From e5e50fae6aaf2a1901f43f05f677e48f447087cc Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 23 Apr 2014 18:21:11 -0700 Subject: [PATCH] mesa: Finish removing the _ReallyEnabled field. Reviewed-by: Matt Turner Reviewed-by: Kenneth Graunke --- src/mesa/main/mtypes.h | 4 +--- src/mesa/main/texstate.c | 6 +----- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 7a0227db021..4c2ad908794 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -1086,7 +1086,6 @@ typedef enum /** * Bit flags for each type of texture object - * Used for Texture.Unit[]._ReallyEnabled flags. */ /*@{*/ #define TEXTURE_2D_MULTISAMPLE_BIT (1 << TEXTURE_2D_MULTISAMPLE_INDEX) @@ -1328,7 +1327,6 @@ struct gl_texgen struct gl_texture_unit { GLbitfield Enabled; /**< bitmask of TEXTURE_*_BIT flags */ - GLbitfield _ReallyEnabled; /**< 0 or exactly one of TEXTURE_*_BIT flags */ GLenum EnvMode; /**< GL_MODULATE, GL_DECAL, GL_BLEND, etc. */ GLclampf EnvColor[4]; @@ -1401,7 +1399,7 @@ struct gl_texture_attrib /** Bitwise-OR of all Texture.Unit[i]._GenFlags */ GLbitfield _GenFlags; - /** Upper bound on _ReallyEnabled texunits. */ + /** Largest index of a texture unit with _Current != NULL. */ GLint _MaxEnabledTexImageUnit; }; diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 28e8bb1d196..24469da59b4 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -576,8 +576,6 @@ update_texture_state( struct gl_context *ctx ) enabledTargets |= enabledTargetsByStage[i]; } - texUnit->_ReallyEnabled = 0x0; - if (enabledTargets == 0x0) { _mesa_reference_texobj(&texUnit->_Current, NULL); /* neither vertex nor fragment processing uses this unit */ @@ -600,14 +598,13 @@ update_texture_state( struct gl_context *ctx ) _mesa_test_texobj_completeness(ctx, texObj); } if (_mesa_is_texture_complete(texObj, sampler)) { - texUnit->_ReallyEnabled = 1 << texIndex; _mesa_reference_texobj(&texUnit->_Current, texObj); break; } } } - if (!texUnit->_ReallyEnabled) { + if (texIndex == NUM_TEXTURE_TARGETS) { if (prog[MESA_SHADER_FRAGMENT]) { /* If we get here it means the shader is expecting a texture * object, but there isn't one (or it's incomplete). Use the @@ -626,7 +623,6 @@ update_texture_state( struct gl_context *ctx ) } _mesa_reference_texobj(&texUnit->_Current, texObj); - texUnit->_ReallyEnabled = 1 << texTarget; } else { /* fixed-function: texture unit is really disabled */ -- 2.30.2