#define NV20_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV20_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV20_3D_RC_IN_RGB(i0) (0x00000ac0 + 0x4*(i0)) +#define NV20_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f +#define NV20_3D_RC_IN_RGB_D_INPUT__SHIFT 0 +#define NV20_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV20_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV20_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003 +#define NV20_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV20_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 +#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 +#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a +#define NV20_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b +#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c +#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d +#define NV20_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV20_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f +#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4 +#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV20_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0 +#define NV20_3D_RC_IN_RGB_D_MAPPING__SHIFT 5 +#define NV20_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV20_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV20_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV20_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV20_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV20_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV20_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV20_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00 +#define NV20_3D_RC_IN_RGB_C_INPUT__SHIFT 8 +#define NV20_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV20_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV20_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300 +#define NV20_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV20_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 +#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 +#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 +#define NV20_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 +#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 +#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 +#define NV20_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV20_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 +#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12 +#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV20_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000 +#define NV20_3D_RC_IN_RGB_C_MAPPING__SHIFT 13 +#define NV20_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV20_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV20_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000 +#define NV20_3D_RC_IN_RGB_B_INPUT__SHIFT 16 +#define NV20_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV20_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV20_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000 +#define NV20_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV20_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 +#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 +#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 +#define NV20_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 +#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 +#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 +#define NV20_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV20_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 +#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20 +#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV20_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000 +#define NV20_3D_RC_IN_RGB_B_MAPPING__SHIFT 21 +#define NV20_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV20_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV20_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000 +#define NV20_3D_RC_IN_RGB_A_INPUT__SHIFT 24 +#define NV20_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV20_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 +#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28 +#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING__SHIFT 29 +#define