From e5359401d68fbf52e237b9f95964ad50534d974a Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 10 Nov 2008 10:21:13 -0700 Subject: [PATCH] undo accidental changes to multitex.frag shader --- progs/glsl/multitex.frag | 24 ++---------------------- 1 file changed, 2 insertions(+), 22 deletions(-) diff --git a/progs/glsl/multitex.frag b/progs/glsl/multitex.frag index 61ef95f3fee..a2633ceba75 100644 --- a/progs/glsl/multitex.frag +++ b/progs/glsl/multitex.frag @@ -7,29 +7,9 @@ uniform sampler2D tex1; uniform sampler2D tex2; -vec4 sample(sampler2D t, vec2 coord) -{ - return texture2D(t, coord); -} - -void main0() +void main() { vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy); - //vec4 t1 = sample(tex1, gl_TexCoord[0].xy); - //vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy); - vec4 t2 = sample(tex2, gl_TexCoord[0].xy); + vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy); gl_FragColor = mix(t1, t2, t2.w); } - -void main() -{ - vec4 t1 = sample(tex1, gl_TexCoord[0].xy); - vec4 t2 = sample(tex2, gl_TexCoord[0].xy); - gl_FragColor = t1 + t2; -} -/* - 0: MOV SAMPLER[0].x, SAMPLER[0]; - 1: MOV TEMP[1], INPUT[4]; - 2: TEX OUTPUT[0], TEMP[1], texture[0], 2D; - 3: END -*/ -- 2.30.2