From e90a2ed88ef29f856ee1655975fc07d1ab0636e6 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Fri, 29 Sep 2017 22:31:21 +0200 Subject: [PATCH] glx: don't use the template keyword for C++ editors Reviewed-by: Brian Paul --- src/glx/dri_glx.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/glx/dri_glx.c b/src/glx/dri_glx.c index 2d435f0ee19..5c4346cec0d 100644 --- a/src/glx/dri_glx.c +++ b/src/glx/dri_glx.c @@ -558,14 +558,14 @@ CallCreateNewScreen(Display *dpy, int scrn, struct dri_screen *psc, * non-conformant to prevent apps from picking them up accidentally. */ for (visual = psc->base.visuals; visual; visual = visual->next) { - XVisualInfo template; + XVisualInfo templ; XVisualInfo *visuals; int num_visuals; long mask; - template.visualid = visual->visualID; + templ.visualid = visual->visualID; mask = VisualIDMask; - visuals = XGetVisualInfo(dpy, mask, &template, &num_visuals); + visuals = XGetVisualInfo(dpy, mask, &templ, &num_visuals); if (visuals) { if (num_visuals > 0 && visuals->depth != DefaultDepth(dpy, scrn)) -- 2.30.2