NV20_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV20_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV20_3D_RC_CONSTANT_COLOR0(i0) (0x00000a60 + 0x4*(i0)) +#define NV20_3D_RC_CONSTANT_COLOR0_B__MASK 0x000000ff +#define NV20_3D_RC_CONSTANT_COLOR0_B__SHIFT 0 +#define NV20_3D_RC_CONSTANT_COLOR0_G__MASK 0x0000ff00 +#define NV20_3D_RC_CONSTANT_COLOR0_G__SHIFT 8 +#define NV20_3D_RC_CONSTANT_COLOR0_R__MASK 0x00ff0000 +#define NV20_3D_RC_CONSTANT_COLOR0_R__SHIFT 16 +#define NV20_3D_RC_CONSTANT_COLOR0_A__MASK 0xff000000 +#define NV20_3D_RC_CONSTANT_COLOR0_A__SHIFT 24 + +#define NV20_3D_RC_CONSTANT_COLOR1(i0) (0x00000a80 + 0x4*(i0)) +#define NV20_3D_RC_CONSTANT_COLOR1_B__MASK 0x000000ff +#define NV20_3D_RC_CONSTANT_COLOR1_B__SHIFT 0 +#define NV20_3D_RC_CONSTANT_COLOR1_G__MASK 0x0000ff00 +#define NV20_3D_RC_CONSTANT_COLOR1_G__SHIFT 8 +#define NV20_3D_RC_CONSTANT_COLOR1_R__MASK 0x00ff0000 +#define NV20_3D_RC_CONSTANT_COLOR1_R__SHIFT 16 +#define NV20_3D_RC_CONSTANT_COLOR1_A__MASK 0xff000000 +#define NV20_3D_RC_CONSTANT_COLOR1_A__SHIFT 24 + +#define NV20_3D_RC_OUT_ALPHA(i0) (0x00000aa0 + 0x4*(i0)) +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV20_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 +#define NV20_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV20_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 +#define NV20_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000 +#define NV20_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000 +#define NV20_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000 +#define NV20_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000 +#define NV20_3D_RC_OUT_ALPHA_BIAS__SHIFT 15 +#define NV20_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000 +#define NV20_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 +#define NV20_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000 +#define NV20_3D_RC_OUT_ALPHA_SCALE__SHIFT 16 +#define NV20_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000 +#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 +#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 +#define NV20_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 + +#define NV20_3D_RC_OUT_RGB(i0) (0x00001e40 + 0x4*(i0)) +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV20_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 +#define NV20_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV20_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 +#define NV20_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000 +#define NV20_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000 +#define NV20_3D_RC_OUT_RGB_MUX_SUM 0x00004000 +#define NV20_3D_RC_OUT_RGB_BIAS__MASK 0x00008000 +#define NV20_3D_RC_OUT_RGB_BIAS__SHIFT 15 +#define NV20_3D_RC_OUT_RGB_BIAS_NONE 0x00000000 +#define NV20_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 +#define NV20_3D_RC_OUT_RGB_SCALE__MASK 0x00030000 +#define NV20_3D_RC_OUT_RGB_SCALE__SHIFT 16 +#define NV20_3D_RC_OUT_RGB_SCALE_NONE 0x00000000 +#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 +#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 +#define NV20_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 + +#define NV20_3D_RC_FINAL0 0x00000288 +#define NV20_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f +#define NV20_3D_RC_FINAL0_D_INPUT__SHIFT 0 +#define NV20_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 +#define NV20_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 +#define NV20_3D_RC_FINAL0_D_INPUT_FOG 0x00000003 +#define NV20_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 +#define NV20_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 +#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 +#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 +#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a +#define NV20_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b +#define NV20_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c +#define NV20_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d +#define NV20_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e +#define NV20_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f +#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010 +#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4 +#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 +#define