From e7fb7fd4eae5fdfb0280b769deb6dc7f13933b2e Mon Sep 17 00:00:00 2001 From: Eric Engestrom Date: Sun, 30 Jul 2017 02:11:59 +0100 Subject: [PATCH] egl: remove unnecessary empty array element Signed-off-by: Eric Engestrom Reviewed-by: Emil Velikov --- src/egl/main/egldriver.c | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/egl/main/egldriver.c b/src/egl/main/egldriver.c index b9b21dec5ea..60753bb22e9 100644 --- a/src/egl/main/egldriver.c +++ b/src/egl/main/egldriver.c @@ -63,7 +63,6 @@ const struct { #ifdef _EGL_BUILT_IN_DRIVER_HAIKU { "egl_haiku", _eglBuiltInDriverHaiku }, #endif - { NULL, NULL } }; /** @@ -172,7 +171,7 @@ _eglAddUserDriver(void) if (env) { EGLint i; - for (i = 0; _eglBuiltInDrivers[i].name; i++) { + for (i = 0; i < ARRAY_SIZE(_eglBuiltInDrivers); i++) { if (!strcmp(_eglBuiltInDrivers[i].name, env)) { _EGLModule *mod = _eglAddModule(env); if (mod) @@ -196,7 +195,7 @@ _eglAddBuiltInDrivers(void) _EGLModule *mod; EGLint i; - for (i = 0; _eglBuiltInDrivers[i].name; i++) { + for (i = 0; i < ARRAY_SIZE(_eglBuiltInDrivers); i++) { mod = _eglAddModule(_eglBuiltInDrivers[i].name); if (mod) mod->BuiltIn = _eglBuiltInDrivers[i].main; -- 2.30.2