From e2d108ec828bdbebdc7e8f9df30c86f0b521aa8d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 21 Feb 2011 16:54:23 -0700 Subject: [PATCH] st/mesa: need to translate clear color according to surface's base format When clearing a GL_LUMINANCE_ALPHA buffer, for example, we need to convert the clear color (R,G,B,A) to (R,R,R,A). We were doing this for texture border colors but not renderbuffers. Move the translation function to st_format.c and share it. This fixes the piglit fbo-clear-formats test. NOTE: This is a candidate for the 7.9 and 7.10 branches. --- src/mesa/state_tracker/st_atom_sampler.c | 46 +-------------------- src/mesa/state_tracker/st_cb_clear.c | 18 ++++++-- src/mesa/state_tracker/st_format.c | 52 ++++++++++++++++++++++++ src/mesa/state_tracker/st_format.h | 6 +++ 4 files changed, 75 insertions(+), 47 deletions(-) diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index b67068df373..474cbd5897d 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -36,6 +36,7 @@ #include "st_context.h" #include "st_cb_texture.h" +#include "st_format.h" #include "st_atom.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" @@ -117,49 +118,6 @@ gl_filter_to_img_filter(GLenum filter) } -static void -xlate_border_color(const GLfloat *colorIn, GLenum baseFormat, GLfloat *colorOut) -{ - switch (baseFormat) { - case GL_RED: - colorOut[0] = colorIn[0]; - colorOut[1] = 0.0F; - colorOut[2] = 0.0F; - colorOut[3] = 1.0F; - break; - case GL_RG: - colorOut[0] = colorIn[0]; - colorOut[1] = colorIn[1]; - colorOut[2] = 0.0F; - colorOut[3] = 1.0F; - break; - case GL_RGB: - colorOut[0] = colorIn[0]; - colorOut[1] = colorIn[1]; - colorOut[2] = colorIn[2]; - colorOut[3] = 1.0F; - break; - case GL_ALPHA: - colorOut[0] = colorOut[1] = colorOut[2] = 0.0; - colorOut[3] = colorIn[3]; - break; - case GL_LUMINANCE: - colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; - colorOut[3] = 1.0; - break; - case GL_LUMINANCE_ALPHA: - colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; - colorOut[3] = colorIn[3]; - break; - case GL_INTENSITY: - colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0]; - break; - default: - COPY_4V(colorOut, colorIn); - } -} - - static void update_samplers(struct st_context *st) { @@ -223,7 +181,7 @@ update_samplers(struct st_context *st) assert(sampler->min_lod <= sampler->max_lod); } - xlate_border_color(texobj->BorderColor.f, + st_translate_color(texobj->BorderColor.f, teximg ? teximg->_BaseFormat : GL_RGBA, sampler->border_color); diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index d2e0cd73c76..d81e554b294 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -42,6 +42,7 @@ #include "st_cb_accum.h" #include "st_cb_clear.h" #include "st_cb_fbo.h" +#include "st_format.h" #include "st_program.h" #include "pipe/p_context.h" @@ -204,6 +205,7 @@ clear_with_quad(struct gl_context *ctx, const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f; const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f; const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f; + float clearColor[4]; /* printf("%s %s%s%s %f,%f %f,%f\n", __FUNCTION__, @@ -298,9 +300,12 @@ clear_with_quad(struct gl_context *ctx, cso_set_fragment_shader_handle(st->cso_context, st->clear.fs); cso_set_vertex_shader_handle(st->cso_context, st->clear.vs); - /* draw quad matching scissor rect (XXX verify coord round-off) */ - draw_quad(st, x0, y0, x1, y1, - (GLfloat) ctx->Depth.Clear, ctx->Color.ClearColor); + st_translate_color(ctx->Color.ClearColor, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + + /* draw quad matching scissor rect */ + draw_quad(st, x0, y0, x1, y1, (GLfloat) ctx->Depth.Clear, clearColor); /* Restore pipe state */ cso_restore_blend(st->cso_context); @@ -541,12 +546,19 @@ st_Clear(struct gl_context *ctx, GLbitfield mask) * required from the visual. Hence fix this up to avoid potential * read-modify-write in the driver. */ + float clearColor[4]; + if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) && ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) && (depthRb == stencilRb) && (ctx->DrawBuffer->Visual.depthBits == 0 || ctx->DrawBuffer->Visual.stencilBits == 0)) clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL; + + st_translate_color(ctx->Color.ClearColor, + ctx->DrawBuffer->_ColorDrawBuffers[0]->_BaseFormat, + clearColor); + st->pipe->clear(st->pipe, clear_buffers, ctx->Color.ClearColor, ctx->Depth.Clear, ctx->Stencil.Clear); } diff --git a/src/mesa/state_tracker/st_format.c b/src/mesa/state_tracker/st_format.c index 3f9c322d9a1..577ee6189bd 100644 --- a/src/mesa/state_tracker/st_format.c +++ b/src/mesa/state_tracker/st_format.c @@ -1095,3 +1095,55 @@ st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2) return GL_FALSE; } + + + +/** + * This is used for translating texture border color and the clear + * color. For example, the clear color is interpreted according to + * the renderbuffer's base format. For example, if clearing a + * GL_LUMINANCE buffer, ClearColor[0] = luminance and ClearColor[1] = + * alpha. Similarly for texture border colors. + */ +void +st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, + GLfloat colorOut[4]) +{ + switch (baseFormat) { + case GL_RED: + colorOut[0] = colorIn[0]; + colorOut[1] = 0.0F; + colorOut[2] = 0.0F; + colorOut[3] = 1.0F; + break; + case GL_RG: + colorOut[0] = colorIn[0]; + colorOut[1] = colorIn[1]; + colorOut[2] = 0.0F; + colorOut[3] = 1.0F; + break; + case GL_RGB: + colorOut[0] = colorIn[0]; + colorOut[1] = colorIn[1]; + colorOut[2] = colorIn[2]; + colorOut[3] = 1.0F; + break; + case GL_ALPHA: + colorOut[0] = colorOut[1] = colorOut[2] = 0.0; + colorOut[3] = colorIn[3]; + break; + case GL_LUMINANCE: + colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; + colorOut[3] = 1.0; + break; + case GL_LUMINANCE_ALPHA: + colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0]; + colorOut[3] = colorIn[3]; + break; + case GL_INTENSITY: + colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0]; + break; + default: + COPY_4V(colorOut, colorIn); + } +} diff --git a/src/mesa/state_tracker/st_format.h b/src/mesa/state_tracker/st_format.h index fe195c1069b..0fb570f6ee4 100644 --- a/src/mesa/state_tracker/st_format.h +++ b/src/mesa/state_tracker/st_format.h @@ -77,4 +77,10 @@ st_equal_formats(enum pipe_format pFormat, GLenum format, GLenum type); extern GLboolean st_sampler_compat_formats(enum pipe_format format1, enum pipe_format format2); + +extern void +st_translate_color(const GLfloat colorIn[4], GLenum baseFormat, + GLfloat colorOut[4]); + + #endif /* ST_FORMAT_H */ -- 2.30.2