From e0aa0a839f9c168784a1f50013c83877cc876094 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Thu, 6 Feb 2020 12:49:10 +1100 Subject: [PATCH] glsl: fix resizing of the uniform remap table MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit In the NIR linker we were not resizing the remap table correctly for explicit locations when it was needed. Reviewed-by: Alejandro Piñeiro Part-of: --- src/compiler/glsl/gl_nir_link_uniforms.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c b/src/compiler/glsl/gl_nir_link_uniforms.c index 7196d8b2c1f..7249829c564 100644 --- a/src/compiler/glsl/gl_nir_link_uniforms.c +++ b/src/compiler/glsl/gl_nir_link_uniforms.c @@ -105,16 +105,20 @@ nir_setup_uniform_remap_tables(struct gl_context *ctx, unsigned location = link_util_find_empty_block(prog, &prog->data->UniformStorage[i]); - if (location == -1) { - location = prog->NumUniformRemapTable; + if (location == -1 || location + entries >= prog->NumUniformRemapTable) { + unsigned new_entries = entries; + if (location == -1) + location = prog->NumUniformRemapTable; + else + new_entries = location - prog->NumUniformRemapTable + entries; /* resize remap table to fit new entries */ prog->UniformRemapTable = reralloc(prog, prog->UniformRemapTable, struct gl_uniform_storage *, - prog->NumUniformRemapTable + entries); - prog->NumUniformRemapTable += entries; + prog->NumUniformRemapTable + new_entries); + prog->NumUniformRemapTable += new_entries; } /* set the base location in remap table for the uniform */ -- 2.30.2