From e77679143261bc19209b927a0fbc60eb46423016 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Wed, 24 Jan 2018 08:48:49 +1100 Subject: [PATCH] st/glsl_to_nir: remove reallocation of sampler/image location As far as I can tell this always just reassigns the same value. Also as we don't curretly store UniformHash in the shader cache removing this will help with adding a shader cache to gallium nir drivers. Reviewed-by: Rob Clark --- src/mesa/state_tracker/st_glsl_to_nir.cpp | 8 -------- 1 file changed, 8 deletions(-) diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index bd6d588a989..4cf150ea1ef 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -242,18 +242,10 @@ st_nir_assign_uniform_locations(struct gl_program *prog, continue; if (uniform->type->is_sampler() || uniform->type->is_image()) { - unsigned val = 0; - bool found = shader_program->UniformHash->get(val, uniform->name); if (uniform->type->is_sampler()) loc = shaderidx++; else loc = imageidx++; - assert(found); - (void) found; /* silence unused var warning */ - /* this ensure that nir_lower_samplers looks at the correct - * shader_program->UniformStorage[location]: - */ - uniform->data.location = val; } else if (strncmp(uniform->name, "gl_", 3) == 0) { const gl_state_index *const stateTokens = (gl_state_index *)uniform->state_slots[0].tokens; /* This state reference has already been setup by ir_to_mesa, but we'll -- 2.30.2