From e8c8aa0320a612af0e85809eceac54e5e16cc90d Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Thu, 30 Jun 2016 14:52:21 +1000 Subject: [PATCH] mesa: remove unreachable code from _mesa_write_shader_to_file() _mesa_write_shader_to_file() is only used to print gl shader objects so Program should never be set as it only gets set for linked shaders. Acked-by: Iago Toral Quiroga --- src/mesa/program/prog_print.c | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c index 755d6440e4a..8f46bc56d22 100644 --- a/src/mesa/program/prog_print.c +++ b/src/mesa/program/prog_print.c @@ -994,16 +994,6 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) if (shader->InfoLog) { fputs(shader->InfoLog, f); } - if (shader->CompileStatus && shader->Program) { - fprintf(f, "/* GPU code */\n"); - fprintf(f, "/*\n"); - _mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE); - fprintf(f, "*/\n"); - fprintf(f, "/* Parameters / constants */\n"); - fprintf(f, "/*\n"); - _mesa_fprint_parameter_list(f, shader->Program->Parameters); - fprintf(f, "*/\n"); - } fclose(f); } -- 2.30.2