NV20_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0 +#define NV20_3D_RC_FINAL0_D_MAPPING__SHIFT 5 +#define NV20_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 +#define NV20_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 +#define NV20_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 +#define NV20_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 +#define NV20_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 +#define NV20_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 +#define NV20_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 +#define NV20_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00 +#define NV20_3D_RC_FINAL0_C_INPUT__SHIFT 8 +#define NV20_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV20_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV20_3D_RC_FINAL0_C_INPUT_FOG 0x00000300 +#define NV20_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 +#define NV20_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 +#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 +#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 +#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 +#define NV20_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 +#define NV20_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 +#define NV20_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 +#define NV20_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV20_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 +#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000 +#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12 +#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV20_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000 +#define NV20_3D_RC_FINAL0_C_MAPPING__SHIFT 13 +#define NV20_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV20_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV20_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV20_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV20_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV20_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV20_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV20_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000 +#define NV20_3D_RC_FINAL0_B_INPUT__SHIFT 16 +#define NV20_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV20_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV20_3D_RC_FINAL0_B_INPUT_FOG 0x00030000 +#define NV20_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 +#define NV20_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 +#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 +#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 +#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 +#define NV20_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 +#define NV20_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 +#define NV20_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 +#define NV20_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV20_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 +#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000 +#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20 +#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV20_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000 +#define NV20_3D_RC_FINAL0_B_MAPPING__SHIFT 21 +#define NV20_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV20_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV20_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV20_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV20_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV20_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV20_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV20_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000 +#define NV20_3D_RC_FINAL0_A_INPUT__SHIFT 24 +#define NV20_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV20_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV20_3D_RC_FINAL0_A_INPUT_FOG 0x03000000 +#define NV20_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 +#define NV20_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 +#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 +#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 +#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 +#define NV20_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 +#define NV20_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 +#define NV20_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 +#define NV20_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV20_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 +#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000 +#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28 +#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV20_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000 +#define NV20_3D_RC_FINAL0_A_MAPPING__SHIFT 29 +#define NV20_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV20_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV20_3D_RC_FINAL1 0x0000028c +#define NV20_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080 +#define NV20_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00 +#define NV20_3D_RC_FINAL1_G_INPUT__SHIFT 8 +#define NV20_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 +#define NV20_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 +#define NV20_3D_RC_FINAL1_G_INPUT_FOG 0x00000300 +#define NV20_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 +#define NV20_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 +#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 +#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 +#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 +#define NV20_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 +#define NV20_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 +#define NV20_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 +#define NV20_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 +#define NV20_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 +#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000 +#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12 +#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 +#define NV20_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000 +#define NV20_3D_RC_FINAL1_G_MAPPING__SHIFT 13 +#define NV20_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 +#define NV20_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 +#define NV20_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 +#define NV20_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 +#define NV20_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 +#define NV20_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 +#define NV20_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 +#define NV20_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000 +#define NV20_3D_RC_FINAL1_F_INPUT__SHIFT 16 +#define NV20_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 +#define NV20_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 +#define NV20_3D_RC_FINAL1_F_INPUT_FOG 0x00030000 +#define NV20_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 +#define NV20_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 +#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 +#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 +#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 +#define NV20_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 +#define NV20_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 +#define NV20_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 +#define NV20_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 +#define NV20_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 +#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000 +#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20 +#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 +#define NV20_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000 +#define NV20_3D_RC_FINAL1_F_MAPPING__SHIFT 21 +#define NV20_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 +#define NV20_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 +#define NV20_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 +#define NV20_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 +#define NV20_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 +#define NV20_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 +#define NV20_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 +#define NV20_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000 +#define NV20_3D_RC_FINAL1_E_INPUT__SHIFT 24 +#define NV20_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000 +#define NV20_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 +#define NV20_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 +#define NV20_3D_RC_FINAL1_E_INPUT_FOG 0x03000000 +#define NV20_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 +#define NV20_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 +#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 +#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 +#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 +#define NV20_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 +#define NV20_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 +#define NV20_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 +#define NV20_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 +#define NV20_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 +#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000 +#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28 +#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 +#define NV20_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 +#define NV20_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000 +#define NV20_3D_RC_FINAL1_E_MAPPING__SHIFT 29 +#define NV20_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 +#define NV20_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 + +#define NV20_3D_RC_COLOR0 0x00001e20 +#define NV20_3D_RC_COLOR0_B__MASK 0x000000ff +#define NV20_3D_RC_COLOR0_B__SHIFT 0 +#define NV20_3D_RC_COLOR0_G__MASK 0x0000ff00 +#define NV20_3D_RC_COLOR0_G__SHIFT 8 +#define NV20_3D_RC_COLOR0_R__MASK 0x00ff0000 +#define NV20_3D_RC_COLOR0_R__SHIFT 16 +#define NV20_3D_RC_COLOR0_A__MASK 0xff000000 +#define NV20_3D_RC_COLOR0_A__SHIFT 24 + +#define NV20_3D_RC_COLOR1 0x00001e24 +#define NV20_3D_RC_COLOR1_B__MASK 0x000000ff +#define NV20_3D_RC_COLOR1_B__SHIFT 0 +#define NV20_3D_RC_COLOR1_G__MASK 0x0000ff00 +#define NV20_3D_RC_COLOR1_G__SHIFT 8 +#define NV20_3D_RC_COLOR1_R__MASK 0x00ff0000 +#define NV20_3D_RC_COLOR1_R__SHIFT 16 +#define NV20_3D_RC_COLOR1_A__MASK 0xff000000 +#define NV20_3D_RC_COLOR1_A__SHIFT 24 + +#define NV20_3D_RC_ENABLE 0x00001e60 +#define NV20_3D_RC_ENABLE_NUM_COMBINERS__MASK 0x0000000f +#define NV20_3D_RC_ENABLE_NUM_COMBINERS__SHIFT 0 + + +#define NV20_3D_POINT_SIZE 0x0000043c + +#define NV20_3D_POINT_PARAMETER(i0) (0x00000a30 + 0x4*(i0)) +#define NV20_3D_POINT_PARAMETER__ESIZE 0x00000004 +#define NV20_3D_POINT_PARAMETER__LEN 0x00000008 + +#define NV20_3D_POLYGON_STIPPLE_ENABLE 0x0000147c + +#define NV20_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0)) +#define NV20_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 +#define NV20_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 + +#define NV20_3D_COLOR_LOGIC_OP_ENABLE 0x000017bc + +#define NV20_3D_COLOR_LOGIC_OP_OP 0x000017c0 +#define NV20_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 +#define NV20_3D_COLOR_LOGIC_OP_OP_AND 0x00001501 +#define NV20_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 +#define NV20_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503 +#define NV20_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 +#define NV20_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505 +#define NV20_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506 +#define NV20_3D_COLOR_LOGIC_OP_OP_OR 0x00001507 +#define NV20_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508 +#define NV20_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 +#define NV20_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a +#define NV20_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b +#define NV20_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c +#define NV20_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d +#define NV20_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e +#define NV20_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f + +#define NV20_3D_DEPTH_CLAMP 0x00001d78 + +#define NV20_3D_MULTISAMPLE_CONTROL 0x00001d7c + + +#define NV20_3D_CLEAR_DEPTH_VALUE 0x00001d8c + +#define NV20_3D_CLEAR_VALUE 0x00001d90 + +#define NV20_3D_CLEAR_BUFFERS 0x00001d94 +#define NV20_3D_CLEAR_BUFFERS_COLOR_A 0x00000080 +#define NV20_3D_CLEAR_BUFFERS_COLOR_B 0x00000040 +#define NV20_3D_CLEAR_BUFFERS_COLOR_G 0x00000020 +#define NV20_3D_CLEAR_BUFFERS_COLOR_R 0x00000010 +#define NV20_3D_CLEAR_BUFFERS_STENCIL 0x00000002 +#define