From e8ed3b9607952bb3a8e2756f6f78ae6ccc6e7e05 Mon Sep 17 00:00:00 2001 From: Corbin Simpson Date: Mon, 21 Dec 2009 19:12:55 -0800 Subject: [PATCH] docs: Start mathifying TGSI insts. --- src/gallium/docs/source/conf.py | 2 +- src/gallium/docs/source/tgsi.rst | 260 ++++++++++++++++++++++++++----- 2 files changed, 224 insertions(+), 38 deletions(-) diff --git a/src/gallium/docs/source/conf.py b/src/gallium/docs/source/conf.py index 2b974b727cd..9b0c86babdb 100644 --- a/src/gallium/docs/source/conf.py +++ b/src/gallium/docs/source/conf.py @@ -22,7 +22,7 @@ import sys, os # Add any Sphinx extension module names here, as strings. They can be extensions # coming with Sphinx (named 'sphinx.ext.*') or your custom ones. -extensions = [] +extensions = ['sphinx.ext.pngmath'] # Add any paths that contain templates here, relative to this directory. templates_path = ['_templates'] diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst index a30729073b2..1df0e98a411 100644 --- a/src/gallium/docs/source/tgsi.rst +++ b/src/gallium/docs/source/tgsi.rst @@ -6,196 +6,299 @@ for describing shaders. Since Gallium is inherently shaderful, shaders are an important part of the API. TGSI is the only intermediate representation used by all drivers. - -TGSI Instruction Specification -============================== - - -1 Instruction Set Operations -============================= - - -1.1 GL_NV_vertex_program +From GL_NV_vertex_program ------------------------- -1.1.1 ARL - Address Register Load +ARL - Address Register Load + +.. math:: dst.x = floor(src.x) + dst.y = floor(src.y) + dst.z = floor(src.z) + dst.w = floor(src.w) -1.1.2 MOV - Move +MOV - Move + +.. math:: dst.x = src.x + dst.y = src.y + dst.z = src.z + dst.w = src.w -1.1.3 LIT - Light Coefficients +LIT - Light Coefficients + +.. math:: dst.x = 1.0 + dst.y = max(src.x, 0.0) + dst.z = (src.x > 0.0) ? pow(max(src.y, 0.0), clamp(src.w, -128.0, 128.0)) : 0.0 + dst.w = 1.0 -1.1.4 RCP - Reciprocal +RCP - Reciprocal + +.. math:: dst.x = 1.0 / src.x + dst.y = 1.0 / src.x + dst.z = 1.0 / src.x + dst.w = 1.0 / src.x -1.1.5 RSQ - Reciprocal Square Root +RSQ - Reciprocal Square Root + +.. math:: dst.x = 1.0 / sqrt(abs(src.x)) + dst.y = 1.0 / sqrt(abs(src.x)) + dst.z = 1.0 / sqrt(abs(src.x)) + dst.w = 1.0 / sqrt(abs(src.x)) -1.1.6 EXP - Approximate Exponential Base 2 +EXP - Approximate Exponential Base 2 + +.. math:: dst.x = pow(2.0, floor(src.x)) + dst.y = src.x - floor(src.x) + dst.z = pow(2.0, src.x) + dst.w = 1.0 -1.1.7 LOG - Approximate Logarithm Base 2 +LOG - Approximate Logarithm Base 2 + +.. math:: dst.x = floor(lg2(abs(src.x))) + dst.y = abs(src.x) / pow(2.0, floor(lg2(abs(src.x)))) + dst.z = lg2(abs(src.x)) + dst.w = 1.0 -1.1.8 MUL - Multiply +MUL - Multiply + +.. math:: dst.x = src0.x * src1.x + dst.y = src0.y * src1.y + dst.z = src0.z * src1.z + dst.w = src0.w * src1.w -1.1.9 ADD - Add +ADD - Add + +.. math:: dst.x = src0.x + src1.x + dst.y = src0.y + src1.y + dst.z = src0.z + src1.z + dst.w = src0.w + src1.w -1.1.10 DP3 - 3-component Dot Product +DP3 - 3-component Dot Product + +.. math:: dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z -1.1.11 DP4 - 4-component Dot Product +DP4 - 4-component Dot Product + +.. math:: dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w + dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w + dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w + dst.w = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src0.w * src1.w -1.1.12 DST - Distance Vector +DST - Distance Vector + +.. math:: dst.x = 1.0 + dst.y = src0.y * src1.y + dst.z = src0.z + dst.w = src1.w -1.1.13 MIN - Minimum +MIN - Minimum + +.. math:: dst.x = min(src0.x, src1.x) + dst.y = min(src0.y, src1.y) + dst.z = min(src0.z, src1.z) + dst.w = min(src0.w, src1.w) -1.1.14 MAX - Maximum +MAX - Maximum + +.. math:: dst.x = max(src0.x, src1.x) + dst.y = max(src0.y, src1.y) + dst.z = max(src0.z, src1.z) + dst.w = max(src0.w, src1.w) -1.1.15 SLT - Set On Less Than +SLT - Set On Less Than + +.. math:: dst.x = (src0.x < src1.x) ? 