From e4c5ace6a92f84b9b04cf7a85617da4aee6eb3e2 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Fri, 8 Jan 2016 15:25:36 +1100 Subject: [PATCH] glsl: combine if blocks Reviewed-by: Edward O'Callaghan --- src/glsl/link_uniforms.cpp | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index 47bb7717f84..33b2d4c8646 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -532,6 +532,8 @@ public: */ if (var->is_interface_instance()) { ubo_byte_offset = 0; + process(var->get_interface_type(), + var->get_interface_type()->name); } else { const struct gl_uniform_block *const block = &prog->BufferInterfaceBlocks[ubo_block_index]; @@ -542,13 +544,8 @@ public: &block->Uniforms[var->data.location]; ubo_byte_offset = ubo_var->Offset; - } - - if (var->is_interface_instance()) - process(var->get_interface_type(), - var->get_interface_type()->name); - else process(var); + } } else { /* Store any explicit location and reset data location so we can * reuse this variable for storing the uniform slot number. -- 2.30.2