From e4e312d493847e07ced026b93d2b588b8036ae02 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Sat, 16 May 2009 01:47:44 -0700 Subject: [PATCH] mesa: Add an optimization path to remove use of pointless MOVs. GLSL code such as: vec4 result = {0, 1, 0, 0}; gl_FragColor = result; emits code like: 0: MOV TEMP[0], CONST[0]; 1: MOV OUTPUT[1], TEMP[0]; and this replaces it with: 0: MOV TEMP[0], CONST[0]; 1: MOV OUTPUT[1], CONST[0]; Even when the dead code eliminator fails to clean up a now-useless MOV instruction (since it doesn't do live/dead ranges), this should at reduce dependencies. --- src/mesa/shader/prog_optimize.c | 84 ++++++++++++++++++++++++++++++++- 1 file changed, 83 insertions(+), 1 deletion(-) diff --git a/src/mesa/shader/prog_optimize.c b/src/mesa/shader/prog_optimize.c index e627715b5a6..5aff16be46d 100644 --- a/src/mesa/shader/prog_optimize.c +++ b/src/mesa/shader/prog_optimize.c @@ -38,7 +38,6 @@ static GLboolean dbg = GL_FALSE; - /** * In 'prog' remove instruction[i] if removeFlags[i] == TRUE. * \return number of instructions removed @@ -354,6 +353,87 @@ find_next_temp_use(const struct gl_program *prog, GLuint start, GLuint index) } +/** + * Try to remove use of extraneous MOV instructions, to free them up for dead + * code removal. + */ +static void +_mesa_remove_extra_move_use(struct gl_program *prog) +{ + GLuint i; + + if (dbg) { + _mesa_printf("Optimize: Begin remove extra move use\n"); + _mesa_print_program(prog); + } + + /* + * Look for sequences such as this: + * MOV tmpX, arg0; + * FOO tmpY, tmpX, arg1; + * and convert into: + * MOV tmpX, arg0; + * FOO tmpY, arg0, arg1; + */ + + for (i = 0; i < prog->NumInstructions - 1; i++) { + const struct prog_instruction *mov = prog->Instructions + i; + struct prog_instruction *inst2 = prog->Instructions + i + 1; + int arg; + + if (mov->Opcode != OPCODE_MOV || + mov->DstReg.File != PROGRAM_TEMPORARY || + mov->DstReg.RelAddr || + mov->DstReg.CondMask != COND_TR || + mov->SaturateMode != SATURATE_OFF) + continue; + + for (arg = 0; arg < _mesa_num_inst_src_regs(inst2->Opcode); arg++) { + int comp; + + if (inst2->SrcReg[arg].File != mov->DstReg.File || + inst2->SrcReg[arg].Index != mov->DstReg.Index || + inst2->SrcReg[arg].RelAddr || + inst2->SrcReg[arg].Abs) + continue; + + /* Check that all the sources for this arg of inst2 come from inst1 + * or constants. + */ + for (comp = 0; comp < 4; comp++) { + int src_swz = GET_SWZ(inst2->SrcReg[arg].Swizzle, comp); + + /* If the MOV didn't write that channel, can't use it. */ + if (src_swz <= SWIZZLE_W && + (mov->DstReg.WriteMask & (1 << src_swz)) == 0) + break; + } + if (comp != 4) + continue; + + /* Adjust the swizzles of inst2 to point at MOV's source */ + for (comp = 0; comp < 4; comp++) { + int inst2_swz = GET_SWZ(inst2->SrcReg[arg].Swizzle, comp); + + if (inst2_swz <= SWIZZLE_W) { + GLuint s = GET_SWZ(mov->SrcReg[0].Swizzle, inst2_swz); + inst2->SrcReg[arg].Swizzle &= ~(7 << (3 * comp)); + inst2->SrcReg[arg].Swizzle |= s << (3 * comp); + inst2->SrcReg[arg].Negate ^= (((mov->SrcReg[0].Negate >> + inst2_swz) & 0x1) << comp); + } + } + inst2->SrcReg[arg].File = mov->SrcReg[0].File; + inst2->SrcReg[arg].Index = mov->SrcReg[0].Index; + } + } + + if (dbg) { + _mesa_printf("Optimize: End remove extra move use.\n"); + /*_mesa_print_program(prog);*/ + } +} + /** * Try to remove extraneous MOV instructions from the given program. */ @@ -851,6 +931,8 @@ _mesa_reallocate_registers(struct gl_program *prog) void _mesa_optimize_program(GLcontext *ctx, struct gl_program *program) { + _mesa_remove_extra_move_use(program); + if (1) _mesa_remove_dead_code(program); -- 2.30.2