1.0 : 0.0 + dst.y = (src0.y < src1.y) ? 1.0 : 0.0 + dst.z = (src0.z < src1.z) ? 1.0 : 0.0 + dst.w = (src0.w < src1.w) ? 1.0 : 0.0 -1.1.16 SGE - Set On Greater Equal Than +SGE - Set On Greater Equal Than + +.. math:: dst.x = (src0.x >= src1.x) ? 1.0 : 0.0 + dst.y = (src0.y >= src1.y) ? 1.0 : 0.0 + dst.z = (src0.z >= src1.z) ? 1.0 : 0.0 + dst.w = (src0.w >= src1.w) ? 1.0 : 0.0 -1.1.17 MAD - Multiply And Add +MAD - Multiply And Add + +.. math:: dst.x = src0.x * src1.x + src2.x + dst.y = src0.y * src1.y + src2.y + dst.z = src0.z * src1.z + src2.z + dst.w = src0.w * src1.w + src2.w -1.2.1 SUB - Subtract +SUB - Subtract + +.. math:: dst.x = src0.x - src1.x + dst.y = src0.y - src1.y + dst.z = src0.z - src1.z + dst.w = src0.w - src1.w -1.2.4 LRP - Linear Interpolate +LRP - Linear Interpolate + +.. math:: dst.x = src0.x * (src1.x - src2.x) + src2.x + dst.y = src0.y * (src1.y - src2.y) + src2.y + dst.z = src0.z * (src1.z - src2.z) + src2.z + dst.w = src0.w * (src1.w - src2.w) + src2.w -1.2.5 CND - Condition +CND - Condition + +.. math:: dst.x = (src2.x > 0.5) ? src0.x : src1.x + dst.y = (src2.y > 0.5) ? src0.y : src1.y + dst.z = (src2.z > 0.5) ? src0.z : src1.z + dst.w = (src2.w > 0.5) ? src0.w : src1.w -1.2.7 DP2A - 2-component Dot Product And Add +DP2A - 2-component Dot Product And Add + +.. math:: dst.x = src0.x * src1.x + src0.y * src1.y + src2.x + dst.y = src0.x * src1.x + src0.y * src1.y + src2.x + dst.z = src0.x * src1.x + src0.y * src1.y + src2.x + dst.w = src0.x * src1.x + src0.y * src1.y + src2.x -1.3.4 FRAC - Fraction +FRAC - Fraction + +.. math:: dst.x = src.x - floor(src.x) + dst.y = src.y - floor(src.y) + dst.z = src.z - floor(src.z) + dst.w = src.w - floor(src.w) -1.3.7 CLAMP - Clamp +CLAMP - Clamp + +.. math:: dst.x = clamp(src0.x, src1.x, src2.x) dst.y = clamp(src0.y, src1.y, src2.y) @@ -205,6 +308,8 @@ TGSI Instruction Specification 1.3.8 FLR - Floor +.. math:: + dst.x = floor(src.x) dst.y = floor(src.y) dst.z = floor(src.z) @@ -213,6 +318,8 @@ TGSI Instruction Specification 1.3.9 ROUND - Round +.. math:: + dst.x = round(src.x) dst.y = round(src.y) dst.z = round(src.z) @@ -221,6 +328,8 @@ TGSI Instruction Specification 1.3.10 EX2 - Exponential Base 2 +.. math:: + dst.x = pow(2.0, src.x) dst.y = pow(2.0, src.x) dst.z = pow(2.0, src.x) @@ -229,6 +338,8 @@ TGSI Instruction Specification 1.3.11 LG2 - Logarithm Base 2 +.. math:: + dst.x = lg2(src.x) dst.y = lg2(src.x) dst.z = lg2(src.x) @@ -237,6 +348,8 @@ TGSI Instruction Specification 1.3.12 POW - Power +.. math:: + dst.x = pow(src0.x, src1.x) dst.y = pow(src0.x, src1.x) dst.z = pow(src0.x, src1.x) @@ -244,6 +357,8 @@ TGSI Instruction Specification 1.3.15 XPD - Cross Product +.. math:: + dst.x = src0.y * src1.z - src1.y * src0.z dst.y = src0.z * src1.x - src1.z * src0.x dst.z = src0.x * src1.y - src1.x * src0.y @@ -252,6 +367,8 @@ TGSI Instruction Specification 1.4.1 ABS - Absolute +.. math:: + dst.x = abs(src.x) dst.y = abs(src.y) dst.z = abs(src.z) @@ -260,6 +377,8 @@ TGSI Instruction Specification 1.4.2 RCC - Reciprocal Clamped +.. math:: + dst.x = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020) dst.y = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020) dst.z = (1.0 / src.x) > 0.0 ? clamp(1.0 / src.x, 5.42101e-020, 1.884467e+019) : clamp(1.0 / src.x, -1.884467e+019, -5.42101e-020) @@ -268,6 +387,8 @@ TGSI Instruction Specification 1.4.3 DPH - Homogeneous Dot Product +.. math:: + dst.x = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w dst.y = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w dst.z = src0.x * src1.x + src0.y * src1.y + src0.z * src1.z + src1.w @@ -276,6 +397,8 @@ TGSI Instruction Specification 1.5.1 COS - Cosine +.. math:: + dst.x = cos(src.x) dst.y = cos(src.x) dst.z = cos(src.x) @@ -284,6 +407,8 @@ TGSI Instruction Specification 1.5.2 DDX - Derivative Relative To X +.. math:: + dst.x = partialx(src.x) dst.y = partialx(src.y) dst.z = partialx(src.z) @@ -292,6 +417,8 @@ TGSI Instruction Specification 1.5.3 DDY - Derivative Relative To Y +.. math:: + dst.x = partialy(src.x) dst.y = partialy(src.y) dst.z = partialy(src.z) @@ -300,6 +427,8 @@ TGSI Instruction Specification 1.5.7 KILP - Predicated Discard +.. math:: + discard @@ -325,16 +454,20 @@ TGSI Instruction Specification 1.5.15 RFL - Reflection Vector +.. math:: + dst.x = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.x - src1.x dst.y = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.y - src1.y dst.z = 2.0 * (src0.x * src1.x + src0.y * src1.y + src0.z * src1.z) / (src0.x * src0.x + src0.y * src0.y + src0.z * src0.z) * src0.z - src1.z dst.w = 1.0 - Considered for removal. +Considered for removal. 1.5.16 SEQ - Set On Equal +.. math:: + dst.x = (src0.x == src1.x) ? 1.0 : 0.0 dst.y = (src0.y == src1.y) ? 1.0 : 0.0 dst.z = (src0.z == src1.z) ? 1.0 : 0.0 @@ -343,15 +476,19 @@ TGSI Instruction Specification 1.5.17 SFL - Set On False +.. math:: + dst.x = 0.0 dst.y = 0.0 dst.z = 0.0 dst.w = 0.0 - Considered for removal. +Considered for removal. 1.5.18 SGT - Set On Greater Than +.. math:: + dst.x = (src0.x > src1.x) ? 1.0 : 0.0 dst.y = (src0.y > src1.y) ? 1.0 : 0.0 dst.z = (src0.z > src1.z) ? 1.0 : 0.0 @@ -360,6 +497,8 @@ TGSI Instruction Specification 1.5.19 SIN - Sine +.. math:: + dst.x = sin(src.x) dst.y = sin(src.x) dst.z = sin(src.x) @@ -368,6 +507,8 @@ TGSI Instruction Specification 1.5.20 SLE - Set On Less Equal Than +.. math:: + dst.x = (src0.x <= src1.x) ? 1.0 : 0.0 dst.y = (src0.y <= src1.y) ? 1.0 : 0.0 dst.z = (src0.z <= src1.z) ? 1.0 : 0.0 @@ -376,6 +517,8 @@ TGSI Instruction Specification 1.5.21 SNE - Set On Not Equal +.. math:: + dst.x = (src0.x != src1.x) ? 1.0 : 0.0 dst.y = (src0.y != src1.y) ? 1.0 : 0.0 dst.z = (src0.z != src1.z) ? 1.0 : 0.0 @@ -384,6 +527,8 @@ TGSI Instruction Specification 1.5.22 STR - Set On True +.. math:: + dst.x = 1.0 dst.y = 1.0 dst.z = 1.0 @@ -431,12 +576,14 @@ TGSI Instruction Specification 1.5.30 X2D - 2D Coordinate Transformation +.. math:: + dst.x = src0.x + src1.x * src2.x + src1.y * src2.y dst.y = src0.y + src1.x * src2.z + src1.y * src2.w dst.z = src0.x + src1.x * src2.x + src1.y * src2.y dst.w = src0.y + src1.x * src2.z + src1.y * src2.w - Considered for removal. +Considered for removal. 1.6 GL_NV_vertex_program2 @@ -451,6 +598,8 @@ TGSI Instruction Specification 1.6.2 ARR - Address Register Load With Round +.. math:: + dst.x = round(src.x) dst.y = round(src.y) dst.z = round(src.z) @@ -478,6 +627,8 @@ TGSI Instruction Specification 1.6.6 SSG - Set Sign +.. math:: + dst.x = (src.x > 0.0) ? 1.0 : (src.x < 0.0) ? -1.0 : 0.0 dst.y = (src.y > 0.0) ? 1.0 : (src.y < 0.0) ? -1.0 : 0.0 dst.z = (src.z > 0.0) ? 