NV20_3D_CLEAR_BUFFERS_DEPTH 0x00000001 + + +#define NV25_3D_DMA_HIERZ 0x000001b0 + +#define NV25_3D_HIERZ_PITCH 0x0000022c + +#define NV25_3D_HIERZ_OFFSET 0x00000230 + +#define NV20_3D_UNK09F8 0x000009f8 + +#define NV20_3D_UNK09FC 0x000009fc + +#define NV20_3D_UNK17CC 0x000017cc + +#define NV20_3D_UNK17E0 0x000017e0 + +#define NV20_3D_UNK17E4 0x000017e4 + +#define NV20_3D_UNK17E8 0x000017e8 + +#define NV20_3D_UNK17EC 0x000017ec + +#define NV20_3D_UNK17F0 0x000017f0 + +#define NV20_3D_UNK17F4 0x000017f4 + +#define NV20_3D_UNK1D80 0x00001d80 + +#define NV20_3D_UNK1D84 0x00001d84 + +#define NV20_3D_UNK1E68 0x00001e68 + +#define NV20_3D_UNK1E98 0x00001e98 + + +#define NV25_3D_UNK01AC 0x000001ac + +#define NV25_3D_UNK0A1C 0x00000a1c + +#define NV25_3D_UNK1D88 0x00001d88 + +#define NV25_3D_UNK1DA4 0x00001da4 + + +#endif /* NV20_3D_XML */ diff --git a/src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h b/src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h new file mode 100644 index 00000000000..e370a1ca063 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv_m2mf.xml.h @@ -0,0 +1,155 @@ +#ifndef NV_M2MF_XML +#define NV_M2MF_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nv_m2mf.xml ( 2710 bytes, from 2010-11-01 00:28:46) +- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58) +- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57) +- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57) +- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. (koala_br) +- Carlos Martin (carlosmn) +- Christoph Bumiller (calim, chrisbmr) +- Dawid Gajownik (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov (lumag) +- EdB (edb_) +- Erik Waling (erikwaling) +- Francisco Jerez (curro) +- imirkin (imirkin) +- jb17bsome (jb17bsome) +- Jeremy Kolb (kjeremy) +- Laurent Carlier (lordheavy) +- Luca Barbieri (lb, lb1) +- Maarten Maathuis (stillunknown) +- Marcin Kościelnicki (mwk, koriakin) +- Mark Carey (careym) +- Matthieu Castet (mat-c) +- nvidiaman (nvidiaman) +- Patrice Mandin (pmandin, pmdata) +- Pekka Paalanen (pq, ppaalanen) +- Peter Popov (ironpeter) +- Richard Hughes (hughsient) +- Rudi Cilibrasi (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet (leroutier) +- Stephane Marchesin (marcheu) +- sturmflut (sturmflut) +- Sylvain Munaut +- Victor Stinner (haypo) +- Wladmir van der Laan (miathan6) +- Younes Manton (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + + +#define NV04_M2MF_DMA_NOTIFY 0x00000180 + +#define NV04_M2MF_DMA_BUFFER_IN 0x00000184 + +#define NV04_M2MF_DMA_BUFFER_OUT 0x00000188 + + +#define NV50_M2MF_LINEAR_IN 0x00000200 + +#define NV50_M2MF_TILING_MODE_IN 0x00000204 + +#define NV50_M2MF_TILING_PITCH_IN 0x00000208 + +#define NV50_M2MF_TILING_HEIGHT_IN 0x0000020c + +#define NV50_M2MF_TILING_DEPTH_IN 0x00000210 + +#define NV50_M2MF_TILING_POSITION_IN_Z 0x00000214 + +#define NV50_M2MF_TILING_POSITION_IN 0x00000218 +#define NV50_M2MF_TILING_POSITION_IN_X__MASK 0x0000ffff +#define NV50_M2MF_TILING_POSITION_IN_X__SHIFT 0 +#define NV50_M2MF_TILING_POSITION_IN_Y__MASK 0xffff0000 +#define NV50_M2MF_TILING_POSITION_IN_Y__SHIFT 16 + +#define NV50_M2MF_LINEAR_OUT 0x0000021c + +#define NV50_M2MF_TILING_MODE_OUT 0x00000220 + +#define NV50_M2MF_TILING_PITCH_OUT 0x00000224 + +#define NV50_M2MF_TILING_HEIGHT_OUT 0x00000228 + +#define NV50_M2MF_TILING_DEPTH_OUT 0x0000022c + +#define NV50_M2MF_TILING_POSITION_OUT_Z 0x00000230 + +#define NV50_M2MF_TILING_POSITION_OUT 0x00000234 +#define NV50_M2MF_TILING_POSITION_OUT_X__MASK 0x0000ffff +#define NV50_M2MF_TILING_POSITION_OUT_X__SHIFT 0 +#define NV50_M2MF_TILING_POSITION_OUT_Y__MASK 0xffff0000 +#define NV50_M2MF_TILING_POSITION_OUT_Y__SHIFT 16 + +#define NV50_M2MF_OFFSET_IN_HIGH 0x00000238 + +#define NV50_M2MF_OFFSET_OUT_HIGH 0x0000023c + +#define NV04_M2MF_OFFSET_IN 0x0000030c + +#define NV04_M2MF_OFFSET_OUT 0x00000310 + +#define NV04_M2MF_PITCH_IN 0x00000314 + +#define NV04_M2MF_PITCH_OUT 0x00000318 + +#define NV04_M2MF_LINE_LENGTH_IN 0x0000031c + +#define NV04_M2MF_LINE_COUNT 0x00000320 + +#define NV04_M2MF_FORMAT 0x00000324 +#define NV04_M2MF_FORMAT_INPUT_INC__MASK 0x000000ff +#define NV04_M2MF_FORMAT_INPUT_INC__SHIFT 0 +#define NV04_M2MF_FORMAT_INPUT_INC_1 0x00000001 +#define NV04_M2MF_FORMAT_INPUT_INC_2 0x00000002 +#define NV04_M2MF_FORMAT_INPUT_INC_4 0x00000004 +#define NV50_M2MF_FORMAT_INPUT_INC_8 0x00000008 +#define NV50_M2MF_FORMAT_INPUT_INC_16 