From e62ca571999304e1ab25923cc0e351137bd64f16 Mon Sep 17 00:00:00 2001 From: Paul Berry Date: Mon, 17 Jun 2013 06:18:59 +0300 Subject: [PATCH] main: Fix delete_shader_cb() for geometry shaders Reviewed-by: Ian Romanick Reviewed-by: Kenneth Graunke --- src/mesa/main/shared.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c index 5ef88098f82..2f73cf3caf2 100644 --- a/src/mesa/main/shared.c +++ b/src/mesa/main/shared.c @@ -218,7 +218,8 @@ delete_shader_cb(GLuint id, void *data, void *userData) { struct gl_context *ctx = (struct gl_context *) userData; struct gl_shader *sh = (struct gl_shader *) data; - if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER) { + if (sh->Type == GL_FRAGMENT_SHADER || sh->Type == GL_VERTEX_SHADER || + sh->Type == GL_GEOMETRY_SHADER) { ctx->Driver.DeleteShader(ctx, sh); } else { -- 2.30.2