From e5e4120723f7aa927faadca96910d4e8cbd99f40 Mon Sep 17 00:00:00 2001 From: Alexander von Gluck IV Date: Wed, 22 Jan 2014 19:55:39 -0600 Subject: [PATCH] haiku: change atomic int to non-volatile * Our atomic calls changed recently and no longer want atomic int pointers to be volatile * Spellcheck --- include/HaikuGL/GLRenderer.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/include/HaikuGL/GLRenderer.h b/include/HaikuGL/GLRenderer.h index 7ffcc34bb12..a93113b171d 100644 --- a/include/HaikuGL/GLRenderer.h +++ b/include/HaikuGL/GLRenderer.h @@ -25,7 +25,7 @@ class BGLRenderer // Private unimplemented copy constructors BGLRenderer(const BGLRenderer &); BGLRenderer & operator=(const BGLRenderer &); - + public: BGLRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher); @@ -36,14 +36,14 @@ public: virtual void LockGL(); virtual void UnlockGL(); - + virtual void SwapBuffers(bool VSync = false); virtual void Draw(BRect updateRect); virtual status_t CopyPixelsOut(BPoint source, BBitmap *dest); virtual status_t CopyPixelsIn(BBitmap *source, BPoint dest); - virtual void FrameResized(float width, float height); - + virtual void FrameResized(float width, float height); + virtual void DirectConnected(direct_buffer_info *info); virtual void EnableDirectMode(bool enabled); @@ -61,7 +61,7 @@ private: virtual status_t _Reserved_Renderer_3(int32, void *); virtual status_t _Reserved_Renderer_4(int32, void *); - volatile int32 fRefCount; // How much we're still usefull? + int32 fRefCount; // How much we're still useful BGLView* fView; // Never forget who is the boss! ulong fOptions; // Keep that tune in memory BGLDispatcher* fDispatcher;// Our personal GL API call dispatcher -- 2.30.2