From e90830bb8eb6b143551152916ad9eafbee7731b5 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Thu, 9 Jun 2016 06:35:30 +1000 Subject: [PATCH] glsl: Add ARB_gpu_shader_int64 boilerplate. This just adds the basic boilerplate support. Signed-off-by: Dave Airlie Reviewed-by: Ian Romanick Reviewed-by: Matt Turner --- src/compiler/glsl/glsl_parser_extras.cpp | 1 + src/compiler/glsl/glsl_parser_extras.h | 7 +++++++ 2 files changed, 8 insertions(+) diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 0e8f008fd1e..26251ec9bb7 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -608,6 +608,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_fragment_layer_viewport), EXT(ARB_gpu_shader5), EXT(ARB_gpu_shader_fp64), + EXT(ARB_gpu_shader_int64), EXT(ARB_post_depth_coverage), EXT(ARB_sample_shading), EXT(ARB_separate_shader_objects), diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index d6fc37777e4..424cab5023c 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -250,6 +250,11 @@ struct _mesa_glsl_parse_state { return ARB_gpu_shader_fp64_enable || is_version(400, 0); } + bool has_int64() const + { + return ARB_gpu_shader_int64_enable; + } + bool has_420pack() const { return ARB_shading_language_420pack_enable || is_version(420, 0); @@ -610,6 +615,8 @@ struct _mesa_glsl_parse_state { bool ARB_gpu_shader5_warn; bool ARB_gpu_shader_fp64_enable; bool ARB_gpu_shader_fp64_warn; + bool ARB_gpu_shader_int64_enable; + bool ARB_gpu_shader_int64_warn; bool ARB_post_depth_coverage_enable; bool ARB_post_depth_coverage_warn; bool ARB_sample_shading_enable; -- 2.30.2