0x00000010 +#define NV04_M2MF_FORMAT_OUTPUT_INC__MASK 0x0000ff00 +#define NV04_M2MF_FORMAT_OUTPUT_INC__SHIFT 8 +#define NV04_M2MF_FORMAT_OUTPUT_INC_1 0x00000100 +#define NV04_M2MF_FORMAT_OUTPUT_INC_2 0x00000200 +#define NV04_M2MF_FORMAT_OUTPUT_INC_4 0x00000400 +#define NV50_M2MF_FORMAT_OUTPUT_INC_8 0x00000800 +#define NV50_M2MF_FORMAT_OUTPUT_INC_16 0x00001000 + +#define NV04_M2MF_BUF_NOTIFY 0x00000328 + + +#endif /* NV_M2MF_XML */ diff --git a/src/mesa/drivers/dri/nouveau/nv_object.xml.h b/src/mesa/drivers/dri/nouveau/nv_object.xml.h new file mode 100644 index 00000000000..d5ed4bceb55 --- /dev/null +++ b/src/mesa/drivers/dri/nouveau/nv_object.xml.h @@ -0,0 +1,268 @@ +#ifndef NV_OBJECT_XML +#define NV_OBJECT_XML + +/* Autogenerated file, DO NOT EDIT manually! + +This file was generated by the rules-ng-ng headergen tool in this git repository: +http://0x04.net/cgit/index.cgi/rules-ng-ng +git clone git://0x04.net/rules-ng-ng + +The rules-ng-ng source files this header was generated from are: +- nv_object.xml ( 11547 bytes, from 2010-11-13 23:32:57) +- copyright.xml ( 6452 bytes, from 2010-11-15 15:10:58) +- nvchipsets.xml ( 3074 bytes, from 2010-11-13 23:32:57) +- nv_defs.xml ( 4437 bytes, from 2010-11-01 00:28:46) + +Copyright (C) 2006-2010 by the following authors: +- Artur Huillet (ahuillet) +- Ben Skeggs (darktama, darktama_) +- B. R. (koala_br) +- Carlos Martin (carlosmn) +- Christoph Bumiller (calim, chrisbmr) +- Dawid Gajownik (gajownik) +- Dmitry Baryshkov +- Dmitry Eremin-Solenikov (lumag) +- EdB (edb_) +- Erik Waling (erikwaling) +- Francisco Jerez (curro) +- imirkin (imirkin) +- jb17bsome (jb17bsome) +- Jeremy Kolb (kjeremy) +- Laurent Carlier (lordheavy) +- Luca Barbieri (lb, lb1) +- Maarten Maathuis (stillunknown) +- Marcin Kościelnicki (mwk, koriakin) +- Mark Carey (careym) +- Matthieu Castet (mat-c) +- nvidiaman (nvidiaman) +- Patrice Mandin (pmandin, pmdata) +- Pekka Paalanen (pq, ppaalanen) +- Peter Popov (ironpeter) +- Richard Hughes (hughsient) +- Rudi Cilibrasi (cilibrar) +- Serge Martin +- Simon Raffeiner +- Stephane Loeuillet (leroutier) +- Stephane Marchesin (marcheu) +- sturmflut (sturmflut) +- Sylvain Munaut +- Victor Stinner (haypo) +- Wladmir van der Laan (miathan6) +- Younes Manton (ymanton) + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice (including the +next paragraph) shall be included in all copies or substantial +portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +*/ + + +#define NV01_ROOT 0x00000001 +#define NV01_CONTEXT_DMA 0x00000002 +#define NV01_DEVICE 0x00000003 +#define NV01_TIMER 0x00000004 +#define NV01_NULL 0x00000030 +#define NV01_MEMORY_LOCAL_BANKED 0x0000003d +#define NV01_MAPPING_SYSTEM 0x0000003e +#define NV03_MEMORY_LOCAL_CURSOR 0x0000003f +#define NV01_MEMORY_LOCAL_LINEAR 0x00000040 +#define NV01_MAPPING_LOCAL 0x00000041 +#define NV03_VIDEO_LUT_CURSOR_DAC 0x00000046 +#define NV03_CHANNEL_PIO 0x0000006a +#define NV03_CHANNEL_DMA 0x0000006b +#define NV10_VIDEO_DISPLAY 0x0000007c +#define NV01_CONTEXT_BETA1 0x00000012 +#define NV04_BETA_SOLID 0x00000072 +#define NV01_CONTEXT_COLOR_KEY 0x00000017 +#define NV04_CONTEXT_COLOR_KEY 0x00000057 +#define NV01_CONTEXT_PATTERN 0x00000018 +#define NV01_CONTEXT_CLIP_RECTANGLE 0x00000019 +#define NV03_CONTEXT_ROP 0x00000043 +#define NV04_IMAGE_PATTERN 0x00000044 +#define NV01_RENDER_SOLID_LINE 0x0000001c +#define NV04_RENDER_SOLID_LINE 0x0000005c +#define NV30_RENDER_SOLID_LINE 0x0000035c +#define NV40_RENDER_SOLID_LINE 0x0000305c +#define NV01_RENDER_SOLID_TRIANGLE 0x0000001d +#define NV04_RENDER_SOLID_TRIANGLE 0x0000005d +#define NV01_RENDER_SOLID_RECTANGLE 0x0000001e +#define NV04_RENDER_SOLID_RECTANGLE 0x0000005e +#define NV01_IMAGE_BLIT 0x0000001f +#define NV04_IMAGE_BLIT 0x0000005f +#define NV11_IMAGE_BLIT 0x0000009f +#define NV01_IMAGE_FROM_CPU 0x00000021 +#define NV04_IMAGE_FROM_CPU 0x00000061 +#define NV05_IMAGE_FROM_CPU 0x00000065 +#define NV10_IMAGE_FROM_CPU 0x0000008a +#define NV30_IMAGE_FROM_CPU 0x0000038a +#define NV40_IMAGE_FROM_CPU 0x0000308a +#define NV03_STRETCHED_IMAGE_FROM_CPU 0x00000036 +#define NV04_STRETCHED_IMAGE_FROM_CPU 0x00000076 +#define NV05_STRETCHED_IMAGE_FROM_CPU 0x00000066 +#define NV30_STRETCHED_IMAGE_FROM_CPU 0x00000366 +#define NV40_STRETCHED_IMAGE_FROM_CPU 0x00003066 +#define NV03_SCALED_IMAGE_FROM_MEMORY 0x00000037 +#define NV04_SCALED_IMAGE_FROM_MEMORY 0x00000077 +#define NV05_SCALED_IMAGE_FROM_MEMORY 0x00000063 +#define NV10_SCALED_IMAGE_FROM_MEMORY 0x00000089 +#define NV30_SCALED_IMAGE_FROM_MEMORY 0x00000389 +#define NV40_SCALED_IMAGE_FROM_MEMORY 0x00003089 +#define NV50_SCALED_IMAGE_FROM_MEMORY 0x00005089 +#define NV04_DVD_SUBPICTURE 0x00000038 +#define NV10_DVD_SUBPICTURE 0x00000088 +#define NV03_GDI_RECTANGLE_TEXT 0x0000004b +#define NV04_GDI_RECTANGLE_TEXT 0x0000004a +#define NV04_SWIZZLED_SURFACE 0x00000052 +#define NV20_SWIZZLED_SURFACE 0x0000009e +#define NV30_SWIZZLED_SURFACE 0x0000039e +#define NV40_SWIZZLED_SURFACE 0x0000309e +#define NV03_CONTEXT_SURFACE_DST 0x00000058 +#define NV03_CONTEXT_SURFACE_SRC 0x00000059 +#define NV04_CONTEXT_SURFACES_2D 0x00000042 +#define NV10_CONTEXT_SURFACES_2D 0x00000062 +#define NV30_CONTEXT_SURFACES_2D 0x00000362 +#define NV40_CONTEXT_SURFACES_2D 0x00003062 +#define NV50_CONTEXT_SURFACES_2D 0x00005062 +#define NV04_INDEXED_IMAGE_FROM_CPU 0x00000060 +#define NV05_INDEXED_IMAGE_FROM_CPU 0x00000064 +#define NV30_INDEXED_IMAGE_FROM_CPU 0x00000364 +#define NV40_INDEXED_IMAGE_FROM_CPU 0x00003064 +#define NV10_TEXTURE_FROM_CPU 0x0000007b +#define NV30_TEXTURE_FROM_CPU 0x0000037b +#define NV40_TEXTURE_FROM_CPU 0x0000307b +#define NV04_M2MF 0x00000039 +#define NV50_M2MF 0x00005039 +#define NVC0_M2MF 0x00009039 +#define NV03_TEXTURED_TRIANGLE 0x00000048 +#define NV04_TEXTURED_TRIANGLE 0x00000054 +#define NV10_TEXTURED_TRIANGLE 0x00000094 +#define NV04_MULTITEX_TRIANGLE 0x00000055 +#define NV10_MULTITEX_TRIANGLE 0x00000095 +#define NV03_CONTEXT_SURFACE_COLOR 0x0000005a +#define NV03_CONTEXT_SURFACE_ZETA 0x0000005b +#define NV04_CONTEXT_SURFACES_3D 0x00000053 +#define NV10_CONTEXT_SURFACES_3D 0x00000093 +#define NV10_3D 0x00000056 +#define NV11_3D 0x00000096 +#define NV17_3D 0x00000099 +#define NV20_3D 0x00000097 +#define NV25_3D 0x00000597 +#define NV30_3D 0x00000397 +#define NV35_3D 0x00000497 +#define NV34_3D 0x00000697 +#define NV40_3D 0x00004097 +#define NV44_3D 0x00004497 +#define NV50_3D 0x00005097 +#define NV84_3D 0x00008297 +#define NVA0_3D 0x00008397 +#define NVA3_3D 0x00008597 +#define NVAF_3D 0x00008697 +#define NVC0_3D 0x00009097 +#define NV50_2D 0x0000502d +#define NVC0_2D 0x0000902d +#define NV50_COMPUTE 0x000050c0 +#define NVA3_COMPUTE 0x000085c0 +#define NVC0_COMPUTE 0x000090c0 +#define NV84_CRYPT 0x000074c1 +#define NV01_SUBCHAN__SIZE 0x00002000 +#define NV01_SUBCHAN 0x00000000 + +#define NV01_SUBCHAN_OBJECT 0x00000000 + + +#define NV84_SUBCHAN_QUERY_ADDRESS_HIGH 0x00000010 + +#define NV84_SUBCHAN_QUERY_ADDRESS_LOW 0x00000014 + +#define NV84_SUBCHAN_QUERY_COUNTER 0x00000018 + +#define NV84_SUBCHAN_QUERY_GET 0x0000001c + +#define NV84_SUBCHAN_QUERY_INTR 0x00000020 + +#define NV84_SUBCHAN_WRCACHE_FLUSH 0x00000024 + +#define NV10_SUBCHAN_REF_CNT 0x00000050 + + +#define NV11_SUBCHAN_DMA_SEMAPHORE 0x00000060 + +#define NV11_SUBCHAN_SEMAPHORE_OFFSET 0x00000064 + +#define NV11_SUBCHAN_SEMAPHORE_ACQUIRE 0x00000068 + +#define NV11_SUBCHAN_SEMAPHORE_RELEASE 0x0000006c + +#define NV40_SUBCHAN_YIELD 0x00000080 + +#define NV01_GRAPH 0x00000000 + +#define NV04_GRAPH_NOP 0x00000100 + +#define NV01_GRAPH_NOTIFY 0x00000104 +#define NV01_GRAPH_NOTIFY_WRITE 0x00000000 +#define NV01_GRAPH_NOTIFY_WRITE_AND_AWAKEN 0x00000001 + +#define NV50_GRAPH_WAIT_FOR_IDLE 0x00000110 + +#define NVA3_GRAPH_UNK0120 0x00000120 + +#define NVA3_GRAPH_UNK0124 0x00000124 + +#define NV40_GRAPH_PM_TRIGGER 0x00000140 + +#define NVC0_SUBCHAN__SIZE 0x00008000 +#define NVC0_SUBCHAN 0x00000000 + +#define NVC0_SUBCHAN_OBJECT 0x00000000 + + +#define NVC0_SUBCHAN_QUERY_ADDRESS_HIGH 0x00000010 + +#define NVC0_SUBCHAN_QUERY_ADDRESS_LOW 0x00000014 + +#define NVC0_SUBCHAN_QUERY_SEQUENCE 0x00000018 + +#define NVC0_SUBCHAN_QUERY_GET 0x0000001c + +#define NVC0_SUBCHAN_REF_CNT 0x00000050 + +#define NVC0_GRAPH 0x00000000 + +#define NVC0_GRAPH_NOP 0x00000100 + +#define NVC0_GRAPH_NOTIFY_ADDRESS_HIGH 0x00000104 + +#define NVC0_GRAPH_NOTIFY_ADDRESS_LOW 0x00000108 + +#define NVC0_GRAPH_NOTIFY 0x0000010c +#define NVC0_GRAPH_NOTIFY_WRITE 0x00000000 +#define NVC0_GRAPH_NOTIFY_WRITE_AND_AWAKEN 0x00000001 + +#define NVC0_GRAPH_SERIALIZE 0x00000110 + +#define NVC0_GRAPH_MACRO_UPLOAD_POS 0x00000114 + +#define NVC0_GRAPH_MACRO_UPLOAD_DATA 0x00000118 + +#define NVC0_GRAPH_MACRO_ID 0x0000011c + +#define NVC0_GRAPH_MACRO_POS 0x00000120 + + +#endif /* NV_OBJECT_XML */ -- 2.30.2