From e2c669a56bedc25656600aef12a6174f6cc90315 Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Mon, 28 Nov 2016 19:49:51 -0500 Subject: [PATCH] anv: bump maxFramebufferLayers to 2048 This matches maxImageArrayLayers, as well as the same setting in the GL frontend. Signed-off-by: Ilia Mirkin Reviewed-by: Jason Ekstrand Reviewed-by: Kenneth Graunke --- src/intel/vulkan/anv_device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index fcc27da1f83..d9ab1b153fd 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -589,7 +589,7 @@ void anv_GetPhysicalDeviceProperties( .subPixelInterpolationOffsetBits = 4, .maxFramebufferWidth = (1 << 14), .maxFramebufferHeight = (1 << 14), - .maxFramebufferLayers = (1 << 10), + .maxFramebufferLayers = (1 << 11), .framebufferColorSampleCounts = sample_counts, .framebufferDepthSampleCounts = sample_counts, .framebufferStencilSampleCounts = sample_counts, -- 2.30.2