1.0 : (src.z < 0.0) ? -1.0 : 0.0 @@ -486,6 +637,8 @@ TGSI Instruction Specification 1.8.1 CMP - Compare +.. math:: + dst.x = (src0.x < 0.0) ? src1.x : src2.x dst.y = (src0.y < 0.0) ? src1.y : src2.y dst.z = (src0.z < 0.0) ? src1.z : src2.z @@ -494,6 +647,8 @@ TGSI Instruction Specification 1.8.2 KIL - Conditional Discard +.. math:: + if (src.x < 0.0 || src.y < 0.0 || src.z < 0.0 || src.w < 0.0) discard endif @@ -501,6 +656,8 @@ TGSI Instruction Specification 1.8.3 SCS - Sine Cosine +.. math:: + dst.x = cos(src.x) dst.y = sin(src.x) dst.z = 0.0 @@ -514,6 +671,8 @@ TGSI Instruction Specification 1.9.1 NRM - 3-component Vector Normalise +.. math:: + dst.x = src.x / (src.x * src.x + src.y * src.y + src.z * src.z) dst.y = src.y / (src.x * src.x + src.y * src.y + src.z * src.z) dst.z = src.z / (src.x * src.x + src.y * src.y + src.z * src.z) @@ -522,6 +681,8 @@ TGSI Instruction Specification 1.9.2 DIV - Divide +.. math:: + dst.x = src0.x / src1.x dst.y = src0.y / src1.y dst.z = src0.z / src1.z @@ -530,6 +691,8 @@ TGSI Instruction Specification 1.9.3 DP2 - 2-component Dot Product +.. math:: + dst.x = src0.x * src1.x + src0.y * src1.y dst.y = src0.x * src1.x + src0.y * src1.y dst.z = src0.x * src1.x + src0.y * src1.y @@ -626,6 +789,8 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). 1.11.1 CEIL - Ceiling +.. math:: + dst.x = ceil(src.x) dst.y = ceil(src.y) dst.z = ceil(src.z) @@ -634,6 +799,8 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). 1.11.2 I2F - Integer To Float +.. math:: + dst.x = (float) src.x dst.y = (float) src.y dst.z = (float) src.z @@ -642,6 +809,8 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). 1.11.3 NOT - Bitwise Not +.. math:: + dst.x = ~src.x dst.y = ~src.y dst.z = ~src.z @@ -650,6 +819,8 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). 1.11.4 TRUNC - Truncate +.. math:: + dst.x = trunc(src.x) dst.y = trunc(src.y) dst.z = trunc(src.z) @@ -658,6 +829,8 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). 1.11.5 SHL - Shift Left +.. math:: + dst.x = src0.x << src1.x dst.y = src0.y << src1.x dst.z = src0.z << src1.x @@ -666,6 +839,8 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). 1.11.6 SHR - Shift Right +.. math:: + dst.x = src0.x >> src1.x dst.y = src0.y >> src1.x dst.z = src0.z >> src1.x @@ -674,6 +849,8 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). 1.11.7 AND - Bitwise And +.. math:: + dst.x = src0.x & src1.x dst.y = src0.y & src1.y dst.z = src0.z & src1.z @@ -682,6 +859,8 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). 1.11.8 OR - Bitwise Or +.. math:: + dst.x = src0.x | src1.x dst.y = src0.y | src1.y dst.z = src0.z | src1.z @@ -690,6 +869,8 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). 1.11.9 MOD - Modulus +.. math:: + dst.x = src0.x % src1.x dst.y = src0.y % src1.y dst.z = src0.z % src1.z @@ -698,6 +879,8 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). 1.11.10 XOR - Bitwise Xor +.. math:: + dst.x = src0.x ^ src1.x dst.y = src0.y ^ src1.y dst.z = src0.z ^ src1.z @@ -706,6 +889,8 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). 1.11.11 SAD - Sum Of Absolute Differences +.. math:: + dst.x = abs(src0.x - src1.x) + src2.x dst.y = abs(src0.y - src1.y) + src2.y dst.z = abs(src0.z - src1.z) + src2.z @@ -774,6 +959,8 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). 1.16.7 NRM4 - 4-component Vector Normalise +.. math:: + dst.x = src.x / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w) dst.y = src.y / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w) dst.z = src.z / (src.x * src.x + src.y * src.y + src.z * src.z + src.w * src.w) @@ -808,7 +995,6 @@ Support for these opcodes indicated by a special pipe capability bit (TBD). abs(x) Absolute value of x. - '|x|' (x < 0.0) ? -x : x ceil(x) Ceiling of x. -- 2.30.2