From e54cf649397d57ff99c495ba5821e31b6d4a0068 Mon Sep 17 00:00:00 2001 From: Iago Toral Quiroga Date: Fri, 11 Oct 2019 12:01:32 +0200 Subject: [PATCH] v3d: save geometry shader state for blitting MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Reviewed-by: Alejandro Piñeiro --- src/gallium/drivers/v3d/v3d_blit.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/gallium/drivers/v3d/v3d_blit.c b/src/gallium/drivers/v3d/v3d_blit.c index f91caa9a92f..c9614fc092a 100644 --- a/src/gallium/drivers/v3d/v3d_blit.c +++ b/src/gallium/drivers/v3d/v3d_blit.c @@ -172,6 +172,7 @@ v3d_blitter_save(struct v3d_context *v3d) util_blitter_save_vertex_buffer_slot(v3d->blitter, v3d->vertexbuf.vb); util_blitter_save_vertex_elements(v3d->blitter, v3d->vtx); util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs); + util_blitter_save_geometry_shader(v3d->blitter, v3d->prog.bind_gs); util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets, v3d->streamout.targets); util_blitter_save_rasterizer(v3d->blitter, v3d->rasterizer); -- 2.30.2