From e3bbc1eaf4258f9113340544cd99ceed26b10458 Mon Sep 17 00:00:00 2001 From: Rob Clark Date: Fri, 15 Jun 2018 16:11:48 -0400 Subject: [PATCH] glsl: fix random typo Just something I stumbled across. Signed-off-by: Rob Clark Reviewed-by: Timothy Arceri --- src/compiler/glsl/link_uniform_blocks.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp index e9e29d13a17..0ab9687b7fb 100644 --- a/src/compiler/glsl/link_uniform_blocks.cpp +++ b/src/compiler/glsl/link_uniform_blocks.cpp @@ -298,7 +298,7 @@ process_block_array_leaf(const char *name, if (b->is_shader_storage && parcel->buffer_size > ctx->Const.MaxShaderStorageBlockSize) { linker_error(prog, "shader storage block `%s' has size %d, " - "which is larger than than the maximum allowed (%d)", + "which is larger than the maximum allowed (%d)", b->type->name, parcel->buffer_size, ctx->Const.MaxShaderStorageBlockSize); -- 2.30.2