From e3a90b8e38b1d0de9f473caca96779e215071315 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 4 Aug 2010 17:12:14 -0700 Subject: [PATCH] glsl2: Use linked ir_constant_variable after linking, instead of unlinked. --- src/glsl/linker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 10fd2d5ab93..b2953c67d11 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1293,7 +1293,7 @@ link_shaders(struct gl_shader_program *prog) progress = do_dead_code_local(ir) || progress; progress = do_dead_code(ir) || progress; progress = do_tree_grafting(ir) || progress; - progress = do_constant_variable_unlinked(ir) || progress; + progress = do_constant_variable(ir) || progress; progress = do_constant_folding(ir) || progress; progress = do_algebraic(ir) || progress; progress = do_if_return(ir) || progress; -- 2.30.2