From e422f61e6eadade09fd904eef408746166fa9797 Mon Sep 17 00:00:00 2001 From: Ilia Mirkin Date: Sun, 17 May 2020 19:50:08 -0400 Subject: [PATCH] freedreno/a3xx: fix rasterizer discard Signed-off-by: Ilia Mirkin Part-of: --- .gitlab-ci/deqp-freedreno-a307-fails.txt | 42 ------------------- src/gallium/drivers/freedreno/a3xx/fd3_emit.c | 4 +- 2 files changed, 3 insertions(+), 43 deletions(-) diff --git a/.gitlab-ci/deqp-freedreno-a307-fails.txt b/.gitlab-ci/deqp-freedreno-a307-fails.txt index 6034b4a137e..a79de5dca14 100644 --- a/.gitlab-ci/deqp-freedreno-a307-fails.txt +++ b/.gitlab-ci/deqp-freedreno-a307-fails.txt @@ -193,48 +193,6 @@ dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.triangles dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.points dEQP-GLES3.functional.rasterization.flatshading.lines_wide dEQP-GLES3.functional.rasterization.flatshading.triangles -dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_line_loop -dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_lines -dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_line_strip -dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_points -dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_triangle_fan -dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_triangles -dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_triangle_strip -dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_line_loop -dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_lines -dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_line_strip -dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_points -dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_triangle_fan -dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_triangles -dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_triangle_strip -dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_line_loop -dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_lines -dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_line_strip -dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_points -dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_triangle_fan -dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_triangles -dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_triangle_strip -dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_line_loop -dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_lines -dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_line_strip -dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_points -dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_triangle_fan -dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_triangles -dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_triangle_strip -dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_line_loop -dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_lines -dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_line_strip -dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_points -dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_triangle_fan -dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_triangles -dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_triangle_strip -dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_line_loop -dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_lines -dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_line_strip -dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_points -dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_triangle_fan -dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_triangles -dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_triangle_strip dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_highp dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.float_mediump dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_msaa4.vec2_highp diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_emit.c b/src/gallium/drivers/freedreno/a3xx/fd3_emit.c index d03949177a3..2761358a48f 100644 --- a/src/gallium/drivers/freedreno/a3xx/fd3_emit.c +++ b/src/gallium/drivers/freedreno/a3xx/fd3_emit.c @@ -531,7 +531,7 @@ fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring, A3XX_RB_MSAA_CONTROL_SAMPLE_MASK(ctx->sample_mask)); } - if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG | FD_DIRTY_BLEND_DUAL)) && + if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_RASTERIZER | FD_DIRTY_PROG | FD_DIRTY_BLEND_DUAL)) && !emit->binning_pass) { uint32_t val = fd3_zsa_stateobj(ctx->zsa)->rb_render_control | fd3_blend_stateobj(ctx->blend)->rb_render_control; @@ -539,6 +539,8 @@ fd3_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring, val |= COND(fp->frag_face, A3XX_RB_RENDER_CONTROL_FACENESS); val |= COND(fp->fragcoord_compmask != 0, A3XX_RB_RENDER_CONTROL_COORD_MASK(fp->fragcoord_compmask)); + val |= COND(ctx->rasterizer->rasterizer_discard, + A3XX_RB_RENDER_CONTROL_DISABLE_COLOR_PIPE); /* I suppose if we needed to (which I don't *think* we need * to), we could emit this for binning pass too. But we -- 2.30.2