From e3b16294cb56bc0f3ee4a68a525884db0ce6806d Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Mon, 30 Jun 2014 17:55:32 -0700 Subject: [PATCH] meta: Call glObjectLabel before linking. i965 precompiles shaders at link time, and prints a disassembly if INTEL_DEBUG=vs,gs,fs, including the shader name. However, blit shaders were showing up as "unnamed" since we hadn't set a name prior to linking. Signed-off-by: Kenneth Graunke Reviewed-by: Jordan Justen Reviewed-by: Matt Turner --- src/mesa/drivers/common/meta.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index f1f57297c02..89d7a157ce4 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -217,6 +217,7 @@ _mesa_meta_compile_and_link_program(struct gl_context *ctx, fs_source); *program = _mesa_CreateProgram(); + _mesa_ObjectLabel(GL_PROGRAM, *program, -1, name); _mesa_AttachShader(*program, fs); _mesa_DeleteShader(fs); _mesa_AttachShader(*program, vs); @@ -224,7 +225,6 @@ _mesa_meta_compile_and_link_program(struct gl_context *ctx, _mesa_BindAttribLocation(*program, 0, "position"); _mesa_BindAttribLocation(*program, 1, "texcoords"); _mesa_meta_link_program_with_debug(ctx, *program); - _mesa_ObjectLabel(GL_PROGRAM, *program, -1, name); _mesa_UseProgram(*program); } -- 2.30.2